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Stefan Stahl
Seituoda Taskforce Command Caldari State
332
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Posted - 2013.11.01 10:01:00 -
[31] - Quote
I-Shayz-I wrote:Just wait until the next big update. They said there was definitely the possibility of a respec with the new dropsuits.
Then you can put all of your points into the really long tedious skills and work on getting back all of the quick and easy skills. I'm personally looking to shift some dropship skills into suits and then later on go back into dropships. Can't wait for 1.7. |
Seymor Krelborn
DUST University Ivy League
1062
|
Posted - 2013.11.01 10:37:00 -
[32] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:
im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet.
changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something.
The issue here, is what the actual numbers are, rather than a handwavy "many" claim from you. It would be interesting to somehow know numbers on things like: - what percentage of players currently have a proto suit. - of those people who dont have a proto suit, how many would - a) stick it out and eventually get one - b) get tired of being proto-stomped for a month, and go find some other game to play before then. Elitist asshats may say, "oh well those last guys arent hardcore enough, get lost". However, elitist asshats may find themselves with fewer and fewer other people to play against.
1st off I assure you I did not wave my hands once in making that claim
I don't think you consider the idea that if proto suits are easier to get into then there will be many more proto stomps to discourage really new players, plus increasing the cost to fit a proto would most likely discourage more people from using them frivolously.
and skilling into proto suits is the least of the problems that make people delete this game.
NPE is terrible.
no PVE.
end game is a skeleton of content.
no meaningful eve/dust connection.
these are just a few of the real barriers to player retention. and lets not mention (ok lets mention it) the many bugs and imbalance issues. |
Nova Knife
Seituoda Taskforce Command Caldari State
2061
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Posted - 2013.11.01 10:54:00 -
[33] - Quote
FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feedback mostly to heart with vehicles (but not for vehicle engineering sadly) in terms of skill modifiers, and reduced the pre-reqs from getting basic suits 5 to basic suits 3 in order to hit specs.
We couldn't convince them to lower the modifers then, so this is probably a vain effort.
I support this thread, however much that counts for though. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1314
|
Posted - 2013.11.01 12:31:00 -
[34] - Quote
It would probably help if the basic frames got some kind of bonus from the skill. You really don't need a proto racial suit outside of PC. The main advantage is the skill bonus you get on the proto suit you also get on the standard one. A basic frame skill bonus would take some of the sting out of the wait anyway.
Very simple bonuses that aren't role based. Like...Caldari basic medium frames get +2% per level to shield extenders, Gallente +2% to armor plates, Minmatar...+2% to...stamina? Etc. Bonuses like that may even make the basic frames slightly attractive to players who have unlocked the specialist frames for making generalist fits. Not as powerful a bonus as the specialist frames, but possibly different enough from the other bonus to give it a place in your fittings list. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
793
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Posted - 2013.11.01 12:35:00 -
[35] - Quote
lrian Locust wrote:Here's an idea that I totally haven't thought trough:
1) Decrease the SP sink for all proto suits, so people get to play more variants:
- Make it easier to try different suits & keep gameplay varied
Why do you need to go full proto to try new things? All you need to go to is level 1 which is fast and easy to try something out. Advanced is more than enough to hold you off in any pub match. You've got to be willing to grind that SP if you really want to take a suit all the way to level 5. The idea that Proto is the only way to be successful is a scrubby idea.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
194
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Posted - 2013.11.01 13:49:00 -
[36] - Quote
Cosgar wrote:+1
We need more content and less SP sinks. I'd say remove the basic suits (keep the heavy though) and condense the skill tree. The SP we're putting into our class suits should be for T-II and faction ones.
I like where you heads at.
Adopt the EVE tech levels for standard and advanced level and faction specific for proto? |
Wombat in combat
MoIden Heath PoIice Department EoN.
122
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Posted - 2013.11.01 15:36:00 -
[37] - Quote
Nova Knife wrote:FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feedback mostly to heart with vehicles (but not for vehicle engineering sadly) in terms of skill modifiers, and reduced the pre-reqs from getting basic suits 5 to basic suits 3 in order to hit specs.
We couldn't convince them to lower the modifers then, so this is probably a vain effort.
I support this thread, however much that counts for though. Cheers for the reply and heads up mate. It's a pity CCP wishes to ration their content so tight. |
Seymor Krelborn
DUST University Ivy League
1065
|
Posted - 2013.11.01 17:10:00 -
[38] - Quote
Nova Knife wrote:FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feedback mostly to heart with vehicles (but not for vehicle engineering sadly) in terms of skill modifiers, and reduced the pre-reqs from getting basic suits 5 to basic suits 3 in order to hit specs.
We couldn't convince them to lower the modifers then, so this is probably a vain effort.
I support this thread, however much that counts for though.
I cant wait till we can elect a cpm, because you certainly don't speak for the community...as a matter of fact most of you cpm guys are way off rhythm when it comes to the heart beat of the community...
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Thor McStrut
Reckoners
306
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Posted - 2013.11.01 21:45:00 -
[39] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:effort is what this game is about... youget out of it what you put in.
But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
I disagree 100% with this sentiment. The problem with this is "you" view this game as a grind to get the best gear. It's not a grind. It's not required. Getting proto gear does not make this game more fun, or a better gaming experience.
If CCP starts lowering the SP levels to obtain high level gear, then this game will go the way of every other shooter.
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Matticus Monk
Ordus Trismegistus
633
|
Posted - 2013.11.01 22:11:00 -
[40] - Quote
Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort.
Personally I like the fact that one needs to invest a lot of time and effort into obtaining prototype suits. I wish that I saw less proto suits on the field so that I didn't feel like I 'needed' to get it to be competitive. Then when I did use it it would be a bigger deal. Now, proto gear is almost the 'norm' so it feels like I NEED it to play the game a do well most days. More expensive proto suits would help this situation out.
Sure, the current multipliers are high and it is a pain going through that grind, but I really don't think it should be easy. Spending a month and a half of concentrated effort should pay big dividends in terms of having access to top tier gear. Right now the dividends don't seem 'big' because so many people have it, and USE it constantly because they have so much money....
If and when pirate and faction gear comes out I hope that it is just as difficult to get and use; or even MORE difficult to get!
I hate the grind just as much as the next guy, but I really don't think it's the grind that's the issue - it's the proliferation of proto gear on the field.
As to the original point of making additional proto suits easier to obtain after the first, I could sort of get on board if there was a way to do this for additional suits of the same type (for instance, a Gallente scout speccing to Minmitar scout would maybe be a 5x for basic and 7x for racial.... but not from going Gallente proto scout to Amarr Medium proto - the same difficult grind should apply) |
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
42
|
Posted - 2013.11.02 00:59:00 -
[41] - Quote
Wombat in combat wrote:Nova Knife wrote:FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feedback mostly to heart with vehicles (but not for vehicle engineering sadly) in terms of skill modifiers, and reduced the pre-reqs from getting basic suits 5 to basic suits 3 in order to hit specs.
We couldn't convince them to lower the modifers then, so this is probably a vain effort.
I support this thread, however much that counts for though. Cheers for the reply and heads up mate. It's a pity CCP wishes to ration their content so tight.
They want you to be interested , that's why they " ration " their content . The phrase that pays is , " I can't wait for this and I can't wait for that " because now you have time to contemplate about what you next move should be . Have you ever given someone something that they did not expect and noticed that most of the time they have a blank look on their face before their eyes light up ??? Then what do they do next ??? Something that they would have not done if they had given the situation some thought instead of going off of impulse . Then most of the time they wish they had a doo over .
They want to keep you on your toes by giving you tidbits and making you aware so your mind can process and make the best choices for yourself .
People complain about suits but if they were just over all better then all this would be moot . Caldari suits need to have better strength of shields as well as recharge rate , Minmatar suits should increase speed , jumping ability and stamina , Amarr suits should be the strongest overall and Gallente suits should have armor strength . But their features should stand out and accent their differences . So if your shooting a Gallente for instance , if you happen to knock out their shields then it should be a task to do the same to their armor because of it's strength . For a Caldari that should be reversed . You shouldn't be able to just knock out their shield so easily . And so on for the rest of the races . It's not like that though .
There are slots that are suppose to bring about this belief in the differences besides the looks but there are NO noticeable differences . And that's where the problems are in this , there are No real differences in the suits beyond the slot difference. The suits should preform differently and you can keep the skill tree the same because the actual differences in the suits will bring about a noticeable change and yes , race wise they will be the same but that's where the mods will come into play and create a " real since of customization " because now the only differences besides the races and the looks are just the slots that one receives but the overall performance of the suits are all the same . These differences should be built in to the suits .
Then most wouldn't mind what they would have to do because now it has become personalized . Right now its all the same if you really look at it .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Stephen Seneca
Intara Direct Action Caldari State
0
|
Posted - 2013.11.02 03:04:00 -
[42] - Quote
To balance things out I would: 1. Make overall TTK 10-15% longer 2. Beef up basic frames by adding bonuses. 3. Make proto suits more expensive. 4. Have an isk destroyed tab on battle reports so the newer guys who go 1/10 see that the one proto suit they managed to get that last shot on cost more than 10 of their deaths. Just a little moral victory to keep them motivated. 5. Leave SP sinks alone. The grind is a reward. |
Ulysses Knapse
duna corp
554
|
Posted - 2013.11.02 09:17:00 -
[43] - Quote
According to one of the posters in this forum, it takes about 5 weeks to get enough SP to max into a Prototype Dropsuit without boosters. That's nothing, right?
It takes 23 days, 10 hours of continuous skill training (keep in mind that this is completely passive with no implants to improve training) for a fresh EVE player to get into a T2 Assault Frigate. Additionally, there are two T2 Assault Frigates per race.
Let's compare times: EVE, 2 T2 Frigates (2 Assault Frigates) (23 days, 10 hours, Passive) Dust 514, 1 non-basic Prototype Dropsuit (~5 Weeks, Passive and Active)
After that, getting another Prototype Dropsuit would take about 5 more weeks, right? Well, let's see how long it would take to train another T2 Frigate for EVE. Let's go with... Covert Ops this time. You would expect it would take about another 23 days, right? Well, no, not really. The two have overlapping requirements (Racial Frigate V), so it takes less time this time around (keep in mind that I'm counting the prerequisites for Prototype Dropsuits, and it's just an estimation, so it might be a little inaccurate). Also, the Covert Ops frigate skill for EVE is for two classes of starship, instead of just two variants of the same class.
Let's compare times: EVE, 4 T2 Frigates (2 Assault Frigates, 1 Covert Ops, 1 Stealth Bomber) (35 days, 7 hours, Passive) Dust 514, 2 non-basic Prototype Dropsuits (~10 Weeks, Passive and Active)
Let's continue. As before, getting another Prototype Dropsuit should take about 5 more weeks. On the EVE side of things, let's go with Interceptors. Like before, it has overlapping requirements (Racial Frigate V, again), so it takes about as much time as it took with the Covert Ops.
Let's compare times: EVE, 6 T2 Frigates (2 Assault Frigates, 2 Interceptors, 1 Covert Ops, 1 Stealth Bomber) (47 days, 4 hours, Passive) Dust 514, 3 non-basic Prototype Dropsuits (~15 Weeks, Passive and Active)
I could continue, as there is one more class of T2 Frigate, but no one uses it and so it would be kind of unfair to use as an example. To train for 3 non-basic Prototype Dropsuits of 3 types, you must spend 3.75 months of active skill training. To train for 6 T2 Frigates of 4 types, you only need to spend 1.57 months of passive skill training. That's less than half, and with twice the unlocked variety (different variants of the same class of ship are often very different in playstyle).
Now, suppose the estimation I was given about how long it takes to train for Prototype dropsuits was off by a week. That's still 3 months, which is still almost twice as long for far less variety. And yes, while it is true that EVE requires a lot of other skills to be trained in order for you to be effective, they also improve your ability when using other ships, and the same can also be said for Dust 514 (complex modules are harsh maidens).
Also, other ship types do take longer to train for, but I think frigates are a good analogy for dropsuits.
Humanity is the personification of change.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
42
|
Posted - 2013.11.02 10:13:00 -
[44] - Quote
Tallen Ellecon wrote:lrian Locust wrote:Here's an idea that I totally haven't thought trough:
1) Decrease the SP sink for all proto suits, so people get to play more variants:
- Make it easier to try different suits & keep gameplay varied
Why do you need to go full proto to try new things? All you need to go to is level 1 which is fast and easy to try something out. Advanced is more than enough to hold you off in any pub match. You've got to be willing to grind that SP if you really want to take a suit all the way to level 5. The idea that Proto is the only way to be successful is a scrubby idea.
Advanced is more than enough ??? Your whole statement is FALSE !!!! You can't tell someone that they should go level 1 to try something out and advanced is more than enough , I'm sure that you have played this game long enough to know that's wrong on both counts and I wouldn't give that advice to ANYONE who is trying this game out to begin with . That's not being truthful . He said that he has a prototype suit already and wants another but the grind for the second one is too much .
Prototype IS part of the experience and though I don't agree that it's too much of a grind , I wouldn't agree with you either . You need skills and plenty of them in every aspect of this game to be successful . That's the key , success and not trying to rack up points , meaning you find these people who's only goal is to rack up points and not to WIN and have SUCCESS . Yes you need points to do so but for me , I would rather have victories instead because I've had games that I had twenty kills and two deaths and lost because my team mates were concentrated on points and not the GOAL OF WINNING . Success , that's should be the main goal and advanced or basic would just not give that to anyone or just be enough .
Not in this game , with these players .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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KaTaLy5t-87
Shadow Company HQ
116
|
Posted - 2013.11.02 13:35:00 -
[45] - Quote
I think people are missing a very important point here: Dust IS NOT EVE! Dust is a FPS, console game. FPS console players don't like to do sums and calculate the time for this and that. In general they like to suit up and shoot people and then perhaps worry about how long it will take them to get to their next milestone.
If we look at the CoDs and Battlefields of the world the player gets some kind of reward all the time, no matter how small. It could be a new weapon camo, a new dogtag or whatever but the point is that the player gets some kind of reward every few hours of play. Now Dust is trying attract these kinds of players and the concept of playing for weeks on end with no reward until the end is alien to them.
I think the grind for proto suits is not rewarding enough. I already have proto Cal assault and I will have proto Gal assault in the next week or so. But I don't use my proto suits unless it's a PC match or I'm up against a particularly tough enemy. Why? Because the cost of losing a proto suit is too great and the ISK reward from regular matches is too small. One well-fit proto suit for me is 150,000ISK give or take, an average payout for a match is somewhere from 200k-300k. So I can only afford to die twice in a proto suit before I start to lose money for that match. I'd love to run my proto suits all the time but it just doesn't pay me to do so. And before some smartass says I should be a better player and not die as much I'm a Beta Vet with 21 million SP and a 2.08 KDR, so I am a decent enough player I think. |
deepfried salad gilliam
Sanguine Knights
110
|
Posted - 2013.11.02 13:44:00 -
[46] - Quote
Absolutely not, the skill tree is not supposed to be finishable, nor should it.
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jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.11.02 13:58:00 -
[47] - Quote
Here's my take on this. Proto should be hard to get, but maybe cost slightly less ISK to maintain. Basic stuff should get removed, or given a bonus that specifically helps newer players. Maybe playing the game for 1 month gives you free AUR and more starting SP. Advanced should have higher bonus's. |
Draco Cerberus
Hell's Gate Inc
456
|
Posted - 2013.11.02 15:18:00 -
[48] - Quote
Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort. So, you aren't satisfied with your first choice? Buy a booster. So you want to grind for a 3rd proto suit? Buy A BOOSTER.
Do I sound like that voice in the warbarge yet?
Stop pushing that damnable repair tool on me, if I don't have a gun in my hands I am an f'n bullet sponge!
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Ulysses Knapse
duna corp
554
|
Posted - 2013.11.02 15:24:00 -
[49] - Quote
Draco Cerberus wrote:Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort. So, you aren't satisfied with your first choice? Buy a booster. So you want to grind for a 3rd proto suit? Buy A BOOSTER. Do I sound like that voice in the warbarge yet? You sound like her very pushy twin brother.
Humanity is the personification of change.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
357
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Posted - 2013.11.02 16:23:00 -
[50] - Quote
I dont even bother with proto suits. But i also play a heavy so its 1 whole slot i am missing out on. I can totally live without it. I would rather have prof 5 on my weapons and a complex damage mod.
Which is another thing that i find funny. The armor / shields are totally flat on heavy suits literally all of them are 405 / 405. I think the only heavy suit that is less is the milita. |
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Ulysses Knapse
duna corp
554
|
Posted - 2013.11.02 16:37:00 -
[51] - Quote
Thurak1 wrote:I dont even bother with proto suits. But i also play a heavy so its 1 whole slot i am missing out on. I can totally live without it. I would rather have prof 5 on my weapons and a complex damage mod.
Which is another thing that i find funny. The armor / shields are totally flat on heavy suits literally all of them are 405 / 405. I think the only heavy suit that is less is the milita. Actually, the Command Dropsuit is the one with less HP. The MLT Heavy has just as much HP as the others.
Humanity is the personification of change.
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Seymor Krelborn
DUST University Ivy League
1072
|
Posted - 2013.11.02 16:38:00 -
[52] - Quote
Ulysses Knapse wrote:According to one of the posters in this forum, it takes about 5 weeks to get enough SP to max into a Prototype Dropsuit without boosters. That's nothing, right?
It takes 23 days, 10 hours of continuous skill training (keep in mind that this is completely passive with no implants to improve training) for a fresh EVE player to get into a T2 Assault Frigate. Additionally, there are two T2 Assault Frigates per race.
Let's compare times: EVE, 2 T2 Frigates (2 Assault Frigates) (23 days, 10 hours, Passive) Dust 514, 1 non-basic Prototype Dropsuit (~5 Weeks, Passive and Active)
After that, getting another Prototype Dropsuit would take about 5 more weeks, right? Well, let's see how long it would take to train another T2 Frigate for EVE. Let's go with... Covert Ops this time. You would expect it would take about another 23 days, right? Well, no, not really. The two have overlapping requirements (Racial Frigate V), so it takes less time this time around (keep in mind that I'm counting the prerequisites for Prototype Dropsuits, and it's just an estimation, so it might be a little inaccurate). Also, the Covert Ops frigate skill for EVE is for two classes of starship, instead of just two variants of the same class.
Let's compare times: EVE, 4 T2 Frigates (2 Assault Frigates, 1 Covert Ops, 1 Stealth Bomber) (35 days, 7 hours, Passive) Dust 514, 2 non-basic Prototype Dropsuits (~10 Weeks, Passive and Active)
Let's continue. As before, getting another Prototype Dropsuit should take about 5 more weeks. On the EVE side of things, let's go with Interceptors. Like before, it has overlapping requirements (Racial Frigate V, again), so it takes about as much time as it took with the Covert Ops.
Let's compare times: EVE, 6 T2 Frigates (2 Assault Frigates, 2 Interceptors, 1 Covert Ops, 1 Stealth Bomber) (47 days, 4 hours, Passive) Dust 514, 3 non-basic Prototype Dropsuits (~15 Weeks, Passive and Active)
I could continue, as there is one more class of T2 Frigate, but no one uses it and so it would be kind of unfair to use as an example. To train for 3 non-basic Prototype Dropsuits of 3 types, you must spend 3.75 months of both passive and active skill training. To train for 6 T2 Frigates of 4 types, you only need to spend 1.57 months of passive skill training. That's less than half, and with twice the unlocked variety (different variants of the same class of ship are often very different in playstyle).
Now, suppose the estimation I was given about how long it takes to train for Prototype dropsuits was off by a week. That's still 3 months, which is still almost twice as long for far less variety. And yes, while it is true that EVE requires a lot of other skills to be trained in order for you to be effective, they also improve your ability when using other ships, and the same can also be said for Dust 514 (complex modules are harsh maidens).
Also, other ship types do take longer to train for, but I think frigates are a good analogy for dropsuits.
its only a good analogy because it backs up your argument....
you could make the same case with battlecruisers and youre talking well over a month to do the same thing with one race...
want a BC of another race? yet another month plus or training....
I think this is a better analogy for dropsuits. |
Ulysses Knapse
duna corp
554
|
Posted - 2013.11.02 16:59:00 -
[53] - Quote
Seymor Krelborn wrote:its only a good analogy because it backs up your argument..... Dropsuits are the cheapest, smallest personal combat units in Dust 514. Frigates are the cheapest, smallest personal combat units in EVE Online. I think it's a good analogy.
Seymor Krelborn wrote:you could make the same case with battlecruisers and youre talking well over a month to do the same thing with one race...
want a BC of another race? yet another month plus or training.... Firstly, battlecruisers don't take nearly that long to get into, just that long to become proficient with (unless you are talking about Command Ships, in which case, you should have made that clear). Secondly, you completely fail to mention that, in the process, you'll also be unlocking that race's frigates, destroyers and cruisers.
Seymor Krelborn wrote:I think this is a better analogy for dropsuits. Why is it a better analogy? Are dropsuits more similar to battlecruisers than they are to frigates?
Humanity is the personification of change.
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Seymor Krelborn
DUST University Ivy League
1074
|
Posted - 2013.11.02 17:45:00 -
[54] - Quote
Ulysses Knapse wrote:Seymor Krelborn wrote:its only a good analogy because it backs up your argument..... Dropsuits are the cheapest, smallest personal combat units in Dust 514. Frigates are the cheapest, smallest personal combat units in EVE Online. I think it's a good analogy. Seymor Krelborn wrote:you could make the same case with battlecruisers and youre talking well over a month to do the same thing with one race...
want a BC of another race? yet another month plus or training.... Firstly, battlecruisers don't take nearly that long to get into, just that long to become proficient with (unless you are talking about Command Ships, in which case, you should have made that clear). Secondly, you completely fail to mention that, in the process, you'll also be unlocking that race's frigates, destroyers and cruisers. Seymor Krelborn wrote:I think this is a better analogy for dropsuits. Why is it a better analogy? Are dropsuits more similar to battlecruisers than they are to frigates?
even if you drive a tank you still need a suit... do you need to wear a frigate to drive a battleship?
trying to compare ships to suits is folly to begin with...
but training wise if you need an analogy BC is a better fit because that's what you need at most least to access a good part of eve's meaningful content... i.e. incursions level 3-4 missions and unless your a throw away tackle, fleet pvp. |
Thor McStrut
Reckoners
307
|
Posted - 2013.11.02 18:10:00 -
[55] - Quote
KaTaLy5t-87 wrote:I think people are missing a very important point here: Dust IS NOT EVE! Dust is a FPS, console game. FPS console players don't like to do sums and calculate the time for this and that. In general they like to suit up and shoot people and then perhaps worry about how long it will take them to get to their next milestone.
If we look at the CoDs and Battlefields of the world the player gets some kind of reward all the time, no matter how small. It could be a new weapon camo, a new dogtag or whatever but the point is that the player gets some kind of reward every few hours of play. Now Dust is trying attract these kinds of players and the concept of playing for weeks on end with no reward until the end is alien to them.
I think the grind for proto suits is not rewarding enough. I already have proto Cal assault and I will have proto Gal assault in the next week or so. But I don't use my proto suits unless it's a PC match or I'm up against a particularly tough enemy. Why? Because the cost of losing a proto suit is too great and the ISK reward from regular matches is too small. One well-fit proto suit for me is 150,000ISK give or take, an average payout for a match is somewhere from 200k-300k. So I can only afford to die twice in a proto suit before I start to lose money for that match. I'd love to run my proto suits all the time but it just doesn't pay me to do so. And before some smartass says I should be a better player and not die as much I'm a Beta Vet with 21 million SP and a 2.08 KDR, so I am a decent enough player I think.
^^ this is what's wrong with the world today. "Reward me for doing something, no matter how minuscule, because at least I tried!"
No, this game is meant to be challenging, long lasting, and break this common mold of FPS ADD gamers. |
Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 18:37:00 -
[56] - Quote
Seymor Krelborn wrote:but training wise if you need an analogy BC is a better fit because that's what you need at most least to access a good part of eve's meaningful content... i.e. incursions level 3-4 missions and unless your a throw away tackle, fleet pvp. You should have no problem soloing most Level 3 Missions with an Assault Frigate, and Assault Frigates are actually quite good at small-scale PvP. They might not be as good at large-scale fleet engagements as battlecruisers are, but that's not what they were meant for.
That being said, dropsuits are analogous to frigates from a combat perspective. They are both highly agile, capable of avoiding heavy weapons fire by their movements alone (though in completely different ways), can perform a variety of roles, are reasonably disposable, and have a short TTK when compared to other combat units.
REGARDLESS, the point I was trying to make still stands. Training to use a dropsuit in Dust 514 is, in general, more painful than training to use a starship in EVE Online. There are almost no exceptions to this rule. Go ahead, try to point some exceptions out. I'll gladly tell you why you're wrong.
Humanity is the personification of change.
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Seymor Krelborn
DUST University Ivy League
1076
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Posted - 2013.11.02 22:15:00 -
[57] - Quote
Ulysses Knapse wrote:Seymor Krelborn wrote:but training wise if you need an analogy BC is a better fit because that's what you need at most least to access a good part of eve's meaningful content... i.e. incursions level 3-4 missions and unless your a throw away tackle, fleet pvp. You should have no problem soloing most Level 3 Missions with an Assault Frigate, and Assault Frigates are actually quite good at small-scale PvP. They might not be as good at large-scale fleet engagements as battlecruisers are, but that's not what they were meant for. That being said, dropsuits are analogous to frigates from a combat perspective. They are both highly agile, capable of avoiding heavy weapons fire by their movements alone (though in completely different ways), can perform a variety of roles, are reasonably disposable, and have a short TTK when compared to other combat units. REGARDLESS, the point I was trying to make still stands. Training to use a dropsuit in Dust 514 is, in general, more painful than training to use a starship in EVE Online. There are almost no exceptions to this rule. Go ahead, try to point some exceptions out. I'll gladly tell you why you're wrong.
but it depends on what ship you want to fly.... the t2 variants, and the larger ships take tons of time to train right...
in dust our suits are not as varied as the eve ships, nor are they as versatile...its just a bad idea to compare those 2 things.
personally I think they could have done a lot better with the way our suits work, but as far as what we have, if you make it all as easy to get as frigs, then there isn't much to work for.
I still say for people who want instant gratification, there are many games that already offer that... they can go play one of those, get bored in a month, and then if the wish return here. |
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