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201. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is PURE brainstorming guys. I think the "peak DPS near sustained DPS" design space is completely unoccupied right now. Basically give it 4 in the mag for a ~1200 hp volley and a ~1.5 sec reload. Arrives at 800 DPS un...
- by Stefan Stahl - at 2015.01.26 17:49:00
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202. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I like the blaster in its form of a vehicle mounted assault rifle. I also like that it is an AI-capable weapon. Again, this ties HAVs into the escalation of a match very nicely. However, if any turret has AI-capabilities - that means if HAVs are ...
- by Stefan Stahl - at 2015.01.26 16:37:00
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203. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
shaman oga wrote: HAV vs HAV TTK are fine imho, i would like to keep the TTK short if one tank manage to ambush the other, i've also managed to destroy more than 1 HAV in a short time when i ambushed them. I tend to agree. I have very limited ...
- by Stefan Stahl - at 2015.01.26 11:46:00
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204. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet There's an issue with rail turret overheat. The current one overheats after 4 rounds, your spreadsheet has that as 7. Not being an expert here, but total heat produced is probab...
- by Stefan Stahl - at 2015.01.26 09:42:00
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205. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. [...] Please discuss. I'm going to discuss the AV turret's primary purpose, if I may. I kind of like...
- by Stefan Stahl - at 2015.01.26 08:40:00
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206. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: mLockOnLosingAngle 90 mLockOnLosingTime 1 These stats are the same on all variants of swarms. Supa s33kr3t Thanks for digging this up. Does that mean there's currently a system implemented that could be used to dial ba...
- by Stefan Stahl - at 2015.01.25 15:00:00
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207. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: CCP Rattati once upon a time ALL weapons did full amount of damage against vehicles. [...] As of note AV weapons of this era were also all very much capable of AI measures. Seperating the roles of the gun so starkly i...
- by Stefan Stahl - at 2015.01.25 14:50:00
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208. AV feedback - in Feedback/Requests [original thread]
Let's assume we gave the SL an increased lock-on-time (~2.5 secs) while increasing lock-on range (~250 m) and adjusting for DPS. Would it then not infringe on the purpose of the FG? Other than that I do think the PLC should be the 0-75 meter AV w...
- by Stefan Stahl - at 2015.01.24 18:09:00
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209. AV feedback - in Feedback/Requests [original thread]
I'm split about how to proceed with the Swarm. While I see that, within it's range, it is much superior to all other AV options, it also isn't much of a problem from my perspective as a pilot. Sure I'd like to shrug them off better, but I generall...
- by Stefan Stahl - at 2015.01.24 12:59:00
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210. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok nerds: So far I have compiled the DPS and damage numbers for the Forge, Swarms, PLC and AV nades. Spreadsheet is here Thanks for that. The math seems sound on first glance (I started in column AB and went down the f...
- by Stefan Stahl - at 2015.01.23 22:05:00
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211. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: A longer fight is almost guaranteed to heavily favor vehicle users. This only holds true if mobility (or "time to disengagement") is kept constant. This isn't necessarily the case.
- by Stefan Stahl - at 2015.01.23 16:53:00
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212. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat comp...
- by Stefan Stahl - at 2015.01.23 16:05:00
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213. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Very quick feedback: I stopped reading after this CCP Rattati wrote: New Concept: Command Points New Concept: Corporate Missions New Concept: Corporate Command At that point I realized this was going to be too complex and that will...
- by Stefan Stahl - at 2015.01.23 15:23:00
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214. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hi. First reaction: - I like the "tiericide" approach to HAV progression. That seems like the right way to go about it. - I like that anti-infantry and anti-vehicle tanks are a thing. This gives HAVs a purpose. Be careful about having AV-tanks de...
- by Stefan Stahl - at 2015.01.22 19:19:00
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215. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Grimsnes and Myron are not PC-capable, so take any posted fittings with a grain of salt. In ...
- by Stefan Stahl - at 2015.01.21 18:45:00
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216. List of things to look at in vehicles [no stats] - in Feedback/Requests [original thread]
Kuruld Sengar wrote: On the note of turret position, the light turrets do stay facing the same direction relative to the map, not relative to the vehicle. By default the first time you enter a light turret it will be facing north if possible (u...
- by Stefan Stahl - at 2015.01.19 14:46:00
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217. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Hey, some questions here without having read more than two pages (I'm sorry, it's a really long thread): - What happens when you bring a STD HAV and someone brings proto AV? I'm asking this because the typical response to spotting a STD DS in a p...
- by Stefan Stahl - at 2015.01.19 11:51:00
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218. CCP, I Don't Even - in Feedback/Requests [original thread]
shaman oga wrote: http://i.imgur.com/YUY66tB.jpg [...] Generally the slopes to enter the outpost and the doors (G1, G17,H17) takes time to load and don't let you enter, they are like a wall. I came across that issue too when I started LAVing r...
- by Stefan Stahl - at 2015.01.19 11:11:00
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219. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Jack McReady wrote: swarms are a problem (to armor tanked vehicles) but actually there are bigger issues to solve first I wholeheartedly agree with you that there are bigger problems than swarms. A damage amped pro railgun kills pretty much a...
- by Stefan Stahl - at 2015.01.16 16:32:00
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220. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
I guess making Swarm Missiles show up on the radar for vehicles sounds reasonable. Less for balancing reasons, more for immersion. It's just much more fun fighting a threat when you can see the threat creep up on you. Maybe the scan radius should...
- by Stefan Stahl - at 2015.01.15 21:48:00
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