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1301. proto for low sp users... - in Feedback/Requests [original thread]
-1 the whole point of AUR items is that you can pay money to compensate for low skill investment.
- by SponkSponkSponk - at 2013.07.19 04:30:00
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1302. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Quote: [LIVE ISSUE] 120+ k/d stats on TQ https://forums.dust514.com/default.aspx?g=posts&t=94474&find=unread Status: We have done some testing on this issue and are working on a fix to the exploit. source
- by SponkSponkSponk - at 2013.07.19 04:21:00
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1303. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Quote: [BUG] Vehicle armor reps repair 3x what they should https://forums.dust514.com/default.aspx?g=posts&t=90289&find=unread Status: A defect on this has been reported and a fix planned for in a future update. source
- by SponkSponkSponk - at 2013.07.19 04:18:00
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1304. [bug] sticking to objects - in Technical Support/Bugs [original thread]
here , near cap point C on Ashland Skirmish. I can go forwards while angling into the wall without problem. When I go backwards while angling into the wall, I randomly stop dead and have to move away from the wall to continue.
- by SponkSponkSponk - at 2013.07.18 23:43:00
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1305. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Pokey Dravon wrote: I actually proposed something similar before to adhere to a more strict "Theme" behind each race, weapon, and defensive type for each race. Something like this? Light suits: fast, fragile.
- Scout: hard to find wh...
- by SponkSponkSponk - at 2013.07.18 05:30:00
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1306. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
How would that interact with boosters though?
- by SponkSponkSponk - at 2013.07.18 03:35:00
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1307. [bug] sticking to objects - in Technical Support/Bugs [original thread]
Skirmish, all over the place on different maps ;( I'd have pictures but I was too busy being owned by Tickle Monsters at the time.
- by SponkSponkSponk - at 2013.07.18 00:43:00
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1308. [bug] sticking to objects - in Technical Support/Bugs [original thread]
Since the last update I keep sticking to terrain objects and randomly can't walk over tiny ledges any more. Please fix.
- by SponkSponkSponk - at 2013.07.17 13:44:00
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1309. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Probably a tier 3 skill, like the fitting optimisation skill.
- by SponkSponkSponk - at 2013.07.17 07:35:00
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1310. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd love a cooldown speed bonus Especially if it also reduced the jam duration.
- by SponkSponkSponk - at 2013.07.17 07:14:00
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1311. Scrambler Rifle = Toon Toy-gun. Fix needed. - in General Discussions [original thread]
Xero The Mishima wrote: as a shield tanker I hate fighting people with these things! As a scrambler user I hate fighting armored suits.
- by SponkSponkSponk - at 2013.07.17 07:08:00
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1312. Burst AR - in General Discussions [original thread]
This is the variant that will turn into the Caldari rifle, btw. Expect a huge range buff.
- by SponkSponkSponk - at 2013.07.17 03:51:00
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1313. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
Talos Alomar wrote: the ascram Does it's job of being a decent CQC weapon. the adv ascram matches if not beats the raw damage output of the Duvolle, and the Carthum ascram is comparable to the balac's. Really? I'm using the wrong scram vari...
- by SponkSponkSponk - at 2013.07.17 02:14:00
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1314. [Request] Improving in-game information display - in Feedback/Requests [original thread]
+1 for not having to glance at the bottom right of my screen to see whether I'm going to overheat or not.
- by SponkSponkSponk - at 2013.07.17 02:09:00
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1315. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Rynoceros wrote: New Petition: Heat reduction modules. Amarr suits aint got free slots for that Quote: I like the idea of being able to sprint. Maybe even reload? I can already reload my scrambler after overheating, once it cools down a...
- by SponkSponkSponk - at 2013.07.17 01:55:00
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1316. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Vaulting would be an awesome 'nice to have' Being able to auto-climb ladders would be a great low-hanging fruit.
- by SponkSponkSponk - at 2013.07.17 01:52:00
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1317. [suggestion] Deployable sensor packs - in Feedback/Requests [original thread]
Bonus points: players in orbit can do the same thing.
- by SponkSponkSponk - at 2013.07.17 01:04:00
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1318. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Amarr has far superior PG/CPU, so while Gallente people may have to run around with Enhanced with maybe 1 complex mod, we can usually roll the opposite (Lots of complex with maybe 1 enhanced). It balances out.. Even...
- by SponkSponkSponk - at 2013.07.17 01:02:00
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1319. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I like how this discussion is continuing. Uprising 1.3 is slated to have a lot of balancing; hopefully some tweaks like this will sneak in as well.
- by SponkSponkSponk - at 2013.07.17 00:59:00
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1320. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Quote: Make uplinks harder to detect and they won't be spammed. I find this very hard to believe. Say I'm trying to control an area that has two control points on it. If I deploy two dozen drop uplinks nearby, I am much more likely to ret...
- by SponkSponkSponk - at 2013.07.16 03:50:00
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