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1181. sheild recharge delay - in Feedback/Requests [original thread]
gargantuise aaron wrote: Or a bar that wraps around shields and armor that begins going down Like heat, except on the shield curve instead of the ammo curve.
- by SponkSponkSponk - at 2013.08.15 06:16:00
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1182. heads up for some armour and movement updates - in General Discussions [original thread]
zzZaXxx wrote: if Ferroscale Plates are changed to your proposed numbers no one will ever use them. Ever. I have mentioned before how basic plates are out of whack , which throws off the entire reactive and ferroscale lines. If the basic p...
- by SponkSponkSponk - at 2013.08.15 05:16:00
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1183. I Hate it Here - in The War Room [original thread]
So, it this still happening?
- by SponkSponkSponk - at 2013.08.15 03:17:00
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1184. Hey DEVs, any new weapons in 1.4?? - in General Discussions [original thread]
Id expect new items to be announced in a dev blog.
- by SponkSponkSponk - at 2013.08.15 02:34:00
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1185. Plasma grenades - in General Discussions [original thread]
I could get behind this. Heck, even making grenades shrapnel (-10% shields/+10% armor) instead of explosive would be better.
- by SponkSponkSponk - at 2013.08.15 01:48:00
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1186. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Cosgar wrote: I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now?
- by SponkSponkSponk - at 2013.08.15 01:27:00
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1187. most annoying thing in domination mode - in General Discussions [original thread]
Cosgar wrote: The sad part is that we can't go back to before when you actually had to look for uplinks. Everyone is already in the habit of spamming them. I think the spammability of drop uplinks devalues their worth. If there were only a ...
- by SponkSponkSponk - at 2013.08.15 01:19:00
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1188. Bye Guys - in General Discussions [original thread]
Meeko Fent wrote: Yeah, probably will be back. But later. When it gets good. You seriously couldn't wait until 1.4 to uninstall?
- by SponkSponkSponk - at 2013.08.15 01:06:00
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1189. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: Only thing I am worried about is people switching to mass drivers as the FOTM. I think the majority of the Dust population is waaaay ahead of you, there.
- by SponkSponkSponk - at 2013.08.15 01:04:00
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1190. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
My thoughts on the 1.4 updates are here and here .
- by SponkSponkSponk - at 2013.08.14 23:16:00
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1191. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
ladwar wrote: hmm risk vs reward. there is no risk if you set them up when no one is around and use them when you switch to a different suit you really did risk all that much. Time. I don't know if you've noticed but every minute you're faff...
- by SponkSponkSponk - at 2013.08.14 14:12:00
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1192. New Active SP reward system - in Feedback/Requests [original thread]
I endorse this idea, because quite frankly, the grinding last week was suicide-inducing.
- by SponkSponkSponk - at 2013.08.14 14:10:00
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1193. heads up for some armour and movement updates - in General Discussions [original thread]
Thanks to Absolute Idiom II for extra graph erotica. Throw a few likes his way. HP Fitting Efficiencies as at 1.4 (higher is better) look at dat basic plate. If you use my suggested stats as a comparison, it looks like this: HP Fitting Effi...
- by SponkSponkSponk - at 2013.08.14 12:50:00
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1194. heads up for some armour and movement updates - in General Discussions [original thread]
I appreciate the buffs; I do. I don't mean to sound ungrateful. But it's a buff to the numbers of a fundamentally imbalanced number set. Shield extenders, leaving the regeneration bonuses aside for now, follow a progression that heavily incentiv...
- by SponkSponkSponk - at 2013.08.14 12:07:00
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1195. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Alex Smoke wrote: Sponk is right. I wish we had sigs :/
- by SponkSponkSponk - at 2013.08.14 01:31:00
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1196. Assault scrambler rifle builds up more heat if you ads? - in Technical Support/Bugs [original thread]
So, post the numbers. For instance, I always overheat my LR with 20 ammo remaining, so there's no randomness involved. Just hold down the trigger and see how many rounds you have left before it overheats, vs via ADS. ADS should take longer to o...
- by SponkSponkSponk - at 2013.08.13 04:23:00
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1197. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Summ Dude wrote: That being said, I think a slight bump to the cap would be nice. Just because currently, you automatically get more in a week from passive (201,600 SP) than you can get from active (190,400 SP). What? Passive is 1000/hour ...
- by SponkSponkSponk - at 2013.08.13 01:49:00
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1198. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Good to see it's back on the agenda.
- by SponkSponkSponk - at 2013.08.13 01:44:00
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1199. Fix Splash Damage. - in Feedback/Requests [original thread]
If you commented on every post that Aeon Amadi wrote, you would have no time to code stuff :)
- by SponkSponkSponk - at 2013.08.13 01:32:00
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1200. Shield regulators - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Cause my repair only does 6.25 and I saw many proto start regen right after they start running away or in middle of battle. There's currently a bug where shield regen X seconds after they get hit first , instead o...
- by SponkSponkSponk - at 2013.08.13 01:01:00
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