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581. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: Still got uplinks? Isk received, code sent.
- by SponkSponkSponk - at 2014.01.31 13:59:00
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582. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Down to zero uplinks, hopefully have some more in the next few days.
- by SponkSponkSponk - at 2014.01.31 13:58:00
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583. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
On behalf of Serpentine Logic, one more buyer: Kilo Shells paying via PLEX
- by SponkSponkSponk - at 2014.01.31 01:19:00
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584. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
KING CHECKMATE wrote: This is complete and utter BS. the AR has NO recoil whatsoever , the CR has minimal recoil.... AR has recoil after ~30 bullets.
- by SponkSponkSponk - at 2014.01.30 03:41:00
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585. So are flux nades going to annihilate Caldari Sentinels? - in General Discussions [original thread]
Joseph Ridgeson wrote: CCP Logibro wrote: So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo. The more you know! Well, that is truly fascinating. So it's 4...
- by SponkSponkSponk - at 2014.01.29 22:34:00
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586. [Bug] [no label: Corporation/MemberFor] - in Technical Support/Bugs [original thread]
literally one minute ago. https://forums.dust514.com/default.aspx?g=posts&t=138793 /thread
- by SponkSponkSponk - at 2014.01.29 03:13:00
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587. MAV... - in General Discussions [original thread]
My thoughts: 1. Area-effect nanohive effect for nearby troops 2. Automatically repair the armor of troops inside 3. Turret with very high max elevation so it can be used against flying vehicles Specialized version would have an inbuilt CRU.
- by SponkSponkSponk - at 2014.01.28 22:15:00
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588. No Land in PC?! Pesky Neighbors?! : Spero Escrow Services is here to help! - in General Discussions [original thread]
Bags 95M Dust->Eve conversion plox.
- by SponkSponkSponk - at 2014.01.28 22:07:00
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589. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
To Wurm Food.
- by SponkSponkSponk - at 2014.01.28 13:47:00
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590. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Sold, thank you!
- by SponkSponkSponk - at 2014.01.28 12:55:00
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591. CCP's Problem - They double fix issues - in General Discussions [original thread]
BL4CKST4R wrote: Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :) Then try it on an Amarr suit, and wonder why you can't jump onto anything at all.
- by SponkSponkSponk - at 2014.01.28 11:09:00
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592. Email Newsletters in 2014 - in Feedback/Requests [original thread]
ENDURO ETC wrote: Hi, I haven't received any newsletters, my account says I'm subscribed but the last one I got was "suit up merc" and that was a few days after I joined in December. By the way I'm using Yahoo mail Likewise. I had to get th...
- by SponkSponkSponk - at 2014.01.28 11:06:00
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593. [1.8 Skills] NEW, Easy-To-Understand Format! (Logi/Assault/Sentinel) - in General Discussions [original thread]
Vespasian Andendare wrote: I think if these changes are even the tenative ones to go through, wouldn't it make more sense to have Gallente have increased armor repair per level and Amarr have armor % per level? I suspect that it will be chan...
- by SponkSponkSponk - at 2014.01.28 06:53:00
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594. We need a name!? - in General Discussions [original thread]
What's wrong with 'clones'?
- by SponkSponkSponk - at 2014.01.28 06:29:00
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595. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Viktor Hadah Jr wrote: Dust or EVE code? My apologies; Dust code
- by SponkSponkSponk - at 2014.01.28 05:57:00
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596. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
First in first served.
- by SponkSponkSponk - at 2014.01.28 05:31:00
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597. Character data API - in DUST 514 Technology Lab [original thread]
No to API, or no to CREST?
- by SponkSponkSponk - at 2014.01.23 11:14:00
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598. No wonder this game can't keep a playerbase - in General Discussions [original thread]
Rusty Shallows wrote: Actually you did adapt, correctly too. With regards to the first post I remember in closed beta when we were feeling trapped with our four man squads and one game option. It was funny seeing some people without any shame...
- by SponkSponkSponk - at 2014.01.23 05:36:00
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599. No wonder this game can't keep a playerbase - in General Discussions [original thread]
Wednesdays are always terrible in Ambush.
- by SponkSponkSponk - at 2014.01.23 04:23:00
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600. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Perhaps the CPU and PG requirements should have gone up instead?
- by SponkSponkSponk - at 2014.01.22 12:53:00
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