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141. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. ...
- by SponkSponkSponk - at 2014.08.20 05:59:00
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142. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Using sum instead of median makes sure that squad size is taken into account. Correct me if I'm wrong, but if there's a bunch of players joining a battle, wouldn't it end up like so? Step one: rank all the units 1: squa...
- by SponkSponkSponk - at 2014.08.20 05:53:00
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143. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: This is basically the method we are proposing, you are adding a squad bonus modifying parameter which could be useful to tweak the system, and we already have a design for that (I just didn't mention it). Squad size mult...
- by SponkSponkSponk - at 2014.08.20 05:42:00
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144. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal. and yet, a modded ...
- by SponkSponkSponk - at 2014.08.20 05:37:00
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145. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Even a squad of six randoms will consistently beat six unsquadded randoms. I strongly believe that squad members should get additional mu, that grows more as the squad size grows (i.e. more than linearly)
- by SponkSponkSponk - at 2014.08.20 04:11:00
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146. Announcement:Developer Spotlight: CCP Potato - Lesen Li - in Announcement and Events [original thread]
Cool, so CCP Potato bridges the gap between static photoshop and Unreal C code? So he's like the prototyping UI guy?
- by SponkSponkSponk - at 2014.08.20 02:07:00
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147. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
Hey Rattati, have you read dev blogs by other game companies when they talk about matchmaking? If so, which did you find especially insightful?
- by SponkSponkSponk - at 2014.08.20 02:06:00
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148. Plasma cannon - in Feedback/Requests [original thread]
DeathwindRising wrote: Any chance we can get the swarm launcher bonus added to caldari commando? I know it's been asked before, but is there anything that could be done? What about tagging the swarm launcher as a rail weapon? That might al...
- by SponkSponkSponk - at 2014.08.20 02:04:00
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149. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far?
- by SponkSponkSponk - at 2014.08.19 04:31:00
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150. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: So, should the Caldari get a bonus to Explosive weaponry as well then? If you count swarms as a caldari weapon, then yes. Quote: The point here is that you shouldn't get 2 bonuses, regardless of how many weapon types...
- by SponkSponkSponk - at 2014.08.18 05:54:00
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151. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Why should the Minassault get 2 amazeballs bonuses, while all of the other Assaults only get 1 bonus? Because their weapons are split between two types of damage. It's not as if a min assault can carry around a combat rifl...
- by SponkSponkSponk - at 2014.08.18 05:24:00
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152. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Rattati, Logibro, care to comment?
- by SponkSponkSponk - at 2014.08.18 02:17:00
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153. [Service] Dust to/from Eve Transfers - in Code Bazaar [original thread]
edit: derp
- by SponkSponkSponk - at 2014.08.16 22:41:00
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154. More PWG for Minmatar scout (hear me out) - in Feedback/Requests [original thread]
Syeven Reed wrote: This fitting on a standard suit http://www.protofits.com/fittings/shared/480/6682 needs 57.27PWG, the max you can get with full firing skills is 56PWG, needing an extra 1.27 (so close!) I understand that fitting costs are...
- by SponkSponkSponk - at 2014.08.16 11:41:00
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155. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Jack 3enimble wrote: My Cal assault would like to have a word with you about assault suits bonus... You can hop on board then. Ideally, all the suits would get a bonus worth putting SP into.
- by SponkSponkSponk - at 2014.08.15 05:18:00
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156. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Also, it's noteworthy that the scouts damping bonus was predicated on gal Logi with duvolle focused active scanner. Considering that you need two, or even three of those to not actually find damped scouts, it's a losing proposition, isk wise.
- by SponkSponkSponk - at 2014.08.15 05:17:00
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157. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I hadn't realised that, but I agree. Combat fits only have to care about proto weapons hitting their wallet, of which generally only one costs a lot. logistics suits have the same problem, magnified three- or four-fold.
- by SponkSponkSponk - at 2014.08.15 03:54:00
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158. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Pseudogenesis wrote: Aren't Minmatar assaults really good already? Aren't all assaults?
- by SponkSponkSponk - at 2014.08.15 03:31:00
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159. Heavy caldari PG is too low to fit any possible decent fitting. - in Technical Support/Bugs [original thread]
I don't use heavy ck0 but here's something I whipped up: 'Hotfix Charlie' Sentinel ck.0 Complex Shield Extender Complex Shield Extender Complex Heavy Damage Modifier Complex Shield Recharger Complex Shield Regulator Boundless Heavy Machine Gun '...
- by SponkSponkSponk - at 2014.08.15 01:44:00
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160. Announcement:Hotfix Charlie Known Issues - in Technical Support/Bugs [original thread]
Vitsuna Lancaster wrote: Cal. Heavies are impossible to fit. The power grid is too low to make a decent fitting. Even at proto. u cant put a proto HMG with proto gear on the high and low slots. You can't even fit a secondary weapon or nade. I h...
- by SponkSponkSponk - at 2014.08.15 01:12:00
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