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Thread Statistics | Show CCP posts - 3 post(s) |
Booby Tuesdays
Ahrendee Mercenaries
539
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Posted - 2014.06.09 15:11:00 -
[31] - Quote
A Starter Minmatar Medic wielding a 4 round Militia Mass Driver please!
How do you feel about having Militia Commando suits as Starter AV fits for players to try out?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Lynn Beck
Heaven's Lost Property
1737
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Posted - 2014.06.09 15:29:00 -
[32] - Quote
Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy.
As for militia variants, i think Amarr's Scr should cost more Pg than the basic SCR, but that's it. Make it OH over a longer time, but deal 15% less damage(?)
For example fittings:
Gallente frontline: Militia AR, militia Ion Militia flux(locus?)
Armor repair Armor repair Militia ferroscale(plate?)
Gallente Medic(light) Militia Shotgun Militia Ion(smg?) Militia flux(locus?)
Militia Armor plate Militia Armor repair(bringing repair to 6/s, assuming galscouts are unchanged) Militia cardiac
Militia needle
Gallente Anti-Armor(heavy) Militia Forge gun Militia Ion Pistol
Militia Locus(flux?)
Militia Armor Repair Militia sidearm damage Mod
General John Ripper
Like ALL the things!!!
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Appia Vibbia
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.06.09 15:40:00 -
[33] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
As a Gallente player, I'd like to see my Starter Fits come with an MLT Ion Pistol instead of a SMG and Scrambler Pistol And the Gallente Starter Fit Anti-Armor with a MLT Plasma Cannon
I'd like to see all the Frontline suits with Racial MLT rifle and Racial MLT Pistol, and 15 copies of each race's Frontline suit.
I'd like to see all the Medic suits with Racial MLT Rifle and Racial MLT SMG- giving Gallente the SMG and Amarr Magsec in lieu of their own racial SMG. Also giving a MLT Uplink to Amarr, MLT Nanohive to Caldari, MLT Active Scanner to Gallente, and MLT Repair tool to Minmatar. With 15 copies of each other medic fit
I'd like to see all the Anti-Armor suits with Alliance AV weapon and racial pistol. So Plasma Cannon for Gallente/Minmatar and Swarm Launcher for Amarr/Caldari. again 15 copies.
And I'd like to see the Sniper starter fit replaced with Specialty weapons" Gallente Shotgun, Amarr Laser Rifle, Caldari Sniper Rifle and Minmatar Mass Driver again 15 copies of the others.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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I-Shayz-I
I-----I
3645
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Posted - 2014.06.09 15:50:00 -
[34] - Quote
YES OMG YES YOU DON'T EVEN KNOW HOW LONG I'VE BEEN WAITING FOR THIS.
HOWEVER, please know that most new players don't even know there's a MILITIA SECTION ON THE MARKET. If there's any way to sneak this into the tutorial code, or to make it bold and highlighted in the marketplace itself, or as one of the "ads" that displays in the marketplace telling you about items you can try out...PLEASE DO IT.
Okay now that I've gotten that out of the way, let me tell you that the original starting fits that Dust had in the closed beta are more along the lines of what I'd like to see brought back. For instance, a militia light frame, heavy frame, and two medium frames (one for assault, other for logistics). But again the most important part is letting the new player know that there are other suits and weapons available to them from the start in a section dedicated all to them.
But please, don't use assault variants as militia gear. One of the great things about this game is the fact that not every weapon is automatic. If at all possible, please give all characters 50x of each militia rifle at least
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1271
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Posted - 2014.06.09 17:08:00 -
[35] - Quote
Moonracer2000 wrote:More militia weapons will be a good thing.
I think a separate thread should be started where players can suggest starter fits. Just give us the PG/CPU of each militia variant of new weapons and we can build effective suits with all militia gear that a player can use with zero SP (no fitting skills).
If each race had four starter fits that included at least one light, medium and heavy militia suit that would be HUGE!
Can I just say, if you want to go on Protofits, don't log in, and try to make a Militia Light Frame suit work with no skills... It's a real b*tch, let me tell you. Even being economical, making a crappy Light Frame with a damp (easy to fit) armor plate (its Gal, I have to) and a Kin Cat with an AR and SMG I've burned through my PG. I still have a High Slot and an EQ slot.
I think I'm over Dust now...
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Waruiko DUST
G I A N T General Tso's Alliance
165
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Posted - 2014.06.09 19:10:00 -
[36] - Quote
If you are going to give all the Militia suits assault variants of their racial weapons, something I support for the record, then you will need them available at all levels, something I always support.
If blood and sweat don't teach them perhaps time will
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Adipem Nothi
Nos Nothi
1551
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Posted - 2014.06.09 19:14:00 -
[37] - Quote
Original Proposal looks good to me.
Shoot scout with yes...
- Ripley Riley
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RAIDER 04
The Exemplars Top Men.
13
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Posted - 2014.06.09 19:25:00 -
[38] - Quote
Two things Toss us some Heavy/Light Suits if possible, but Appia's Idea is rather dead on for Med Suits
The Corporate Raiders PAC Endorses this Survey
Nixon for CPM
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sabre prime
Crux Special Tasks Group Gallente Federation
276
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Posted - 2014.06.09 20:32:00 -
[39] - Quote
Would also like to add my humble support to this thread. Expanding the militia weapons and making racial starter fits is a good idea.
But, let's go one step further, as some have suggested above. Let's take this opportunity to make the starter fits what they should always have been: a way to introduce new players to the different roles on the battlefield. This is the direction CCP wants to go in Legion anyway right, redesigning the skill tree to emphasise roles to the players?
So something simple like this:
Medium frame assault: - Racial rifle - Racial pistol
Medium frame logistics: - Racial rifle - Racial SMG (where applicable) or racial pistol - Equipment slots (2-3), with a mixture of equipment (doesn't have to be racially aligned obviously)
Light frame: - Racial rifle (or Gallente Shotgun) - Racial SMG or pistol (as applicable) - Two equipment slots. Crucially one of these is a pre-fit cloak (yellow BPC slot?). Make it so that nothing else can be 'replaced' into that slot (maybe). The second equipment slot is free for the player to use as they wish.
Heavy frame: - HMG (can't be racial heavy weapon yet) - Racial SMG/pistol (as applicable)
Heavy frame/Commando frame (Anti-armor): - Anti-armor weapons (Swarm, forge, plasma cannon, not racial obviously but pick appropriate for role) - Racial light weapon (if commando frame used) or sidearm/pistol. - AV grenades
Obviously these builds won't be racially pure because not all weapon/equipment have racial equivalents, but considering the current fits are a mixture of things, these will be a better approximation. And they should emphasise the different battlefield roles a bit better.
Desperate attempt to get BPOs
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3932
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Posted - 2014.06.09 21:40:00 -
[40] - Quote
I made a post about making an MLT Scrambler some time ago.
The crux of the point was that you can't add PG to a STD Scrambler and still have it fit the Amarr Med MLT starter fit. I guess adding the rifle by itself doesn't mean you'll change the starter fits. Maybe changing starter fits is beyond the scope of a hotfix? I'd think if you can add MLT weapons, you can change them though. However, it IS somewhat silly if the Amarr have to use a non-Amarr weapon on their MLT suits because they couldn't manage the power constraints by default.
This is beside the fact that the Amarr MLT suit is two highs, no lows. The medium suits are still due for a rebalance of slots, assuming that can ever actually happen. It was something they "didn't have time to get to" in the prior set of suit changes, which is rough statement if it means that the Med suits will never get rebalanced again.
Dren&Templar Tragedy.
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Iron Wolf Saber
Den of Swords
15406
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Posted - 2014.06.09 22:21:00 -
[41] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
1.) +1
2&3) After thinking it through a bit because we currently do NOT have racial parity amongst all roles (sniper medic ect ect.)
We have to think about roles we really want to introduce early and quickly to new players and how to make them most effective. Until the fullest racial parity is met there is no need to 'racial' these roles
Roles that are essential should and must be BPOs. if it was possible to make these starter fits terrible and lock the fittings by having them pre fitted with 0/0 weapons and modules (academy prefix) then their bpo caused issues should subside significantly.
Roles I feel that fall in this category are
Sniper Infiltration (dropuplink, shotgun, and remote explosive, hack fit) Medic (repair tool and needle) AV (Should be Forge Gunner) Frontline (racial picked) Support (racial picked)
Now these can be up for review in changes on race and the types (like should medic turn into amarr? sniper to minmatar? to mix things up and try to find the best militia suit that can fill that role's most basest function.
Now we have supplemental roles; these roles are designed to help players explore further and understand how different fits work to different degrees.
Namely
Storm Troopers (Antiinfantry Heavy, Currently will be the Min Heavy) Non Picked Racial Support/Shock (non-medic support with the off rifle weapons such as the PLC, Mass Driver Laser Rifle and Swarm Launcher) Non Picked Racial Frontline (standard infantry)
While there is room for more roles such as pilot and tactician these roles are not as essential and are more for demo purposes that there is more to various suits even the same suits can do entirely different things (as obvious with support and frontline) These roles can be easily added without having the need to always keep racial parity as well.
We can issue these out in limited numbers (I believe 40 each is enough to get the nuances of the class) but also make them restockable as well.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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The Black Jackal
The Southern Legion Final Resolution.
1226
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Posted - 2014.06.09 22:38:00 -
[42] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1.) +1 2&3) After thinking it through a bit because we currently do NOT have racial parity amongst all roles (sniper medic ect ect.) We have to think about roles we really want to introduce early and quickly to new players and how to make them most effective. Until the fullest racial parity is met there is no need to 'racial' these roles Roles that are essential should and must be BPOs. if it was possible to make these starter fits terrible and lock the fittings by having them pre fitted with 0/0 weapons and modules (academy prefix) then their bpo caused issues should subside significantly. Roles I feel that fall in this category are Sniper Infiltration (dropuplink, shotgun, and remote explosive, hack fit) Medic (repair tool and needle) AV (Should be Forge Gunner) Frontline (racial picked) Support (racial picked) Now these can be up for review in changes on race and the types (like should medic turn into amarr? sniper to minmatar? to mix things up and try to find the best militia suit that can fill that role's most basest function. Now we have supplemental roles; these roles are designed to help players explore further and understand how different fits work to different degrees. Namely Storm Troopers (Antiinfantry Heavy, Currently will be the Min Heavy) Non Picked Racial Support/Shock (non-medic support with the off rifle weapons such as the PLC, Mass Driver Laser Rifle and Swarm Launcher) Non Picked Racial Frontline (standard infantry) While there is room for more roles such as pilot and tactician these roles are not as essential and are more for demo purposes that there is more to various suits even the same suits can do entirely different things (as obvious with support and frontline) These roles can be easily added without having the need to always keep racial parity as well. We can issue these out in limited numbers (I believe 40 each is enough to get the nuances of the class) but also make them restockable as well.
100% agreed. Building both Militia Weapons and Variant (yes Variants are a tactical choice as well as the base model) into the game, as well as diversifying the starter fits to be more in line with actual roles is a great idea.
The Black Jackal for CPM1
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Dunce Masterson
Savage Bullet
115
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Posted - 2014.06.09 23:39:00 -
[43] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
@ # 1) what took you so long? Scrambler rifle as a starter weapon this would be underpowered has its supposed opposite the CR does more damage per press of the fire button and doesn't have to deal with overheat, the heat mechanic wicth is some thing that needs to be looked at again as the scrambler rifle heats up way to fast. I would recommend the Assault version for starter fit.
Rail rifle its range is to high for the amount of DPS it has. I would recommend the -25% magazine size and higher CPU/PG fiting requirements for the militia version Rail Rifle Assault version for starter fits it has less DPS and would not overpower the caldari starter fits.
Laser rifle you could reduce its magazine size to 60 to save the new players from them selves.
sorry got nothing on Plasma cannon or Mass driver.
Heavy machine gun this would be great for a starter fit as it is one of the main roles in the game Point deffence: militia heavy machine gun militia scrambler pistol high: militia light damage mod low: militia armor repair militia locus grenade
@ # 3) how about giving every one the full set of Militia BPO's side arm light weapon and heavy weapon. dropsuits and dropsuit modules and equipment and removing them from the market that way you give the new players a way to explore fitting options and with better skills can improve there starter fits.
I don't even know why I bother.
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Alpha 443-6732
BurgezzE.T.F
497
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Posted - 2014.06.10 00:11:00 -
[44] - Quote
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
What a good opportunity to improve the NPE; you could totally give the militia racial suits as a reward during the tutorial |
Gavr1Io Pr1nc1p
364
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Posted - 2014.06.10 00:33:00 -
[45] - Quote
Frontline fits (all races) G-2x militia armor repairers, 1x MLT plate, MLT locus, MLT AR, MLT ion pistol M-2x MLT damage mods, 1x MLT shield recharger, 1x MLT CR, MLT flaylock C-2x MLT shield extenders, 1x MLT regulator, 1x MLT RR, MLT bolt pistol A-(switch load out to 1H 2L) 2x MLT plates, 1x MLT damage mod, MLT ScR, MLT ScrP
Kills-Archduke Ferdinand
Balance!
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Talon Paetznick II
Gallente Federation Resistance
7
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Posted - 2014.06.10 01:10:00 -
[46] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
if you are going to have racial weapons affecting starter fits i recommend keeping current starters and having one special racial starter or at least a racial re-spec with info telling us how our starter fits have been changed and what each race gets i also recommend a heavy and light starter fit if you are really serious
getting killed by ion pistol = dropping the soap
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Atiim
Heaven's Lost Property
9284
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Posted - 2014.06.10 05:05:00 -
[47] - Quote
Interesting.
Perhaps the Frontline fitting could have the MLT variant of their racial rifle, while the Medic would have the racial nice weapon. In the case of the Gallente AV fitting, perhaps it could be replaced with a Plasma Cannon?
Along with that, I'd suggest making the sidearms fitted onto the suit match the respective races as well.
Amarrians would prefer you be faithful... I'd rather you be logical.
-HAND
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CCP Rattati
C C P C C P Alliance
2390
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Posted - 2014.06.10 07:49:00 -
[48] - Quote
Proposed numbers in a separate tab here:
Numbers
We are still considering our options on 2) and 3)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Francois Sanchez
What The French Red Whines.
30
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Posted - 2014.06.10 08:13:00 -
[49] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
I think the militia plasma cannon should get more ammo, having only 4 shots is really few, especially when you see that high CPU cost that will make hard for beginners to fit a secondary weapon and a few modules. Maybe 6 shots? |
SponkSponkSponk
The Southern Legion Final Resolution.
870
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Posted - 2014.06.10 09:01:00 -
[50] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
Agree that MLT Plasma Cannon should be 6 max ammo rather than 4.
Reload times should be either a flat 0.5 seconds more than STD grade, or scaled to be a flat 1/6 more than STD. I don't care either way, as long as it's consistent.
Dust/Eve transfers
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Wilhelm Klingspor
DUST University Ivy League
255
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Posted - 2014.06.10 10:59:00 -
[51] - Quote
Francois Sanchez wrote:CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3) I think the militia plasma cannon should get more ammo, having only 4 shots is really few, especially when you see that high CPU cost that will make hard for beginners to fit a secondary weapon and a few modules. Maybe 6 shots?
I agree, if you want to make it more of a test weapon at least give it some more ammo, especially as a newer does not yet know what a nano hive is.
Mil weapons is a very good idea that was long overdue.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Apothecary Za'ki
Biomass Positive
35
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Posted - 2014.06.10 13:37:00 -
[52] - Quote
Aeon Amadi wrote: Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate.
i agree.. caldari rail rifle and militia MAGSEC instead of a damn assault rifle and scrambler pistol/smg
amarr need to use scrambler rifle and scrambler pistol
gallente.. obviously the current militia AR and Ion pistol
minmatar, combat rifle and SMG.
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Vitharr Foebane
Fraternity of St. Venefice Amarr Empire
1314
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Posted - 2014.06.10 17:29:00 -
[53] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3) This link goes to the rifle variant spreadsheet not the militia one >.<
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
303
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Posted - 2014.06.10 20:31:00 -
[54] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
This is something that everyone has wanted for a very long. However I don't think there needs to be a militia variant to every variation of weapon out there. If people likes where the weapon they are using is going then they should skill into it. Otherwise there isn't much incentive to skill into the weapon to try new variations of it out.
CCP Rattati wrote: 2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
Keeping this to the assault suits only is a good way to get new people into the marketplace to look at other suits and their roles. A lot of new people I talk to have no clue that they can try out other suits, equipment, vehicles just by going to the militia part of the marketplace. It would seem to me that more emphasis needs to be placed on that part of the store when you are a new player.
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
Here's a thought why not have per-fitted militia suits for players to buy in the store. That way they can get an all around introduction to just about every suit, it's equipment and it's roles. This could also be a nice way to get/let new player use equipment ( like cloaks) and weapons ( like the Plasma Cannon). Some of these suits would have and obvious increase to it's pg and cpu which would only be unique to that suit. Whit that being said if someone try to take off something like the cloak to try and take advantage of the increased cpu or pg the suit would just revert back it's normal cpu and pg. If your looking to make this fit lore wise you can say these are faulty suits that are being put on sell so (insert whatever company name here) can try and make a bit of money back on their defective products. Their lost is your gain.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
42
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Posted - 2014.06.10 20:35:00 -
[55] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
It's only been a year, why not take yer time with it. Really stretch out and get the feel of stuff. I mean it's not like you're going to miss timing it with some regional marketing push, entertainment or development conference.
Take all the time you feel you need.
What could possibly go wrong? |
PLAYSTTION
GamersForChrist
173
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Posted - 2014.06.10 21:23:00 -
[56] - Quote
I agree with 1,2,3. But don't add the assault version of the guns. I think for 3 everyone should start with their proper racial starter fits with militia variant of standard rifle and 25 of every militia item to experiment with. If you could I would include this in the tutorial and tell noobs to experiment with them.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3932
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Posted - 2014.06.10 22:27:00 -
[57] - Quote
I see the STD Scrambler Rifle has had its PG adjusted, and the MLT version boosts it up from there. Good stuff.
Those are some interesting damage boosts to the TAC AR in there. I'm not sure about faster fire rate, increasing the damage, AND increasing the range TAC ARs all at the same time.
We had problems with that before. Seems like a bit too much.
Dren&Templar Tragedy.
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THUNDERGROOVE
The Last of DusT.
901
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Posted - 2014.06.11 00:21:00 -
[58] - Quote
I really don't like the idea of a militia HMG with the effectiveness they have right now. You'd really have to do something similar to the AR and SMG has (Lower clip size, longer reloads).
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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Terry Webber
Molon Labe. General Tso's Alliance
443
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Posted - 2014.06.11 04:19:00 -
[59] - Quote
- Totally in agreement with this.
- Yes to racially themed suits and equipping them with assault variants of the rifles. Newbies will get the hang of these the easiest. If possible, add heavy and light fittings.
- Make the other races' fittings available in the marketplace. When in the tutorial, notify new players of this.
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Booby Tuesdays
Ahrendee Mercenaries
551
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Posted - 2014.06.11 04:50:00 -
[60] - Quote
The Militia Mass Driver getting 5 rounds is a welcome sight. It's ammo pool should be 15, three less than Standard, but still able to reload 3 times like the other variants. 5 in the clip, 10 in the pool. CPU and PG seem legit as well, on par with the EXO-5.
Melee Weapon of Choice: Nokia-3310 Prof. V
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