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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Onesimus Tarsus
NoGameNoLife
2162
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Posted - 2014.06.26 17:43:00 -
[1] - Quote
Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people squad up, the matchmaker creates an aggregate KDR/WPDR by squad average. No one ever gets involved in a stomp, and every match is much more likely to be close and exciting. Plus, weapons instantly balance, FOTM becomes a suicide pact, and oddball playstyles/ niche players never get used as punching bags while they ply their trade..
You're welcome. I'd like to see some blue-tag or red-tag action on this, but I realize the amount of irons in the fire.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Kallas Hallytyr
Skullbreakers
535
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Posted - 2014.06.26 18:58:00 -
[2] - Quote
+1 |
One Eyed King
Land of the BIind
2146
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Posted - 2014.06.26 19:05:00 -
[3] - Quote
Yes please.
This is how a minja feels
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Onesimus Tarsus
NoGameNoLife
2164
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Posted - 2014.06.26 21:31:00 -
[4] - Quote
I honestly believe that a large, large percentage of the forum-reading fan-base is crutch-riding protostompers. That is why only the brave few here want to see it done. Sad thing. It's a totally server-side fix that insta-fixes so many things about this game, and reveals true balance problems as soon as they become broken. If this fix is implemented, more time can be spent on fine-tuning and improving the in-game experience.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11238
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Posted - 2014.06.26 21:35:00 -
[5] - Quote
Onesimus Tarsus wrote:Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people squad up, the matchmaker creates an aggregate KDR/WPDR by squad average. No one ever gets involved in a stomp, and every match is much more likely to be close and exciting. Plus, weapons instantly balance, FOTM becomes a suicide pact, and oddball playstyles/ niche players never get used as punching bags while they ply their trade..
You're welcome. I'd like to see some blue-tag or red-tag action on this, but I realize the amount of irons in the fire.
As long as that is relegated to Public contracts in High Sec space that's absolutely fine by me.
In Low like PC and FW? You just have to HTFU.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Onesimus Tarsus
NoGameNoLife
2164
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Posted - 2014.06.26 22:15:00 -
[6] - Quote
True Adamance wrote:Onesimus Tarsus wrote:Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people squad up, the matchmaker creates an aggregate KDR/WPDR by squad average. No one ever gets involved in a stomp, and every match is much more likely to be close and exciting. Plus, weapons instantly balance, FOTM becomes a suicide pact, and oddball playstyles/ niche players never get used as punching bags while they ply their trade..
You're welcome. I'd like to see some blue-tag or red-tag action on this, but I realize the amount of irons in the fire. As long as that is relegated to Public contracts in High Sec space that's absolutely fine by me. In Low like PC and FW? You just have to HTFU. Heck, everyone would.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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bogeyman m
Minmatar Republic
284
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Posted - 2014.06.27 04:25:00 -
[7] - Quote
Bump.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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CCP Rattati
C C P C C P Alliance
3233
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Posted - 2014.06.27 07:50:00 -
[8] - Quote
It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SAIRAX SIS
Nyain San General Tso's Alliance
85
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Posted - 2014.06.27 08:38:00 -
[9] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
PC was die. Deficit game. R.I.P endcontent. thank you CCP :)
yoroshiku ne !pÇÇpÇÇCute Cat NyaoooonpÇÇGÖ¬
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11298
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Posted - 2014.06.27 08:38:00 -
[10] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
And certainly not FW I hope.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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CCP Rattati
C C P C C P Alliance
3242
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Posted - 2014.06.27 10:33:00 -
[11] - Quote
True Adamance wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. And certainly not FW I hope.
Expand on FW please, why not, post the players faction choice.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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steadyhand amarr
shadows of 514
3192
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Posted - 2014.06.27 10:46:00 -
[12] - Quote
FW was ment to be a free for all as it mattered so which ever side could organise it self better and/or get a higher quality of troops would win.
The problem with this system is the LP store heavily scews who signs up with who.
If the CR or RR is the gun of choice people flock to that faction. The second problem is players who see FW as a oohh shiny and get dumped into amarr because its first in the list(i tested this :-P)
And lasty noone at the moment will go anyware near FW because you took out isk rewards stateing the market woukd fill that role which we now know will never happen and everyone said was stuiped.
The core function of FW "fight for your chosen faction" is complety underminded by the core systems not working correctly.
Ie fw should be a free forall with high isk rewards matched to higher standardings. Pub matches were ntended as entry level low reward games.
Also put a SP lock om FW newbs have no place in it and will just get wrf pawned till they have a soild understanding of whats going on
You can never have to many chaples
-Templar True adamance
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shaman oga
Nexus Balusa Horizon
2362
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Posted - 2014.06.27 10:48:00 -
[13] - Quote
CCP Rattati wrote: Expand on FW please, why not, post the players faction choice.
The problem in FW is there is almost no one playing it, 90% of time i try to queue for a match i get 00:00.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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steadyhand amarr
shadows of 514
3193
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Posted - 2014.06.27 11:02:00 -
[14] - Quote
Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back
You can never have to many chaples
-Templar True adamance
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Bayeth Mal
OSG Planetary Operations Covert Intervention
593
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Posted - 2014.06.27 11:05:00 -
[15] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
Yeah but too bad the players never said this. It's not even like there's a place where people post these sorts of things. Like a kind of messaging place, but instead of it being directly between people it kinda goes on this wall where it's open to everybody, and then other people can add their own messages, they could agree or disagree and have conversations about it...
...it'd be really awesome if there was something like that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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CCP Rattati
C C P C C P Alliance
3243
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Posted - 2014.06.27 11:07:00 -
[16] - Quote
steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back
Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
79
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Posted - 2014.06.27 11:25:00 -
[17] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
Yes i think FW team balance is good to merge because what i see now in FW caldari is a full team of militians against gallente pro players. +1
Waiting The Sagaris From Ages.
CCP: SoonTM
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steadyhand amarr
shadows of 514
3193
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Posted - 2014.06.27 11:28:00 -
[18] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
....i need to get used to the interaction...
Fw was ment to be the next step up so it was down to players to squad up and tough it out with what ever squads the other side could throw at them almost like a PC lite. As winning these matches ment somthing matchmakeing them defeated the point and turned FW into just another pub match.
However what happend in reality is everyone flooded in and it was just a mess because 6 man squads would just lumped with random solo people or a whole q sync squad would rofol stomp a whole side of randoms.
But i feel it was the implemention of FW that caused this.
Which is why its not juat a case of too matchmake or not.
Matchmakeing changes the fundamental purpose of FW which was to fight for your side vs what ever those dirty rebels could throw at you. The problems in FW steam from the systems which squew the sides.
Does that make any sense; my tldr is u cant talk about matchmakeing in FW without talking about its purpose feel and why its a mess now.
Also if matchmakeing works i would expect each empire to hold 50/50 in space EvE side needs to be included here too.
Ugg FW is complex beast you cant take any part in isolation like pubmatches.
Also loving the dev feedback :-D
You can never have to many chaples
-Templar True adamance
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shaman oga
Nexus Balusa Horizon
2362
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Posted - 2014.06.27 11:40:00 -
[19] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? There is no problem to add matchmaking to FW too, the problem is there are not enough players to fill 2 FW of the same faction at the same time, so matchmaking on FW is pointless at the current state of things.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Ryme Intrinseca
The Rainbow Effect
1396
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Posted - 2014.06.27 11:40:00 -
[20] - Quote
I doubt you have the playerbase to support a serious matchmaking attempt. It was attempted before (launch of 1.4 or 1.5 maybe?) and the queue times were unbearable, people simply stopped playing the game until they patched out the matchmaking. |
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Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 12:07:00 -
[21] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
I agree that the isk and player problem are linked, but it seems those with isk are hoarding and widening the gap between new player and vet, with vets dropping out all the while still hoarding. You want to know about player retention I've been preaching it: player market would save players, redistribute isk, bring in new players, *BRING BACK LOST PLAYERS*, retain recruits(seriously, please tell me why I have to drag recruits to my house and make them play, its not right!) and give vets a reason to be doing something other than pubs all day by making fw more sustainable.
Bring in player market, watch items and isk redistribute, profit. Why haven't you done this?
You'd soothe a lot of ppl that waited over a year just to get told a feature advertised in the fkin manual was getting dropped. And theme are mostly very angry players/fringe players/former players that a lot of them used to be core players until 1) got tired of waiting 2) got tired of everything in the game being changed/removed(I mean seriously in an mmo, leveling should matter) 3) biomassed after the "legion keynote" (the day will live in infamy) 4) finally got chased off by the list of things we will never be getting (hey everybody, pilot suits MTACs jetpacks mcc-120mil isk railgun-1mil isk VTOL fighters... There's an expansion coming in 2013 you heard?) |
SponkSponkSponk
The Southern Legion Final Resolution.
884
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Posted - 2014.06.27 12:10:00 -
[22] - Quote
CCP Rattati wrote: Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
You should, but bear in mind that you'll be hampered by
1. Generally-lower player population for reasons explained previously 2. Much more incentive to, and success with, team stacking (via multiple squads from the same corp/alliance/whatever)
I've said before, but lowering the max squad size will generally make matchmaking more fair, because it keeps synergistic effects manageable and reduces the ability for one or two good players to carry an entire squad (or indeed, team).
Dust/Eve transfers
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Onesimus Tarsus
NoGameNoLife
2172
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Posted - 2014.06.27 12:12:00 -
[23] - Quote
If there's nobody playing, that's bad enough. If when you do get a match it's kdr padders vs normal people, it's a useless, futile rout. Apply kdrwprmm and everything fixes. Everyone comes in "stacked" by those stats, and you fill games from the bottom up. Voila.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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The-DON of-DOT-MAFIA
The DOT MAFIA
37
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Posted - 2014.06.27 12:13:00 -
[24] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
Is CCP fixing the latency issues or do you think that high KDR players ( excluding snipers ) are really that good?
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steadyhand amarr
shadows of 514
3195
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Posted - 2014.06.27 12:14:00 -
[25] - Quote
I still dont get why we dont have a no squad rule in pub matches and make squads play in FW that way everyone gets what they one. The only unhappy people are the tryhards who just want to stomp newbs
You can never have to many chaples
-Templar True adamance
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Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 12:17:00 -
[26] - Quote
shaman oga wrote:CCP Rattati wrote: Expand on FW please, why not, post the players faction choice.
The problem in FW is there is almost no one playing it, 90% of time i try to queue for a match i get 00:00. People would be more attracted by FW with:
- Complete LP store
- Possibility to sell back unused items (to the market for their value)
- Separate class skill from racial skill (assault, logi, scout)
Sorry for the double post, but I see an obvious problem here. I like the lp store and I think if a market gets implemented the lp store will be good and useful however! That doesn't fix the issue with players not understanding how factional battles are spawned(last I checked the process was queue up FW, beat up eve player until they go fight in FW areas, watch your battle spawn. Am I wrong here?)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3565
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Posted - 2014.06.27 12:35:00 -
[27] - Quote
Bayeth Mal wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Yeah but too bad the players never said this. It's not even like there's a place where people post these sorts of things. Like a kind of messaging place, but instead of it being directly between people it kinda goes on this wall where it's open to everybody, and then other people can add their own messages, they could agree or disagree and have conversations about it... ...it'd be really awesome if there was something like that.
So... Much... Truth.... why can't I like this moar?!
(The godfather of tactical logistics)
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shaman oga
Nexus Balusa Horizon
2364
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Posted - 2014.06.27 12:42:00 -
[28] - Quote
Greiv Rabbah wrote:shaman oga wrote:
Separate class skill from racial skill (assault, logi, scout)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man
If they separate class bonus (e.g. 5% bonus on equipment pg/cpu cost), from racial bonus (e.g. +5% on active scan precision and scan duration) buy LP/aur PRO suit would be much more convenient, right now even if you buy a LP/AUR PRO suit you don't have the class bonus and this is a problem for me, also give only the class bonus would not be OP and players who have spent SP on their suits will still have the advantage of the racial bonus.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 12:49:00 -
[29] - Quote
shaman oga wrote:Greiv Rabbah wrote:shaman oga wrote:
Separate class skill from racial skill (assault, logi, scout)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man If they separate class bonus (e.g. 5% bonus on equipment pg/cpu cost), from racial bonus (e.g. +5% on active scan precision and scan duration) buy LP/aur PRO suit would be much more convenient, right now even if you buy a LP/AUR PRO suit you don't have the class bonus and this is a problem for me, also give only the class bonus would not be OP and players who have spent SP on their suits will still have the advantage of the racial bonus.
Ah ah the bonuses! I see what you mean, I was surprised when I found out the class bonuses didn't apply when using a different race of same class. it doesnt say in game anywhere either. Yeah i agree with this 100% why was this not already part of the game?
Thanks for clarifying |
Bayeth Mal
OSG Planetary Operations Covert Intervention
596
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Posted - 2014.06.27 13:34:00 -
[30] - Quote
steadyhand amarr wrote:I still dont get why we dont have a no squad rule in pub matches and make squads play in FW that way everyone gets what they one. The only unhappy people are the tryhards who just want to stomp newbs
So people who want to get together and grind ISK shouldn't be able to do so? Heavies who want their logi buddies to run with them shouldn't be able to? No point in running an active scanner either, or bothering to use ewar mods on your scout.
Just have matches with meta level caps. Will need to rebalance the meta values on some things though.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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