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401. sheild recharge delay - in Feedback/Requests [original thread]
gargantuise aaron wrote: Or a bar that wraps around shields and armor that begins going down Like heat, except on the shield curve instead of the ammo curve.
- by SponkSponkSponk - at 2013.08.15 06:16:00
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402. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Cosgar wrote: I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now?
- by SponkSponkSponk - at 2013.08.15 01:27:00
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403. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
My thoughts on the 1.4 updates are here and here .
- by SponkSponkSponk - at 2013.08.14 23:16:00
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404. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
ladwar wrote: hmm risk vs reward. there is no risk if you set them up when no one is around and use them when you switch to a different suit you really did risk all that much. Time. I don't know if you've noticed but every minute you're faff...
- by SponkSponkSponk - at 2013.08.14 14:12:00
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405. New Active SP reward system - in Feedback/Requests [original thread]
I endorse this idea, because quite frankly, the grinding last week was suicide-inducing.
- by SponkSponkSponk - at 2013.08.14 14:10:00
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406. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Alex Smoke wrote: Sponk is right. I wish we had sigs :/
- by SponkSponkSponk - at 2013.08.14 01:31:00
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407. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Summ Dude wrote: That being said, I think a slight bump to the cap would be nice. Just because currently, you automatically get more in a week from passive (201,600 SP) than you can get from active (190,400 SP). What? Passive is 1000/hour ...
- by SponkSponkSponk - at 2013.08.13 01:49:00
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408. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Good to see it's back on the agenda.
- by SponkSponkSponk - at 2013.08.13 01:44:00
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409. Fix Splash Damage. - in Feedback/Requests [original thread]
If you commented on every post that Aeon Amadi wrote, you would have no time to code stuff :)
- by SponkSponkSponk - at 2013.08.13 01:32:00
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410. Shield regulators - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Cause my repair only does 6.25 and I saw many proto start regen right after they start running away or in middle of battle. There's currently a bug where shield regen X seconds after they get hit first , instead o...
- by SponkSponkSponk - at 2013.08.13 01:01:00
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411. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Summ Dude wrote: How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred m...
- by SponkSponkSponk - at 2013.08.12 03:12:00
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412. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Has someone mentioned Eve: A Future Vision trailer, where the Eve player had the option to drop the strike on the squad leader who called it in? I would like to see that option in PC matches, if only because :role-play: and :awox:.
- by SponkSponkSponk - at 2013.08.11 03:05:00
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413. Feedback - Dust Newsletter - in Feedback/Requests [original thread]
Newsletters: "Come back and log in, because of X" <- in-game notification would say "check your email for news and free stuff" Dev blogs: "This is going to happen soon" <- doesn't need an in-game notification Patch notes: "This just went l...
- by SponkSponkSponk - at 2013.08.09 07:15:00
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414. Feedback - Dust Newsletter - in Feedback/Requests [original thread]
Dev blogs and news items should be notifications, not just messages during the splash screen.
- by SponkSponkSponk - at 2013.08.09 05:30:00
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415. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
LMAO U DIED wrote: U can't hit anything from across the map so ur argument is unvalid I regularly get forge-sniped at ranges of 130m+, especially this one guy from nyain san.
- by SponkSponkSponk - at 2013.08.09 04:40:00
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416. [Request] Melee while "energy based" guns are cooling. - in Feedback/Requests [original thread]
screw melee. I want to sprint.
- by SponkSponkSponk - at 2013.08.09 04:38:00
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417. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Halador Osiris wrote: How about we level the war points after every OB? I'm not saying literally cut them to zero, but only factor in WP gained since the last OB. This levels the playing field meaning that any squad has an...
- by SponkSponkSponk - at 2013.08.08 13:15:00
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418. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I like the fact that Eve players have to earn their bombardments by risking themselves by being undocked and uncloaked etc.
- by SponkSponkSponk - at 2013.08.08 12:36:00
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419. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
high-slot Armor modules have to be force multipliers rather than pure +ehp, IMO (otherwise just put on complex shield extenders since they regen by themselves anyway). So, something like 10% armor damage reduction is useless on a Caldari suit, bu...
- by SponkSponkSponk - at 2013.08.08 06:16:00
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420. [idea thingy] i think i know a way to make K/D leaderboards legit - in Feedback/Requests [original thread]
They should only count the last 6 month's worth of kills anyway.
- by SponkSponkSponk - at 2013.08.08 06:04:00
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