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701. real logi - in General Discussions [original thread]
Roy Ventus wrote: edguy 111 wrote: the problem with logi is the isk we make. peoples want real logi but my adv logi cost 125k my repair tool alone cost 35k.....how i suppose to play medic and make isk? use equipment lv1 when i have play mont...
- by Skihids - at 2014.01.09 21:20:00
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702. real logi - in General Discussions [original thread]
Reav Hannari wrote: edguy 111 wrote: Reav Hannari wrote: How does your advanced logi cost over 100K? My advanced fit is about 45K and my prototype fit is around 150K. Share your fit please. first i got cpu,pg lv5, adv combat rifle, m1 n...
- by Skihids - at 2014.01.09 21:14:00
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703. real logi - in General Discussions [original thread]
I'm making ISK with the ADV MIN suit and proto equipment in all three slots. Costs range from 45-57k ISK a fitting. That's probably because I carry a STD BPO AR and don't run the CPU upgrade and all those Complex Extenders. I also have some ful...
- by Skihids - at 2014.01.09 21:01:00
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704. 1.8 devblogs - in General Discussions [original thread]
Poonmunch wrote: CCP Remnant wrote: Asha Starwind wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had ...
- by Skihids - at 2014.01.09 20:47:00
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705. How cloaking will work (post by CCP) - in General Discussions [original thread]
It sounds like a cloak user is still going to have to lower thier profile to stay off scanners so one or more low slots will be taken up by Profile Dampeners. If the GAL Logi scanner bonus is as good as feared it will be next to impossible to stay...
- by Skihids - at 2014.01.09 13:01:00
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706. Deployment "Successful" - in General Discussions [original thread]
That was worth a second play. Thanks for the laugh.
- by Skihids - at 2014.01.08 20:39:00
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707. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
Justicar Karnellia wrote: Iron Wolf Saber wrote: http://images.mmorpg.com/images/galleries/full/332008/670b169c-7a6e-4d6c-95d8-d9ebdf2dc390.png Things that popped on sisi and yet to materialize Bombers Destroyers Misma Grenades Flux Mines ...
- by Skihids - at 2014.01.08 20:36:00
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708. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Orion Sanjeet wrote: Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind...
- by Skihids - at 2014.01.08 20:01:00
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709. While we're at it, how about Caldari shields - in General Discussions [original thread]
It's next to impossible to play "hit and run" when the area is perma-scanned. The enemy knows where I am and which way I'm facing. When I "pop out" I'm immediately shot in the face by two or more red dots. With the coming dominance of the GAL Lo...
- by Skihids - at 2014.01.08 19:47:00
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710. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
Krom Ganesh wrote: Skihids wrote: It would be a touch more fair if the active scanner lit up the user like active radar/sonar does today. The scout would know what part of the map to avoid and the rest of the team would know who to kill fir...
- by Skihids - at 2014.01.08 19:32:00
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711. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
It would be a touch more fair if the active scanner lit up the user like active radar/sonar does today. The scout would know what part of the map to avoid and the rest of the team would know who to kill first. Add a touch of risk to that reward.
- by Skihids - at 2014.01.08 19:02:00
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712. While we're at it, how about Caldari shields - in General Discussions [original thread]
Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover. I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield...
- by Skihids - at 2014.01.08 18:51:00
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713. you guys - in General Discussions [original thread]
I believe that absent a significant reaction the current proposal would become reality. In fact it may well be enacted exactly as proposed regardless.
- by Skihids - at 2014.01.08 18:45:00
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714. Respecs are STUPID - in General Discussions [original thread]
Apparently CCP's decisions are the only ones that matter. We can carefully plan and craft, only to have CCP alter everything in one patch. Nobody is telling CCP that their decisions matter and they can't change everything midstream. Where are t...
- by Skihids - at 2014.01.08 14:07:00
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715. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Remove the LoS requirement to keep the repair stream active and the range bonus would be worth something. As it is I have to be mere feet behind any heavy lest they round a corner and break the beam. Then it takes several seconds to re establish a...
- by Skihids - at 2014.01.08 05:17:00
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716. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Jadek Menaheim wrote: Current bonuses are probably going to standard suits. From a balance perspective it makes perfect sense to place the repair tool bonus on the minmatar besides racial terms. I'm thinking of the focused core repair. With the...
- by Skihids - at 2014.01.08 04:38:00
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717. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
RKKR wrote: What do you think about the triage and ammo types? Maybe change the skill that for each level you can maintain 1 hive, this will have a maximum of 5 hives active at all times. That's like 3 gauged and 2 triages, that's all I need ...
- by Skihids - at 2014.01.06 23:09:00
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718. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
None of the proposed restrictions would solve the frame rate issue and all would reduce options and fun. Team wide restrictions? People could still dump everything in one pile. Individual restrictions? People could still dump everything in one p...
- by Skihids - at 2014.01.06 20:15:00
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719. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
dreth longbow wrote: Wait, lets think about this. Is to much equipment the problem? Should we limit them or expire them after a set period? Should raise the fitting cost on them? Should we limit the ability to change fits at a depot? I say no ...
- by Skihids - at 2014.01.06 20:06:00
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720. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
The Robot Devil wrote: DeathwindRising wrote: Aeon Amadi wrote: Quote: 8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives? by The Council of Pla...
- by Skihids - at 2014.01.06 19:46:00
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