Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster Legacy Rising
2661
|
Posted - 2014.01.08 19:47:00 -
[61] - Quote
It's next to impossible to play "hit and run" when the area is perma-scanned. The enemy knows where I am and which way I'm facing. When I "pop out" I'm immediately shot in the face by two or more red dots.
With the coming dominance of the GAL Logi scanner you may as well forget trying to hide and the best defense in a perma-scanned battlefield is brick tanking. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
624
|
Posted - 2014.01.08 19:49:00 -
[62] - Quote
Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage.
Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up |
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:50:00 -
[63] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be.
Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. |
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:53:00 -
[64] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe
But IN DUST, NOT IN EVE Caldari are the long range race.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 19:54:00 -
[65] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of..
Dam .. practically naked .
Not good at all .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:54:00 -
[66] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up
\o/ thank you ! I love you... Ham drake vs cruise, Missle Hawk vs Rockets |
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:55:00 -
[67] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too.
Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7670
|
Posted - 2014.01.08 19:56:00 -
[68] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of..
If I get the chance to squad with you then I'll be able to talk a bit more of course, but this is what I get from that description:
PRO weapon of choice ADV sidearm of choice M1 Locus Grenade
Complex Shield Extender x 3 Complex Shield Energizer x 1
Complex Shield Regulator x 2 Enhanced CPU Upgrade x 1
Ishukone Gauged Nanohive x 1 (or PRO equipment of choice)
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:57:00 -
[69] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Dam .. practically naked . Not good at all .
I'm tellin you though with less delay and fixed TTK this fit would be hard to kill just as hard as a tanked out Armor fit...
|
bolsh lee
Ahrendee Mercenaries EoN.
843
|
Posted - 2014.01.08 19:59:00 -
[70] - Quote
Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... |
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 20:04:00 -
[71] - Quote
bolsh lee wrote:Shinobi MumyoSakanagare ZaShigurui wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Dam .. practically naked . Not good at all . I'm tellin you though with less delay and fixed TTK this fit would be hard to kill just as hard as a tanked out Armor fit...
If it's a fit like what Arkena describes then I can believe that one .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:05:00 -
[72] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods. CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente.
You claim the utility modules are a must.
That's like me saying I HAVE to use damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
625
|
Posted - 2014.01.08 20:09:00 -
[73] - Quote
Cat Merc wrote:Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe But IN DUST, NOT IN EVE Caldari are the long range race. Actually caldari do also make blasters, I'll be getting on eve in a sec and I can tell you exactly which ones. Is there a particular reason why the true caldari mentality should not be the same in both games? I mean this is one universe. Besides every race will be getting snipers eventually. Hit and run tactics don't just mean hit at range and run, its hard to do but it can be done. Unfortunately the best way to fit a caldari suit is a hybrid tank cause you know, armor doctrine.
|
Zekain K
Expert Intervention Caldari State
996
|
Posted - 2014.01.08 20:12:00 -
[74] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yes, its all I run.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:13:00 -
[75] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe But IN DUST, NOT IN EVE Caldari are the long range race. Actually caldari do also make blasters, I'll be getting on eve in a sec and I can tell you exactly which ones. Is there a particular reason why the true caldari mentality should not be the same in both games? I mean this is one universe. Besides every race will be getting snipers eventually. Hit and run tactics don't just mean hit at range and run, its hard to do but it can be done. Unfortunately the best way to fit a caldari suit is a hybrid tank cause you know, armor doctrine. Best way to fit a Gallente suit is hybrid tank too. Hybrid tank is king right now.
And while yes Gallente will get a sniper rifle, but just like the Rail Rifle vs AR it will have considerably less range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
bolsh lee
Ahrendee Mercenaries EoN.
843
|
Posted - 2014.01.08 20:36:00 -
[76] - Quote
Cat Merc wrote:bolsh lee wrote:
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting....
THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente. You claim the utility modules are a must. That's like me saying I HAVE to use damage mods.
Umm I think you're on the wrong thread the OP was speaking about the commonly under used shield modules and you're speaking about Omnitank514 .. So you aprove of a cookie cutter shooter were every race dual tanks ? The hypocrisy goes hand and hand with your bias attitude, you've advocated "shield tanking" being just as good as armor tanking but when you get hit with logic you back pedal and compare omni tanking. ... The entire game can't just be omni tanking, bonuses and roles rely on modules bud..
|
N7 Operative Anthony
WarRavens League of Infamy
12
|
Posted - 2014.01.08 21:53:00 -
[77] - Quote
Shield extenders need a small buff. At the very least the enhanced and proto. levels need re-configuring. Regulators need a better regen. timer to depleted shields. This would encourage us Caldari to stop 'brick tanking' and focus on our shields. Without it there is no reason to stop. Armor is better then shields right now. Pure shield tankers are non-existent because of this unbalance between shields and armor. |
jerrmy12 kahoalii
The Phoenix Federation
253
|
Posted - 2014.01.08 22:11:00 -
[78] - Quote
N7 Operative Anthony wrote:Shield extenders need a small buff. At the very least the enhanced and proto. levels need re-configuring. Regulators need a better regen. timer to depleted shields. This would encourage us Caldari to stop 'brick tanking' and focus on our shields. Without it there is no reason to stop. Armor is better then shields right now. Pure shield tankers are non-existent because of this unbalance between shields and armor. yes
good job N7! good work team! time is running out! squad member down! mission accomplished, good work.
I use a tablet so beware of typos
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
282
|
Posted - 2014.01.08 23:09:00 -
[79] - Quote
As it was asked if there were any I have been a pure shield tanker in DUST since i chose to make assualt my role in one of the resets way back around the time of the first tourney way way back. All i can say is that if anyone says its fine they are kidding themselves the most common fit i run is was a Type II Assualt suit cant remember the module config but when racial varients came along ive been running this pretty much exclusivly:
ADV Minmatar Assualt suit:
LIGHT: Exile AR switched to Standard CR in 1.7 Sidearm: TOXIN SMG GERNADE: Packed AV nades EQUIPMENT: Was uplinks untill Scanner can out
MEDIUM SLOT: Complex Sheild Extenter MEDIUM SLOT: Complex Sheild Extender MEDIUM SLOT: Complex Damage Mod
LOW SLOT: CPU untill i could fit a second reg LOW SLOT: Basic REG
This was my general set up that i have run since the dawn of the suit after a bit of screwing around with the fit of course, I prided myself in that i was a pure shield tanker as many others i knew had resorted to dual tanking in all suits.
I knew my set up was less effective than it could be if i slapped on a few plates but i didnt want to do so as i saw it as something that didnt have a place on a shield assualt suit or at least it shouldnt it should be a fail fit if you do however should is a nice term.
This whole shield tanked thing has driven me to the point of taking a break from dust since 1.7 hit with a brand new nerf for shields just took it too far the patch had the nerve to nerf minor or not a already underpowered suit and tanking preference, i still keep a eye on the forums even if i dont actively speak i watch it to see if they are fixing things and give certain feedback as is required that would in my eyes improve the game.
What needs to happen with shields: Extenders: need to be buffed and basic needs to be closer to proto in hp Rechargers and energisers need to be far easier to fit as it stands its ridiculous the actual bonus is actually fairly good Regs need a buff to effectivness badly
If a extender buff is out of question lets make damage mods low slots like in eve
Also minmatar assualt suit need a buff to its tanking ability badly the fit i posted above had 333hp shield and 125hp armor at a heavily modified adv suit set for heavy shield, If the damage mod thing happens id suggest trading the slot layout of minmatar and caldari around that way minmatar get light fast charge shield with high damage and caldari can have good buffer and decent damage, i think the a buff to shield recharge is required for the whole hit and run thing i think it should be as good if not better at recharging as a caldari suit it makes no sence that its shield recharge is as bad as the gallentees.
|
CommanderBolt
ACME SPECIAL FORCES
568
|
Posted - 2014.01.08 23:21:00 -
[80] - Quote
Zekain K wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yes, its all I run.
I would be quite interested to hear what you fit and to which suits?
Right now the general idea is that dual tanking / hybrid tanking (Slapping on plates/extenders etc..) is superior where in the EVE universe going all in to one or the other is better 99+% of the time.
It is also interesting to note in EVE, Shield tanking allows pilots to stack damage mods with the way the slots work out. As opposed to in DUST - armour tanking allowing a bigger emphasis on damage mods. |
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |