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Thread Statistics | Show CCP posts - 1 post(s) |
Duct Tape Avenger
Stellar and Orbital Strategic Services ACME Holding Conglomerate
5
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Posted - 2014.01.08 08:53:00 -
[61] - Quote
Ludvig Enraga wrote:I don't believe this. I think OP is misleading us to believe that Dust is in the process of big and positive changes that might make it turn the corner and become the game we all want it to be. But I am choosing to trust my own experiences when it comes to CCP: big hollow promises that take you down the Rabbit Hole that never ends.
EVE player for 10 years here.
Your accusation is false and slanderous.
Although it took a long while, 90% of everything promised was delivered with the exception of walking in stations which they tried to do but it turned out to be too resource intensive for the majority of the playerbase's installed PC's.
You need to grow up, and quit stomping your foot like an impatient child that resorts to lies to try to get his way. |
RKKR
The Southern Legion The Umbra Combine
643
|
Posted - 2014.01.08 10:00:00 -
[62] - Quote
CCP could learn a thing or two from your communication. |
xAckie
Ahrendee Mercenaries EoN.
401
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Posted - 2014.01.08 10:33:00 -
[63] - Quote
Heinrich Jagerblitzen wrote:Free Beers wrote:Which one of you cpm'rs thought rof and damage bonuses on suit where the ****? None of these stat changes were made at our specific suggestion, and this is one of the first things I want them to reconsider, actually. :-P We already have a pending meeting request for a serious postmortem on the TTK issue with CCP Remnant, and now we have that much more to discuss now that we've seen these. When I talk of CPM input, I'm referring to the general direction of the various suit bonuses* (Sentinels being made to tank, Commandos made to kill, and Logistics meant to specialize in various racial equipment-based roles), and the general idea of Assaults dedicated to damage dealing. I think a damage bonus in spirit makes sense for an Assault suit (if our TTK was much more reasonable), but in the current context just slapping on a flat damage boost is crazy bad for the game. I certainly hope that there are other changes planned that would allow for the assault bonus to be changed to one that specializes in damage without further breaking things, but I'm also not going to leave it up to chance. We'll be on them about this as soon as our meeting gets scheduled. *And not surprisingly, most of the community feedback has consistently praised the general direction indicated by the SiSi data, if not some of the individual details.
remove damage mods and players might use other types of modules - in high and low. And it would make balancing of weapons easier. |
Rasatsu
Much Crying Old Experts
977
|
Posted - 2014.01.08 10:44:00 -
[64] - Quote
xAckie wrote:remove damage mods and players might use other types of modules - in high and low. And it would make balancing of weapons easier. Yes, other modules like tank. |
5Y5T3M 3RR0R
The Southern Legion The Umbra Combine
71
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Posted - 2014.01.08 10:54:00 -
[65] - Quote
I noticed someone mentioned they did not think player numbers were shrinking, the point is they are not growing.
At the moment Dust514 is pulling in less than $50,000 a month and has a staff cost of probably twice that.
The model is not sustainable and DUST 514 is currently living off hand outs from EVE after a year.
Thrive or perish. |
xAckie
Ahrendee Mercenaries EoN.
401
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Posted - 2014.01.08 10:58:00 -
[66] - Quote
Rasatsu wrote:xAckie wrote:remove damage mods and players might use other types of modules - in high and low. And it would make balancing of weapons easier. Yes, other modules like tank.
I am all for reviewing the stacking penalties and bonuses to modules. I actually think it is necessary to create some diversity - and create distinctive armour or shield suit playstyles. It still seems to me that there is no reason to not fill high slots with complex damage mods then stack armour.
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Rasatsu
Much Crying Old Experts
977
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Posted - 2014.01.08 11:11:00 -
[67] - Quote
5Y5T3M 3RR0R wrote:I noticed someone mentioned they did not think player numbers were shrinking, the point is they are not growing.
At the moment Dust514 is pulling in less than $50,000 a month and has a staff cost of probably twice that.
The model is not sustainable and DUST 514 is currently living off hand outs from EVE after a year.
Thrive or perish. For a game that is not marketed at all (cause CCP knows it would be stupid) sustaining stable numbers isn't bad. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
46
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Posted - 2014.01.08 11:27:00 -
[68] - Quote
respec please
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Reav Hannari
Red Rock Outriders
2437
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Posted - 2014.01.08 12:55:00 -
[69] - Quote
Eberk Baldek wrote:Heinrich Jagerblitzen wrote:Galm Fae wrote:They should be getting better, not playing triage month after month. To be fair, the major "triage" that they are currently undergoing is the first and only opportunity that the new Executive Producer has had to have an effect on not just the direction the game is going, but the way its getting built as well. This isn't part of a pattern, its why he was brought in. He wasn't brought in to make small changes or to fix small problems, he was brought in to make big changes to fix ENORMOUS problems. And yes, they may need to pause and examine their development processes before things get into a groove again, but frankly I don't believe the game will survive much longer if they don't. We've all seen the slipping player numbers, we all can project the trajectory CCP's been on in terms of how fast they can crank out content, and I think we can do the math. This is why I believe the process CCP is undergoing right now is completely justifiable, necessary, and a huge relief compared to the more surface level changes we've seen to their development process over the last few months of "rapid iteration". Regardless of what happens over the next couple of months in terms of output, CCP is serious about doing what it takes to make Dust a success in the long run, and I can say that now with a confidence that I couldn't have had a couple months ago. I've been playing DUST 514 since June 2013 and it's only gotten so much more difficult and complex. I can't even imagine what it must be like for totally new players. I've recommended the game to a few guys who tried it out and quit because they said their shots at opponents had absolutely no effect on them and they couldn't get any kills (etc. etc.). They just don't understand the game and they can get into Battlefield or COD far quicker. The learning curve in DUST 514 is pretty steep and getting steeper. I once joined a corp with about 350 members, but was subsequently informed that about 335 of them had quit the game because of the usual thing, nerfs of their weapons, etc. There's a lot of video-game competition for DUST 514 out there and more coming all the time. I absolutely love this game and the community on this forum. I can't get enough of it, well, the game anyway. I can't help but think that the most important thing for CCP to work on is to help new players work their way into the game, perhaps with a PVE sort of like Borderlands 1 and 2 or RAGE (xbox 360), something adapted to the EVE universe - not as post-apocalyptic as that. Halo and Destiny spring to mind as well. And CCP clearly has to fix Scotty's match-making without making the game so much harder for the veterans. My gear is getting better, but the game is also getting harder. How does that work?!? I understand the purpose behind it, but it feels like a con. It's no wonder people are quitting the game. Half the time they rage-quit because they feel cheated, and the other half because they can't be bothered to spec into a new weapon because theirs has been nerffed all to hell. Every nerf should be accompanied by a respec. Why do tankers get them but not the rest of us? That ain't right! Besides these points, I think they absolutely must address the next gen console issue; I think that they have to upgrade and migrate the whole platform to PS4, which has sold 4.2 million units to date, and let us transfer our accounts (for 10 euros perhaps? That's the going rate in other videogames). A few months ago CCP said that the PS3 had 80 million units sold so that they weren't at the time considering developing for the PS4. I hope they reconsider in time. It won't be easy to get them to come back once they lose them.
This is a tough thing to balance. I find simple and easy to comprehend games hold my attention for a session or two before I get bored and leave. CCP knows they need a new player experience that will help people climb the learning cliff and enough new content to keep the interest of those with short attention spans. So far they haven't delivered either of those things.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2437
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Posted - 2014.01.08 12:56:00 -
[70] - Quote
Spartan MK420 wrote:respec please
Oh joy. Another poster asking that I hide their posts.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Kevall Longstride
DUST University Ivy League
798
|
Posted - 2014.01.08 15:50:00 -
[71] - Quote
It is very satisfying to find that CCP are doing some serious internal discussion as to how to improve their development procedures for the game.
I'm usually one to rail about the lack of info from CCP but in this case it's entirely appropriate that there be radio silence so to speak until they are ready to tell us something. Besides, we really have no need to understand or to know the internal procedures of a complany like CCP. That is their business.
If by the end of this internal review we can see benefits as to the games progress in the future, then the blackout would be worth it.
As to the Sisi 'leaks', nearly 5 years as an Eve player has taught me to not to take changes on the test server as gospel so I'm not getting too excited by bonus changes until I see them in patch notes.
It's also great to know that we have an EP now who is grasping the situation by the lapels and shaking the crap out of it.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Heinrich Jagerblitzen
D3LTA FORC3
1330
|
Posted - 2014.01.08 19:54:00 -
[72] - Quote
Vrain Matari wrote:Honest question: do you think the playerbase would have learned about the status of 1.8 not having its features set or scope set yet if not for this little Sisi ruckus?
Yes, because that's already been my answer to anyone who's asked about it. It's no big secret that they're still planning stuff out.
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Heinrich Jagerblitzen
D3LTA FORC3
1330
|
Posted - 2014.01.08 20:00:00 -
[73] - Quote
Magnus Amadeuss wrote:Here is a question for you Hans;
How much effect did CPM's input have on the vehicle rebalance?
Obviously since it has been a MONUMENTAL failure, as demonstrated by the non-stop QQ on the forums since december 10th, I think the community at large would like to have either more or less CPM input based on your response.
By this I mean, if the CPM were very in favor of the vehicle changes, and even helped with the balancing efforts, then stay the hell away from the rest of game design please.
The entire concept of "windows of opportunity" and such was 100% CCP's design approach, that was decided without our input. We helped with some aspects (heartily encouraging that they raise the onboard ammo available to mitigate lack of supply depots, pressuring them to include the ability to keep blueberries from stealing your vehicles when you called them in, making sure vehicles weren't exorbitantly expensive) ..... but all the individual stats were still CCP's call in the end.
In general we'd love the opportunity to have more input on the balancing details (TTK wouldn't be near as much of a mess if we did ) but the balancing team in general has a lot of improving to do on their communication with the CPM. |
Heinrich Jagerblitzen
D3LTA FORC3
1330
|
Posted - 2014.01.08 20:03:00 -
[74] - Quote
Daxxis KANNAH wrote:The only thing I have to say is dont go overboard on the TTK issue.
Totally agree. As far as I'm concerned, the TTK only seriously became an issue when they fixed hit detection. The amount that TTK needs to be adjusted is close to the amount it was lowered by the recent changes, I don't want this turned into some stand-and-spray duel over who has the more EHP before someone keels over. Nor do I want bunny hopping to return either. The adjustment needed here isn't drastic, just enough to mitigate the lowered player satisfaction that came from the recent hit detection improvements.
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Kevall Longstride
DUST University Ivy League
800
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Posted - 2014.01.08 20:25:00 -
[75] - Quote
Heinrich Jagerblitzen wrote:Daxxis KANNAH wrote:The only thing I have to say is dont go overboard on the TTK issue.
Totally agree. As far as I'm concerned, the TTK only seriously became an issue when they fixed hit detection. The amount that TTK needs to be adjusted is close to the amount it was lowered by the recent changes, I don't want this turned into some stand-and-spray duel over who has the more EHP before someone keels over. Nor do I want bunny hopping to return either. The adjustment needed here isn't drastic, just enough to mitigate the lowered player satisfaction that came from the recent hit detection improvements.
Personally I'm in favour of removing damage modifiers altogether and using those free slots for increased shield mods or some sort of ECM mods.
I'd REALLY love the damage mods being changed to damage output type instead.
Getting proficiency up to 5 with its 15% DPS increase then slapping a couple of damage modifiers to increase the DPS of a Duvalle to nearly 34% is a bit much.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Fox Gaden
Immortal Guides
2099
|
Posted - 2014.01.08 20:30:00 -
[76] - Quote
Active Scanners seem to work fairly well right now. Unless CCP ties the proposed Active Scanner bonus in with some planed Scout changes, the Active Scanner bonus looks like it might tip a currently balanced system.
You might want to suggest to CCP that swapping the Active Scanner bonus out for a Nanite Injector bonus might be a better way to go.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Skihids
Bullet Cluster Legacy Rising
2662
|
Posted - 2014.01.08 20:36:00 -
[77] - Quote
Justicar Karnellia wrote:Iron Wolf Saber wrote:http://images.mmorpg.com/images/galleries/full/332008/670b169c-7a6e-4d6c-95d8-d9ebdf2dc390.png
Things that popped on sisi and yet to materialize
Bombers Destroyers Misma Grenades Flux Mines Drone Installations everything labeled [test] Gender named and specific dropsuits (ie Caldari Female Medium Frame) and many more.
Most of these have been removed from sisi though but still appear on the SDE. What's a "Misma" grenade supposed to do? (or what was it intended for?)
Think "Smoke" grenade, though the effect would be achieved by a vision blocking/warping field rather than physical smoke. |
Medical Crash
cobra connection Public Disorder.
167
|
Posted - 2014.01.08 20:36:00 -
[78] - Quote
Heinrich Jagerblitzen wrote:FYI for everyone peering into their crystal balls (or just looking at what's on SiSi) - CCP has assured the CPM multiple times throughout the holiday season that 1.8 is still being planned out, and that no decisions have been made regarding even a feature list or approximate scope.
Yes, one could easily infer that 1.8 is going to be all about dropsuit bonus changes, or that it'll include new items, etc. etc.....but I cannot and will not guarantee that this is the case. CCP is undergoing a much larger planning process under the supervision of the new EP, CCP Rouge, who will speak about the larger direction of the game and where they want to take it once CCP has finished going through that process. This will take time, its not going to be next week, it may not even be this month......and all things considered the silence you're hearing from them about the future is completely appropriate given how deeply they're examining their own internal processes for building Dust.
This larger planning effort underway will have a big impact on what 1.8 looks like, whether its even called 1.8, when it releases, and what it'll have in it. The CPM does not have answers for any of this because its status is still "in planning" according to CCP. This isn't a situation where the CPM knows 1.8 contents and they're just NDA.....to our knowledge, 1.8 hasn't even finished being planned yet.
Yes, that's a hugely ambiguous and open-ended "status report", but its also because we have seen zero evidence that final decisions have actually been made regarding what will go in the next release. I'm not saying this to alarm people - like I said, the larger planning effort being overseen by CCP Rouge is VERY healthy and necessary, and their discretion until they've finished that process is completely appropriate. I'm not saying CCP is dropping the ball by not talking about the next release yet, its understandable given the context.
All that to say......feel free to respectfully provide feedback on the stuff you see on the test server, but at this time I have no reason personally to get fired up over these given what we know about where CCP is at with their planning. Yes, there was the ferroscale debacle before - but I really doubt this is an analogous situation. At the time Ferroscale plates leaked, CCP would have known exactly what was coming and been working on the next patch with purpose. This time around, I think its much more likely (until they tell us otherwise) that this is a case of designers needing to continue their work on projects with or without a 1.8 scoping, and dropsuit bonus problems being towards the top of their list.
The CPM discussed dropsuit bonuses extensively last summer, and many of our own suggestions are reflected in the general -direction- of these leaked bonus changes, so CCP is not working in a vacuum here. We may or may not agree on the specific details, but the broad strokes were already agreed upon internally for the most part, so I will give CCP some credit here for listening to our feedback and setting up a much more logical approach to suit bonus design.
I look forward to seeing how these evolve in the coming weeks/months, hopefully we'll still have plenty of time to fine tune details before they hit Tranquility.
o7 Stop posting, you're at 1337 posts, you've won the internet, congratulations. Getting back on point, your post was informative, good post.
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Daxxis KANNAH
Distinct Covert Initiative
598
|
Posted - 2014.01.08 20:53:00 -
[79] - Quote
Kevall Longstride wrote:Heinrich Jagerblitzen wrote:Daxxis KANNAH wrote:The only thing I have to say is dont go overboard on the TTK issue.
Totally agree. As far as I'm concerned, the TTK only seriously became an issue when they fixed hit detection. The amount that TTK needs to be adjusted is close to the amount it was lowered by the recent changes, I don't want this turned into some stand-and-spray duel over who has the more EHP before someone keels over. Nor do I want bunny hopping to return either. The adjustment needed here isn't drastic, just enough to mitigate the lowered player satisfaction that came from the recent hit detection improvements. Personally I'm in favour of removing damage modifiers altogether and using those free slots for increased shield mods or some sort of ECM mods. I'd REALLY love the damage mods being changed to damage output type instead. Getting proficiency up to 5 with its 15% DPS increase then slapping a couple of damage modifiers to increase the DPS of a Duvalle to nearly 34% is a bit much.
My view was to tie the damage mods to the proficiency skill. You would have STD, ADV and PRO mods for each weapon and the Proficiency skill would be an efficacy multiplier like shields and armor.
You would still have stacking penalties and this would remove the straight damage buff of a weapon. - No standard AR with Duvolle damage plus multiple mods on top of that.
It also removes the issue of training up one skill to get blanket mods for all weapons. You mods are tied to the weapons you are proficient in.
In your blind spot
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CCP Nullarbor
C C P C C P Alliance
3586
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Posted - 2014.01.10 20:13:00 -
[80] - Quote
Posted this on reddit and sharing here too:
I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite:
http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
CCP Nullarbor // Exotic Dancer // Team True Grit
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Iron Wolf Saber
Den of Swords
11856
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Posted - 2014.01.10 20:25:00 -
[81] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
Damn those sound scarier than current strikes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Tectonic Fusion
961
|
Posted - 2014.01.10 20:26:00 -
[82] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html Indeed.
Solo Player
Squad status: Locked
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Tesfa Alem
Death by Disassociation Legacy Rising
62
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Posted - 2014.01.10 20:31:00 -
[83] - Quote
Heinrich Jagerblitzen wrote:FYI for everyone peering into their crystal balls (or just looking at what's on SiSi) - CCP has assured the CPM multiple times throughout the holiday season that 1.8 is still being planned out, and that no decisions have been made regarding even a feature list or approximate scope.
Yes, one could easily infer that 1.8 is going to be all about dropsuit bonus changes, or that it'll include new items, etc. etc.....but I cannot and will not guarantee that this is the case. CCP is undergoing a much larger planning process under the supervision of the new EP, CCP Rouge, who will speak about the larger direction of the game and where they want to take it once CCP has finished going through that process. This will take time, its not going to be next week, it may not even be this month......and all things considered the silence you're hearing from them about the future is completely appropriate given how deeply they're examining their own internal processes for building Dust.
This larger planning effort underway will have a big impact on what 1.8 looks like, whether its even called 1.8, when it releases, and what it'll have in it. The CPM does not have answers for any of this because its status is still "in planning" according to CCP. This isn't a situation where the CPM knows 1.8 contents and they're just NDA.....to our knowledge, 1.8 hasn't even finished being planned yet.
Yes, that's a hugely ambiguous and open-ended "status report", but its also because we have seen zero evidence that final decisions have actually been made regarding what will go in the next release. I'm not saying this to alarm people - like I said, the larger planning effort being overseen by CCP Rouge is VERY healthy and necessary, and their discretion until they've finished that process is completely appropriate. I'm not saying CCP is dropping the ball by not talking about the next release yet, its understandable given the context.
All that to say......feel free to respectfully provide feedback on the stuff you see on the test server, but at this time I have no reason personally to get fired up over these given what we know about where CCP is at with their planning. Yes, there was the ferroscale debacle before - but I really doubt this is an analogous situation. At the time Ferroscale plates leaked, CCP would have known exactly what was coming and been working on the next patch with purpose. This time around, I think its much more likely (until they tell us otherwise) that this is a case of designers needing to continue their work on projects with or without a 1.8 scoping, and dropsuit bonus problems being towards the top of their list.
The CPM discussed dropsuit bonuses extensively last summer, and many of our own suggestions are reflected in the general -direction- of these leaked bonus changes, so CCP is not working in a vacuum here. We may or may not agree on the specific details, but the broad strokes were already agreed upon internally for the most part, so I will give CCP some credit here for listening to our feedback and setting up a much more logical approach to suit bonus design.
I look forward to seeing how these evolve in the coming weeks/months, hopefully we'll still have plenty of time to fine tune details before they hit Tranquility.
o7
Well, get me back my friggin 2.5 million SP Minimatar Logi Hack bonus then. The CPM member who suggesting getting rid of the only Logi bonus nobody wanted to change, well, i dont have the words but i do have the asterixes. F****** ********* ************** ***********************!
Redline for Thee, but no Redline for Me.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4573
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Posted - 2014.01.11 02:51:00 -
[84] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
Lawl.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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DeathwindRising
ROGUE SPADES
188
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Posted - 2014.01.11 04:20:00 -
[85] - Quote
ChromeBreaker wrote:Justicar Karnellia wrote:
What's a "Misma" grenade supposed to do? (or what was it intended for?)
Area denial... dmg over time type grenade thing
its actually more of a smoke grenade really |
RydogV
Shadow Company HQ
643
|
Posted - 2014.01.11 04:32:00 -
[86] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
Admiral Ozzel came out of lightspeed too close to the system...........He is as clumsy as he is stupid. |
ADAM-OF-EVE
Dead Man's Game
770
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Posted - 2014.01.11 04:42:00 -
[87] - Quote
its not a leak if its in a public domain before it is "leaked"
anyone with an eve account can get on the test server so its not hidden.
and being a test server anything on it is subject to change...... you can buy a titan for , what 1000 isk or something like that and they have been for years. don't see that on the real server as much as a lot of people would like it to be.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1530
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Posted - 2014.01.11 05:18:00 -
[88] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
Ion Cannon confirmed for 1.8!
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Paran Tadec
The Hetairoi
1896
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Posted - 2014.01.11 05:24:00 -
[89] - Quote
CCP Nullarbor wrote:Posted this on reddit and sharing here too: I can't stress enough just how volatile the test server data is sometimes. It can be less than 24 hours after some developer has a crazy idea or is just playing around with something before it ends up on Chaos or SiSi and a data dump is taken. We author items on a big shared content server which gets regularly copied around in various states of completeness, if you dig deep enough you can find all manner of garbage for EVE that has never seen the light of day. The Ion Cannon is my personal favourite: http://eve.battleclinic.com/item/i3522-Ion-Cannon-details.html
Confirming Ion cannon support in Dust Uprising 41.8
Bittervet Proficiency V
thanks logibro!
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Weznof Nalek
What The French
7
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Posted - 2014.01.11 13:27:00 -
[90] - Quote
Since when the CPM does influence with CCP?
Never.
The CPM is useless... |
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