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Oswald Rehnquist
1023
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Posted - 2014.01.09 12:17:00 -
[31] - Quote
pagl1u M wrote:Aero Yassavi wrote:pagl1u M wrote:Aero Yassavi wrote: and leave another one of your equipment slots empty . Hhhhhhhh! Are You crazy? Leave one of my Precious equip slot empty? Are You high or something? You're not getting my point. I'm saying if a logi wants to try and do the role of a scout. Even if a logi would leave one of it's equipments empty in order to essentially get the same fitting bonus as the scout, it would still have 2 more equipment slots than a scout. And it would be slower and bigger, not a great scout in my opinion
the old/current min logi made a great scout with better hacking, close to equivalent speeds through modules, plus proto uplinks and scanner, also frame size means nothing when playing in a game with AA, movement has more effect.
Below 28 dB
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pagl1u M
Crux Special Tasks Group Gallente Federation
192
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Posted - 2014.01.09 12:22:00 -
[32] - Quote
You will never have the same strafe speed of the scout, with catalyzers you can just run as fast as them, but when you shoot you have to be fast, and The logi cant (not like a scout I mean) My Point is: will the cloak be a good equipment for a logi? Maybe. Will this be OP or make everyone cry again against logi? I dont really think so. Will scout be better than logi if both use the cloak? Sure. |
Fire of Prometheus
DUST University Ivy League
2711
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Posted - 2014.01.09 12:30:00 -
[33] - Quote
I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
Proud member of the Commando 6
<3 Commando AK.0
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
47
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Posted - 2014.01.09 12:31:00 -
[34] - Quote
Aeon Amadi wrote:This particular part is what concerns me the most: "Cloak can be deactivated by selecting it and pressing fire."
So, are you against the idea of being able to de-activate the cloak to conserve energy? Because I don't see why handling your equipment with skill shouldn't be rewarded. Not to mention that activating/deactivating a piece of equipment is cumbersome enough to prevent the uncloak-fire-cloak combo. |
Korvin Lomont
United Pwnage Service RISE of LEGION
442
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Posted - 2014.01.09 12:32:00 -
[35] - Quote
Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
To my knowledge the cloak will be a piece of equipment and therefore any suit with equipment slots will be able to use it. It will most certainly CPU/PG hungry... |
I-Shayz-I
I-----I
1852
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Posted - 2014.01.09 12:33:00 -
[36] - Quote
CCP Remnant wrote:You can only fit one cloak field at a time.
Hey CCP
Why don't you apply this to uplinks huh?
Links:
List of Most Important Threads
I make logistics videos!
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I-Shayz-I
I-----I
1852
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Posted - 2014.01.09 12:37:00 -
[37] - Quote
Fire of Prometheus wrote:I have 2 questions.
Is the cloak limited to light frames, or can I put one on my commando?
And does the type of frame (small, medium, large) impact the effectiveness of the cloak?
Unless they change the cpu/pg on your commando I doubt you'd be able to fit much more than the cloaking field. We'll have to wait and see how much it costs.
Either way, I'm thinking that your slower movement speed as a heavy will actually make you harder to spot XD
Links:
List of Most Important Threads
I make logistics videos!
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Faquira Bleuetta
0uter.Heaven
144
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Posted - 2014.01.09 12:44:00 -
[38] - Quote
ahhhhhh look a ghost (shimmer)running in that direction at 15 meter from me shoot the 300-400 ehp wit hmg lol . |
Monkey MAC
Lost Millennium
1521
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Posted - 2014.01.09 12:45:00 -
[39] - Quote
For now I will reserve judgememt. Its difficult to review with out actually seeing it. That said they need to keep an eye on allowing weapons to be fired while cloaked, if XCOM Enemy Within has taught me anything its that stealth CAN be ridiculously overpowered sometimes.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
70
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Posted - 2014.01.09 12:48:00 -
[40] - Quote
Just a thought on this.
"...the enemy reticule will flash red if you run past it."
It would by a nice touch if your reticule flashed red even if a cloaked friendly ran past it.
For in game reasons, your suit's sensors can detect something but can identify if it's friend or foe. To get your attention it flashes red.
For game mechanic reasons, this would add to on the fly decision making in matches with friendly fire. It would increase the need to communicate on a team level. "I'm cloaking and moving here, don't shoot." |
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Horizen Kenpachi
TACTICAL STRIKE ELITE
86
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Posted - 2014.01.09 12:56:00 -
[41] - Quote
Sinboto Simmons wrote:Wondering how much charge NKs would take.
It would be nice if it was nothing they deserve a good place in new eden
Hit me with your nerf bat.
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Skihids
Bullet Cluster Legacy Rising
2667
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Posted - 2014.01.09 13:01:00 -
[42] - Quote
It sounds like a cloak user is still going to have to lower thier profile to stay off scanners so one or more low slots will be taken up by Profile Dampeners. If the GAL Logi scanner bonus is as good as feared it will be next to impossible to stay off the TacNet.
Even without being picked up the scanner will still alert you that someone is in the area so you can start scanning with your reticle.
Dropping fully off the grid is going to be very expensive. |
Shion Typhon
Intara Direct Action Caldari State
356
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Posted - 2014.01.09 13:06:00 -
[43] - Quote
The dark cloud wrote:And why do i think that allmost every logi will have this equipped? Like they are on low health run around corner and cloak themself up. Well at least you cant cloak yourself forever and it has a recharge time. And good thing to know that its limited to 1 cloak field per fitting so no 3-4 cloaks on a gallente/minmatarr logi.
Run up to someone, aim headshot, squirt, insta-kill. CCP are complete idiots.
The Planetside 2 cloak model is much better, you cannot fire while cloaked and you must decloak before firing and there is a cooldown delay of like 1 second before you can fire, also kinda like covert ops in EVE.
This is vital to prevent invis alpha strike BS that infests every other PVP game with idiot devs. |
Monkey MAC
Lost Millennium
1521
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Posted - 2014.01.09 13:06:00 -
[44] - Quote
Skihids wrote:It sounds like a cloak user is still going to have to lower thier profile to stay off scanners so one or more low slots will be taken up by Profile Dampeners. If the GAL Logi scanner bonus is as good as feared it will be next to impossible to stay off the TacNet.
Even without being picked up the scanner will still alert you that someone is in the area so you can start scanning with your reticle.
Dropping fully off the grid is going to be very expensive.
But potentially very powerful.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
830
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Posted - 2014.01.09 13:07:00 -
[45] - Quote
Aeon Amadi wrote:Any semi-conscious player can immediately recognize that they're setting up a situation in which a player can have an indefinite cloak if they manage their shots and/or use low caliber weaponry, at least based on assumption. As stated, we don't know what will trigger a cloak to fail at the moment but I'd rather not even let it see the light of day. It's simple, if you partake in a combat action, you're de-cloaked. A shotgun scout with a cloaking device will be a murderer as is, we don't need to provide a complicated solution to a problem that doesn't exist yet. I agree that getting an instant decloak the moment you fire regardless of your weapon is a better idea, but where did you get the impression of an indefinite cloak? The post itself says:
CCP Remnant wrote:- Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) , which would imply that the cloak can only be sustained for a certain period of time before it runs out automatically, even if you didn't do anything at all.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 31st
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Faquira Bleuetta
0uter.Heaven
144
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Posted - 2014.01.09 13:07:00 -
[46] - Quote
Kigurosaka Laaksonen wrote:Just a thought on this.
"...the enemy reticule will flash red if you run past it."
It would by a nice touch if your reticule flashed red even if a cloaked friendly ran past it.
For in game reasons, your suit's sensors can detect something but can identify if it's friend or foe. To get your attention it flashes red.
For game mechanic reasons, this would add to on the fly decision making in matches with friendly fire. It would increase the need to communicate on a team level. "I'm cloaking and moving here, don't shoot."
Edit: A few more thoughts.
-Cloaking should definitely hide you from a scan. That's the point.
-I'm mixed on Aeon's thoughts on cloak failure. On one hand, I feel like weapon's fire depleting your cloak with some weapons depleting it faster than other is a welcome change to a typical mechanic. On the other, I see his point. We'll see when it comes out.
-With bare minimum skills and no bonuses from suits/vehicles, what's the goal for max time cloaked if I don't fire weapons? What about with max skills and bonuses from suits/vehicles?
Any plans for - vehicle cloaks? - higher tiers of cloaks such as improved cloaking devices, CovOps cloak only fittable by certain suits/vehicles It looks like current cloaks would need some more disadvantages to make better cloaks worth it and not OP. Maybe a movement penalty?
good idea like this |
Faquira Bleuetta
0uter.Heaven
145
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Posted - 2014.01.09 13:21:00 -
[47] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
Another thing is I really hope they're giving Scouts a second equipment slot. It's something I've been suggesting even before this cloak thing, and now that most Scouts will likely be relying on cloaks, I think it's only fair they get another equipment slot so that they can still use another piece of equipment alongside the cloak (or two non-cloak equipment if they choose to). shoot while cloak yes but disrupt if bullet hit target after u have 2-3 sec delay before recloaking. |
shaman oga
Nexus Balusa Horizon
1274
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Posted - 2014.01.09 13:30:00 -
[48] - Quote
Probabily it's already in the question list but, what about equipments? I can use a cloak field as a logi and have RE too. Drop an equip is considered like fire with a weapon?
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Piraten Hovnoret
Molon Labe. Public Disorder.
225
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Posted - 2014.01.09 15:17:00 -
[49] - Quote
Aero Yassavi wrote:I'm not liking how it seems the logis will be able to use this item effectively as well, and perhaps more effectively than the scout. I mean, 25% fitting reduction isn't too big of a difference from 50% fitting reduction if the Logi also gets more CPU/PG from extra slots. Really all a logi would have to do is leave one of the equipment slots empty and then they can still carry two more equipment and everything else as usual.
Perhaps the logi bonus should only be a fitting reduction to support equipment?
Bro that's not real logibros. I always use al my e slots. ( needle, reptool, scanner, hives is my work horse configuration)
War never changes
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The Robot Devil
Molon Labe. Public Disorder.
1456
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Posted - 2014.01.09 15:22:00 -
[50] - Quote
Bendtner92 wrote:As started in the other thread I sure hope CCP changes how the cloak works, because you should never be allowed to shoot while cloaked, not even if you get decloaked the moment you start shooting.
This is exactly how I feel about it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Poonmunch
Sanguis Defense Syndicate
778
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Posted - 2014.01.09 15:44:00 -
[51] - Quote
Vulcanus Lightbringer wrote:I think this deserves its own thread. CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. https://forums.dust514.com/default.aspx?g=posts&t=134545&p=2
My perspective as a dedicated sniper:
Can you imagine a cloaked sniper with no chevron or health bars?
I can walk through the middle of a map to get to anyplace I want or call in a vehicle and not get counter-sniped? If you get me on a building with a flat top I can cloak, snipe, run to the middle where I can't get counter-sniped, wait for recharge, pop another cloak, rinse and repeat.
My K/D ratio is going to hit 10 within in a month.
My eyes bulge with delight.
Do cloak fields hide nanohives and drop uplinks that I stand over or do they just hide me?
Will scanners reveal a cloaked player?
The Amarr scout suit will have a good bonus for sniping if the posted bonuses are implemented.
Seriously guys, you might want to rethink this a bit before you let us snipers loose with it.
Munch
P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
Munch for CPM 1 Campaign Headquarters
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Cody Sietz
Bullet Cluster Legacy Rising
1919
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Posted - 2014.01.09 15:50:00 -
[52] - Quote
I'm going to use that cloak.
But I think if you fire, your cloak also auto shuts off and has to be reactivated. This, combined with the drain will balance it.
Also, I don't think you should be able to hack while it is on.
It shouldn't be for invisible killing or hacking, it should be for running away or moving into position.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
337
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Posted - 2014.01.09 15:56:00 -
[53] - Quote
Poonmunch wrote: P.S. I'm genuinely happy for the scoutbros but what about us sniperbros?
No buff or special treatment is needed for carebears who take the low risk/low contribution road.
Electronic Warfare GOD in the making
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Reav Hannari
Red Rock Outriders
2483
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Posted - 2014.01.09 16:11:00 -
[54] - Quote
I think the real defining stats we need to see is before we pass judgement is how long does one charge last and how long does it take to recover. If its like the active scanner where there is very little gap between use it'll be very powerful. If the gap is long then you'll need to play it smart.
I'd also like to know if the logistic's fitting bonus will cover the cloaking cortex. It's actually not a bad idea considering that logistics appear to be heading to third place on the slayer list.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2483
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Posted - 2014.01.09 16:16:00 -
[55] - Quote
I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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jerrmy12 kahoalii
The Phoenix Federation
288
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Posted - 2014.01.09 16:19:00 -
[56] - Quote
Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. cloak to move somewhere, or snipe without counter snipe
I use a tablet so beware of typos
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Ryder Azorria
Amarr Templars Amarr Empire
802
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Posted - 2014.01.09 16:29:00 -
[57] - Quote
jerrmy12 kahoalii wrote:Reav Hannari wrote:I'm not sure why a sniper would prefer a cloak to carrying other equipment. If they are using a logistics suit then they'll have the room but will end up spending too much time fiddling with the thing. Long range snipers are already so far out of range they only need to worry other snipers and in that case they should be shooting at them and not hiding. cloak to move somewhere, or snipe without counter snipe Immunity from counter sniping? Not sure on that one, sounds like the cloaks are going to have a pretty long cool down period. Damn useful for moving around though. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
4325
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Posted - 2014.01.09 16:31:00 -
[58] - Quote
Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus.
.........But I have my doubts......
Provider of Vanilla Scented Soap Bars
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jerrmy12 kahoalii
The Phoenix Federation
289
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Posted - 2014.01.09 16:33:00 -
[59] - Quote
Knight Soiaire wrote:Hopefully CCP were smart enough not to include the Cloak as part of the Logi bonus. .........But I have my doubts......
\[' ']/
I use a tablet so beware of typos
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Everything Dies
Chatelain Rapid Response Gallente Federation
418
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Posted - 2014.01.09 16:37:00 -
[60] - Quote
First off, I can't wait to finally top off my "defensive ninja" scout suit with a cloak; Two dampeners + shotty + REs + cloak = think twice about approaching that "undefended" node.
Secondly, I'm sure that there's going to be even worse whining about redline snipers now. However, I'm thinking that the cost of the cloak will likely/hopefully make snipers choose between a stronger rifle or using damage mods vs. the cloak. I doubt I'd give up my Kalaakiota with 3 complex damage mods in return for a cloaked setup that does less damage. On the other hand...a cloaked scout is really going to be a thorn (or knife/shotty/etc.) in the sniper's side as hunting is going to get far more interesting. Wonder what it'd be like to be looking through the sniper scope and have your view shimmer right before a shotgun blast from point-blank range...
Life is killing me.
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