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981. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Garth Mandra wrote: echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week ...
- by Skihids - at 2013.11.15 06:09:00
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982. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
An excellent video, but it assumes that third person view is the best. The best way to put you at eye level for the best level flight is to be in the cockpit looking out in 1st person. This also solves the issue of judging altitude. Now the cur...
- by Skihids - at 2013.11.14 07:24:00
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983. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable and their relative ranking. Then we can judge the merits of each propos...
- by Skihids - at 2013.11.14 06:23:00
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984. 1.6 Dropship changes - in General Discussions [original thread]
Here's a thought, create variants that are more maneuverable and require more player skill to operate. Instead of buffing eHP or slot counts significantly when going ADV or PROTO, you give players a more complex base frame that is capable of more...
- by Skihids - at 2013.11.12 20:41:00
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985. 1.6 Dropship changes - in General Discussions [original thread]
It's OK to have a vehicle role that requires practice and player skill to use well. Personal challenge is what makes a game fun long term. Too many people want it to be easy, not realizing that anything so easily mastered is of little value. DU...
- by Skihids - at 2013.11.12 20:13:00
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986. 1.6 Dropship changes - in General Discussions [original thread]
I want player skill to be required for high level play. Yes, anyone can fly a dropship to crash it on top of a roof to set up a sniper nest, but they won't be effective assault pilots. The easier a weapon is to use the less damage it can be allow...
- by Skihids - at 2013.11.12 15:38:00
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987. I'm having the most fun I've had in this game since chromosome - in General Discussions [original thread]
I find it difficult to let go of the controller to take a drink without getting shot, it's just constant dancing even when I'm not headed anywhere. When I scan I add a spin to the dance for which I simply have to close my eyes or I get sick.
- by Skihids - at 2013.11.11 20:40:00
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988. I'm having the most fun I've had in this game since chromosome - in General Discussions [original thread]
With a minuscule TTK and snipers you must be in constant motion. Need ammo? Dance around the hive. Guarding an objective? Run around and through it. It's enough to give me a headache some times.
- by Skihids - at 2013.11.11 17:05:00
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989. How a logibro thinks. - in General Discussions [original thread]
Aren't Caldri shield tankers and Gallente armor tankers? Why would the Caldari specialize in armor repair?
- by Skihids - at 2013.11.11 16:56:00
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990. 1.6 Dropship changes - in General Discussions [original thread]
Talos Vagheitan wrote: The-Errorist wrote: [quote=Skihids][quote=The-Errorist][quote=Skihids] With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. What he's sa...
- by Skihids - at 2013.11.11 15:22:00
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991. 1.6 Dropship changes - in General Discussions [original thread]
Azri Sarum wrote: Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) b...
- by Skihids - at 2013.11.11 15:05:00
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992. 1.6 Dropship changes - in General Discussions [original thread]
The-Errorist wrote: Skihids wrote: Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant s...
- by Skihids - at 2013.11.11 04:41:00
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993. 1.6 Dropship changes - in General Discussions [original thread]
Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something. Dumb down the player skill req...
- by Skihids - at 2013.11.11 03:44:00
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994. 1.6 Dropship changes - in General Discussions [original thread]
Talos Vagheitan wrote: Haven't tried out the militia dropships. Mixed feelings, easier for rookies to learn I suppose. Although I do like being in a bit of an exclusive group of people who can fly and land dropships properly. Just please don't...
- by Skihids - at 2013.11.11 03:36:00
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995. dropship auto leveling SOLUTION - in General Discussions [original thread]
fawkuima juggalo wrote: Talos Vagheitan wrote: I'm ok with being able to disable Auto-Level for Militia ships. But am absolutely against allowing it for anything higher. People should have to get good at flying before getting their han...
- by Skihids - at 2013.11.11 03:32:00
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996. [Request] Dropshhip Feature - in Feedback/Requests [original thread]
I understand where this request comes from, but I think it is a mistake. Auto level is akin to auto aim in that it removes the requirement to practice and gain proficiency. The thing is, making a task easier doesn't necessarily make it more fun...
- by Skihids - at 2013.11.10 18:48:00
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997. 1.6 Dropship changes - in General Discussions [original thread]
The dropship is a combat aircraft, not a trainer. Remove the training wheels. Make a trainer if you want, but make it a new bird if you must. Don't make the militia ship useless for combat.
- by Skihids - at 2013.11.10 08:29:00
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998. 1.6 Dropship changes - in General Discussions [original thread]
I've used it in several matches and I still hate it. The only thing the Viper as going for it is speed and agility. It needs to launch fast, speed to the objective, and plant itself accurately before being recalled. The changes killed that. Yes ...
- by Skihids - at 2013.11.10 08:18:00
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999. 1.6 Dropship changes - in General Discussions [original thread]
I don't fly regularly anymore, just using them at the start of a match. My initial impression is that the new handling makes it far more difficult to make a fast flight and precision landing. I used to be able to swoop in, nose up to break hard, ...
- by Skihids - at 2013.11.08 15:51:00
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1000. Beware: "Triple" SP Event - in General Discussions [original thread]
Brush Master wrote: Skihids wrote: All this angst comes from the fact that our brains are wired to react more strongly to loss than gain . CCP introduced loss two ways, first by implying 3x Passive Active points and letting that impression...
- by Skihids - at 2013.11.05 21:34:00
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