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bolsh lee
Ahrendee Mercenaries EoN.
831
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Posted - 2014.01.08 18:27:00 -
[1] - Quote
I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 18:44:00 -
[2] - Quote
bolsh lee wrote:I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
They have no armor so its ok, and assaults are frontline suits, and hit and run could be run up kill enemy run, or go in or out of cover, or use speed to dodge bullets, even with perma regen they can still die quick too.
I use a tablet so beware of typos
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Leadfoot10
Molon Labe. Public Disorder.
194
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Posted - 2014.01.08 18:45:00 -
[3] - Quote
So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
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Cat Merc
Ahrendee Mercenaries EoN.
5415
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Posted - 2014.01.08 18:48:00 -
[4] - Quote
The problem here is purely your mentallity. You want to both last long in battle and regenerate quickly out of battle.
Armor needs team support to do the latter, and the former we do just barely better (3 bullets ~).
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jacques Cayton II
Providence Guard Templis CALSF
470
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Posted - 2014.01.08 18:49:00 -
[5] - Quote
The delay with shields is to long but the shield tankers shouldn't be able to stack armor plates. Lower pg cpu for energizers and regulators while giving them a percentage buff it will fix the shields but not god mode just a wee bit more percentage wise. My shields go up in 1.3 seconds just from one bullet this is wrong. It should be 1 hit = a certain amount of time and depleted should take like 4 seconds. That's my opinion but feel free to tear it apart
We fight for the future of the State not our
personal goals
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Skihids
Bullet Cluster Legacy Rising
2659
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Posted - 2014.01.08 18:51:00 -
[6] - Quote
Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. |
Cat Merc
Ahrendee Mercenaries EoN.
5416
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Posted - 2014.01.08 18:53:00 -
[7] - Quote
Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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bolsh lee
Ahrendee Mercenaries EoN.
835
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Posted - 2014.01.08 18:55:00 -
[8] - Quote
Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK..
Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? |
Cat Merc
Ahrendee Mercenaries EoN.
5416
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Posted - 2014.01.08 18:59:00 -
[9] - Quote
bolsh lee wrote:Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK.. Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? We wanted the armor buff because shields were beating it at EVERYTHING. Buffer, regen, and without any speed penalty.
Aggressive boosting only works if it's limited, like active modules and their cooldowns.
That leaves passive brick tank, which would mean that armor would get a repair buff because that leaves it with no role.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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bolsh lee
Ahrendee Mercenaries EoN.
836
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Posted - 2014.01.08 19:00:00 -
[10] - Quote
Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ?
By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. |
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CommanderBolt
ACME SPECIAL FORCES
557
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Posted - 2014.01.08 19:02:00 -
[11] - Quote
Has anyone tried building a purely shield tanking suit recently? I did and it sucks. |
Cat Merc
Ahrendee Mercenaries EoN.
5416
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Posted - 2014.01.08 19:07:00 -
[12] - Quote
bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out.
And armor has no choice, it's either brick or brick, so no choice for shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 19:07:00 -
[13] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR
5 shotted basicly.
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 19:08:00 -
[14] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective.
I use a tablet so beware of typos
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bolsh lee
Ahrendee Mercenaries EoN.
836
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Posted - 2014.01.08 19:08:00 -
[15] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks.
I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to....
CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... |
Cat Merc
Ahrendee Mercenaries EoN.
5420
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Posted - 2014.01.08 19:09:00 -
[16] - Quote
jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod
1x enhanced CPU mod 2x complex regulators
Gauged nanohive M1 locus Duvolle Syndicate SMG
With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now)
EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Leadfoot10
Molon Labe. Public Disorder.
196
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Posted - 2014.01.08 19:09:00 -
[17] - Quote
bolsh lee wrote:Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK.. Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ?
I agree with you about the Caldari lore. I also agree it's OK to ask for something geared towards that race's job. However, I just think there are better ways (like a more broad buff to something other than a rarely-used module) to accomplish the same goal.
Then again, we might play our Caldari suits differently, so what "makes sense" to me might not for you...and that's perfectly cool from where I sit.
Respectfully...Leadfoot |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7920
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Posted - 2014.01.08 19:11:00 -
[18] - Quote
Cat Merc speaks the truth
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
5420
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Posted - 2014.01.08 19:11:00 -
[19] - Quote
bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_>
I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
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Posted - 2014.01.08 19:12:00 -
[20] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:12:00 -
[21] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr
I use a tablet so beware of typos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
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Posted - 2014.01.08 19:15:00 -
[22] - Quote
Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
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Posted - 2014.01.08 19:16:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr Hives are armor? Wut?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:16:00 -
[24] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you. [/quote] Wtf speaka the engrish
I use a tablet so beware of typos
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bolsh lee
Ahrendee Mercenaries EoN.
837
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Posted - 2014.01.08 19:17:00 -
[25] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:18:00 -
[26] - Quote
Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault
I use a tablet so beware of typos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7662
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Posted - 2014.01.08 19:18:00 -
[27] - Quote
I think the simple solution would be to increase TTK so you can survive long enough to leverage your superior regen.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7662
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Posted - 2014.01.08 19:19:00 -
[28] - Quote
bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:19:00 -
[29] - Quote
Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time.
I use a tablet so beware of typos
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
324
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Posted - 2014.01.08 19:20:00 -
[30] - Quote
The bonus for ANYTHING shield related SHOULD go to the Caldari and I for one like what Bolsh Lee has said and makes since .
Why give a bonus for extra HP's for shield extenders if they are being taxed by a slow regen system from having them on your person ???
You are stabbing yourself by doing so . I would like a bonus to the shield regen but what Bolsh said would do just fine and would make use of the regulators , which players like myself just do not use . There is just no benefit in doing so with the limited CPU / PG that are in the assault suits . They should be boosted more along the lines of the Logi and that would provide a greater repertoire of fits to maximize one's ability .
The assaults need more survivability , that is what made the logislayer the force on the battlefield because of the defensive benefits of armor and repairer as well as shield efficacy bonuses , which gave them greater functionality . It is good to have offense but with greater CPU / PG the offense would be possible but with the defensive bonuses similar to the logi's now , would make the assaults a greater force that would not only be able to give a shot but to take one as well .
That would make for a REAL assault and a greater offensive force on the battlefield .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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