Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 |
1181. BPO Speculation - in General Discussions [original thread]
Soon BPO's will be pulled from the in-game market and only a few will be available via the Playstation Market in whatever packs CCP decides to build. One might think that CCP just wants to generate more ISK sales or force people to buy large pack...
- by Skihids - at 2013.10.06 21:18:00
|
1182. Removing KDR? - in General Discussions [original thread]
Banning Hammer wrote: Your "interpretation" of Skills ... you think that only Killing and Dying determines how good you are at the game. But in Dust 514 is thousands of other factors to take into account . Edit; Ok... maybe not thousands ......
- by Skihids - at 2013.10.06 16:38:00
|
1183. Removing KDR? - in General Discussions [original thread]
Let's examine this KDR statistic and see what it really tells us about a player. Kills/Deaths That's a ratio, like how much sugar per part of flour in a dough. A ratio tells you nothing about the amount of dough. You could bake a cupcake or a ...
- by Skihids - at 2013.10.06 16:15:00
|
1184. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Everyone is shooting at whoever is in front of them at the moment. Who's going to to bounty hunting in the middle of a match? What are they supposed to do? Walk through a sea of red dots to go find one in particular? It works in EVE because EVE ...
- by Skihids - at 2013.10.06 01:28:00
|
1185. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
In DUST everyone is marked for termination every match. Bounties make ZERO sense in this game.
- by Skihids - at 2013.10.05 22:54:00
|
1186. what's the difference in these 2 bpo's ? - in General Discussions [original thread]
The BPO shield extender,assault rifle, locus grenade, rep tool and needles are great to fit on a BPO SEVR Logi suit for a disposable Logi fit. You actually earn more WPs from the ML variants of the needle and rep tool due to the screwed up healin...
- by Skihids - at 2013.10.05 22:52:00
|
1187. Removing KDR? - in General Discussions [original thread]
KDR is not the only measure we have, nor is it even the best. You would field a complete team of snipers if that were the case and we all know how absurd that is. Kills are a measure of one aspect of a slayer role. It is usesless for Logis, pilo...
- by Skihids - at 2013.10.05 21:54:00
|
1188. Removing KDR? - in General Discussions [original thread]
How about WP/spawn? That's your value to your team over your cost to the team. It works well in both pubs and PC. It rewards mercs who squad and take reasonable risks while punishing fools who waste clones. It's universal because WPs cover actio...
- by Skihids - at 2013.10.05 14:32:00
|
1189. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Takahiro Kashuken wrote: CharCharOdell wrote: Damage mods need to be VH Ammo cache needs to be VL Because masrugars have blasters and only get 600 rounds they fire at over 700RPM Gunlogis have missiles and rails which need super high damage...
- by Skihids - at 2013.10.05 14:11:00
|
1190. Removing KDR? - in General Discussions [original thread]
KDR encourages a CoD mentality which we would all rather do without. It causes people to avoid revives because those hurt their KDR, which is stupid. However KDR is useful to PC where clones are high cost. Actually a clones lost stat would be mo...
- by Skihids - at 2013.10.04 20:59:00
|
1191. Petition to keep the Assault Dropship in during vehicle balancing. - in General Discussions [original thread]
DUST Fiend wrote: Aero Yassavi wrote: When was the last time you saw an enforcer? Or for that matter, when was the last time you saw a scout LAV? Ok, now when was the last time you saw a logistics vehicle besides a LLAV murder taxi? Yet you...
- by Skihids - at 2013.10.04 20:33:00
|
1192. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
NINJAPIRATEROBOTZOMBIE wrote: CCP Logibro wrote: As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know wh...
- by Skihids - at 2013.10.04 19:06:00
|
1193. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: We would love to have a test server, but at current there are a number of factors and considerations that are preventing us from running one. Additionally, based on your feedback it seems you really want the Assault Dropship...
- by Skihids - at 2013.10.04 17:19:00
|
1194. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
This cries out or a test server. You want pilots to put millions of ISK on the line for your test, but already gun-shy pilots either can't or won't empty the last of their wallets for something they consider insane. Dropship numbers will be even ...
- by Skihids - at 2013.10.04 16:53:00
|
1195. Game Realism, Sniping, and You - in General Discussions [original thread]
Realism can be taken to mean two different things: 1) Consistent with what we have now 2) Internally consistent "Current Day" games need to be concerned with the first, but SF or Fantasy games need to worry more about the second. Any good SF st...
- by Skihids - at 2013.10.03 20:35:00
|
1196. It's time for a test server - in General Discussions [original thread]
Magnus Amadeuss wrote: CCP has a test server, it is called singularity. As luck would have it, Dust used to run on singularity. Now part of the problem would most likely be that you would need a different build (game install) for the game to ...
- by Skihids - at 2013.10.03 19:46:00
|
1197. It's time for a test server - in General Discussions [original thread]
RedZer0 MK1 wrote: The idea of a test server is by far the best direct solution. But, considering the numerous hurdles involved, it isn't practical on PSN. A respec system would allow people to fully test and flesh out vehicles. Ensuring ample ...
- by Skihids - at 2013.10.03 19:03:00
|
1198. It's time for a test server - in General Discussions [original thread]
ZDub 303 wrote: Skihids wrote: Vin Vicious wrote: The problem is not CCP doesn't want to give us a test server, the problem is SONY will not allow CCP to have one. Even if it will save the game and ultimately make more money for Sony? ...
- by Skihids - at 2013.10.03 18:57:00
|
1199. So did vehicles get a buff? - in General Discussions [original thread]
Banning Hammer wrote: Apparently tanks are useless now, i guess that is why recently i always see at least a couple of tanks in every battle. Anyone have seen Swarm Launchers recently ? Do still are in the game ? Yes, I use my SL starter fi...
- by Skihids - at 2013.10.03 18:30:00
|
1200. It's time for a test server - in General Discussions [original thread]
Vin Vicious wrote: The problem is not CCP doesn't want to give us a test server, the problem is SONY will not allow CCP to have one. Even if it will save the game and ultimately make more money for Sony? What is the downside for Sony?
- by Skihids - at 2013.10.03 18:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 |
First page | Previous page | Next page | Last page |