Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
721. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Poonmunch wrote: How about team equipment limits? We do it with vehicles, if I'm not mistaken. Munch I think those artificial restrictions should be removed too.
- by Skihids - at 2014.01.06 19:31:00
|
722. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
We don't need artificial restrictions on vehicles, weapons, suits, or equipment. What we need is balance. Once we have that no fitting will have an overwhelming advantage and we will have a natural mix, not an artificialy induced one. 1.7 is the...
- by Skihids - at 2014.01.06 15:55:00
|
723. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
As a dropship pilot I spent far too much time in a crappy suit paying for my ships. I wouldn't dump additional restrictions on new pilots.
- by Skihids - at 2014.01.06 05:32:00
|
724. How much SP do you have? - in General Discussions [original thread]
Dra Xu wrote: 20m... how can you guys have 30m sp and more...really makes me scary Full passive and active boosters and capping out almost every week since the move to Tranquility. We are the old beta vets.
- by Skihids - at 2014.01.06 05:27:00
|
725. How much SP do you have? - in General Discussions [original thread]
30.3 Million
- by Skihids - at 2014.01.06 00:47:00
|
726. less then 4 months until fanfest - in General Discussions [original thread]
I will watch the videos to see what is promised and what the new executive poducer's vision is, but I'm not going to get too excited as it's likely as not to be shelved or changed dramatically before implementation. Short term hype is detrimenta...
- by Skihids - at 2014.01.06 00:26:00
|
727. [Redline] How about this as a temporary fix - in General Discussions [original thread]
The redline is a problem, not a solution. The redline invites abuse by snipers and there is no good way to fix that short of removal. The redline rarely if ever improves a match. Once a team has been bottled up they don't make it back out again....
- by Skihids - at 2014.01.05 18:06:00
|
728. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Aero Yassavi wrote: Skihids wrote: Aero Yassavi wrote: Asha Starwind wrote: why doesn't anyone ever suggest something sensible like an expiration timer after ### the deploy-able expires. That combined with the idea that equipment use...
- by Skihids - at 2014.01.05 08:46:00
|
729. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Fizzer94 wrote: Skihids wrote: Ryder Azorria wrote: Skihids wrote: Use your brain, please. One uplink next to the objective in an enclosed area and you can't drop a triage or ammo hive anywhere useful. Use a flux grenade if you don't ...
- by Skihids - at 2014.01.05 08:43:00
|
730. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Aero Yassavi wrote: Asha Starwind wrote: why doesn't anyone ever suggest something sensible like an expiration timer after ### the deploy-able expires. That combined with the idea that equipment uses some sort of signal transmission to dra...
- by Skihids - at 2014.01.05 08:37:00
|
731. Tanks aren't to blame - in General Discussions [original thread]
Hard limits just make the game less can it can be. Hard limits on tanks, hard limits on equipment, next it will be hard limits on suit types. Instead of balancing via reduction we should balance by adding. Tanks a problem? Add webifiers. Peop...
- by Skihids - at 2014.01.05 08:24:00
|
732. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Ryder Azorria wrote: Skihids wrote: Use your brain, please. One uplink next to the objective in an enclosed area and you can't drop a triage or ammo hive anywhere useful. Use a flux grenade if you don't like the enemy equipment. Fix laggin...
- by Skihids - at 2014.01.05 08:13:00
|
733. I feel like an adolescent hiding a smut mag under my bed - in General Discussions [original thread]
Scout Registry wrote: deezy dabest wrote: And yea this [destiny] will destroy Dust. No chance. These titles are too different. Destiny will be first and foremost a FPS. Folks here are invested in MMO elements. And those would be what?
- by Skihids - at 2014.01.05 07:55:00
|
734. Removing turrets on dropships - in General Discussions [original thread]
Why would removing a door gun remove the space inside the dropship bay? I don't see a wall there when I look at a ship. I see empty space that I could stand in. So you can't build a high defense transport. It's simply lazy coding.
- by Skihids - at 2014.01.05 06:24:00
|
735. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Use your brain, please. One uplink next to the objective in an enclosed area and you can't drop a triage or ammo hive anywhere useful. Use a flux grenade if you don't like the enemy equipment. Fix lagging in the code, don't create artificial res...
- by Skihids - at 2014.01.05 06:16:00
|
736. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Aeon Amadi wrote: Skihids wrote: Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed. The number one rule for fixing so...
- by Skihids - at 2014.01.05 06:04:00
|
737. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed. The number one rule for fixing software is to first identify the root ca...
- by Skihids - at 2014.01.05 04:30:00
|
738. I know the meaning behind Dust 514 - in General Discussions [original thread]
Somebody's been sniffing a little too much dust.
- by Skihids - at 2014.01.05 04:15:00
|
739. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
It would be phenomenal if CCP could remove the neck brace fom infantry as well. I know that it's a staple of FPS's, but it has always bugged me that I have to pivot my hips to look side to side. It's unnatural.
- by Skihids - at 2014.01.04 20:41:00
|
740. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
Michael Arck wrote: No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision. Tunnel vision exists because CCP...
- by Skihids - at 2014.01.04 18:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |