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461. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
I had the feeling that CCP Blam! was either disconnected from the reality of the game or trolling us based on his video Dev blog. I am somewhat relieved that it isn't the latter, but find it disconcerting that he is so unaware of all the issues wi...
- by Skihids - at 2013.02.13 22:01:00
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462. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
+1 Basic vehicle control problems have gotten my killed more often than anything else. HAV I need to just back up a bit to get into cover, but I have to turn just a bit to stay on the road and not hit the rock wall. But the tank turns in the opp...
- by Skihids - at 2013.02.13 21:10:00
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463. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
The issue is that we have a FG,HAV,DS combination to balance. The HAV naturally has more HP than a DS, so a FG that is balanced against the HAV is going to decimate the DS. To fix that you could buff he HP of the DS, but then you end up with a ...
- by Skihids - at 2013.02.13 20:11:00
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464. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
The advanced dropships also need additional slots over those in the standard category in order to be able to use that PG and CPU. The HAVs get this, so why not dropships?
- by Skihids - at 2013.02.13 17:34:00
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465. SP loss per Death - in Feedback/Requests [original thread]
In a very real sense "You" are the sum of your memories and skills, so your idea is restoring a bit of "death" into the equation. If you lose what makes you you when ever you die it does fundamentally alter a bedrock foundation of the game.
- by Skihids - at 2013.02.13 15:44:00
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466. SP loss per Death - in Feedback/Requests [original thread]
The "madness" comes from the fact that the original implants were harvested from hibernating bodies (as seen in the intro movie). Those implants still have the original personality inside them. So far from losing a part of themselves, the new merc...
- by Skihids - at 2013.02.13 15:40:00
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467. SP loss per Death - in Feedback/Requests [original thread]
A flat SP tax would hurt beginners, and a percentage of total SP tax would place a cap on possible total SP. Either way it breaks something. Mostly it breaks the "Death is obsolete" moto of CCP. DUST mercs are not afraid to die to get the job ...
- by Skihids - at 2013.02.13 15:12:00
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468. SP loss per Death - in Feedback/Requests [original thread]
Hagintora wrote: Right now I'm thinking 0.01% of your total SP accumulated. That works out to be 100 SP lost for every 1 million SP that a player has earned already. This wouldn't come from the SP gained per match, but would instead be deduct...
- by Skihids - at 2013.02.13 14:41:00
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469. SP loss per Death - in Feedback/Requests [original thread]
Actually you gain experience as you play/die, not lose it. As the saying goes, you learn from your mistakes.
- by Skihids - at 2013.02.13 14:27:00
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470. Why does revive still count as death? - in Feedback/Requests [original thread]
Be careful what you wish for, you just might get it. As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit. So you may get your deaths erased but you will also get pl...
- by Skihids - at 2013.02.12 16:33:00
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471. Getting into vehicles - in Feedback/Requests [original thread]
I see that tanks have a door between the treads. The driver could spin his tank to let the person of choice enter and block others.
- by Skihids - at 2013.02.12 16:10:00
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472. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
You have to treat a dropship as though everything but the landing gear has had a few coats of explosive paint applied. Oddly swarm missiles and FG rounds won't set off the paint, but rubbing a lamp post, rock outcropping, or wall will definitely ...
- by Skihids - at 2013.02.12 15:10:00
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473. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
Landing gear can take abuse, but just rub the side of your ship against a building and it will die.
- by Skihids - at 2013.02.12 14:52:00
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474. Vehicle seat lock - in Feedback/Requests [original thread]
A big part of the problem is the "It's free" mentality from other FPSs. They just dot the landscape with vehicles or let you call them in free for the taking. When newberries arrive they see the shiny toys and want to play with them, not realizi...
- by Skihids - at 2013.02.12 02:45:00
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475. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
All vehicles come in from the War barge in orbit, and given the 15 second delivery the RDV's must have micro jump capability. I wouldn't mind a dropship bay on the MCC, but given its relatively small size I can't see it carrying all our tanks, j...
- by Skihids - at 2013.02.12 02:32:00
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476. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
I take pride in the fact that my fellow pilots are one of the most constructive groups on the forum. I've been wondering about the doors. How can anyone drop out of the ship with them closed? Wouldn't it make more sense to have to open them for ...
- by Skihids - at 2013.02.11 20:15:00
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477. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Pro tip: A MD wielder is NOT aiming for you. He is targeting the surface you are standing on or next to within the splash radius. If he targets your body and misses, the round will impact outside the splash radius and do no damage to you, giving ...
- by Skihids - at 2013.02.11 02:06:00
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478. Possible "fix" to heavies - in Feedback/Requests [original thread]
When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog. The Heavy is not broken and doesn't need to be nerfed. People, keep in mind that DUST is written to have a far wider set of roles, wea...
- by Skihids - at 2013.02.11 00:04:00
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479. Why does revive still count as death? - in Feedback/Requests [original thread]
The KDR is already a pretty narrow view of the ability of a player. To alter it to KCR (Kill to Clone Ratio) would further dilute its usefulness. KDR represents one view of the ability of a player to hamper the opposing team, that is the number ...
- by Skihids - at 2013.02.10 17:54:00
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480. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
1) The MD can't drop a round any where near straight down behind a wall, so most likely you had another wall behind you where the round struck and splashed you. If that's the case, you chose poor cover. CCP is considering a mortar function for ...
- by Skihids - at 2013.02.10 16:19:00
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