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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.02.13 20:10:00 -
[31] - Quote
doing too much at once comes to mind when i play dust.
mixing and matching features from other FPSs is just a bad combination.
having the movement of a modern FPS with the unrealistic health pools and bunny hopping of a core FPS while catering to the tourny guys by removing the area damages and rockets.
relying on teammates being a core element of gameplay while still letting a single person completely demolish an enemy team with a single type of suit and weapon build.
it seems like a mess. |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2013.02.13 20:38:00 -
[32] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man.
This assumes none of us have experience as game developers. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
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Posted - 2013.02.13 20:40:00 -
[33] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. But these people have knowledge of how it works. Especially considering there are 1001 others making games and showing us the process. This game is moving at vaporware speed and when it does get an update it doesn't fix what needs fixing the most. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 20:41:00 -
[34] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. you read IGN don't you.
i forgot the masses that consume media have no rights to criticize it what so ever, they are just supposed to consume it like good little sheep.
edit-blaze it |
Bat Shard0
Seraphim Initiative. CRONOS.
23
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Posted - 2013.02.13 20:44:00 -
[35] - Quote
Nice post Nova.
CCP if you have an idea about next release, at least name the date it shall happend. At least it'll be something... |
Devlin Hawke
Osmon Surveillance Caldari State
0
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Posted - 2013.02.13 20:57:00 -
[36] - Quote
I agree completely about the lack off progress and issues with the balancing. I've been playing the beta since November and all the problems I noticed the first time I played are still there today.
One of my favourite PS3 games is MAG. I started playing MAG in the early days of the MAG beta and boy did it have problems, problems similar to Dust like balancing, controls. But unlike CCP and Dust Zipper was paying attention to the feedback, communicating with the community, and making real visible changes that greatly improved the game. MAG, the team at Zipper, and community were so great, I wish Dust was half as good. Shame Sony shut down Zipper. |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.13 21:20:00 -
[37] - Quote
Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP.
alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
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Posted - 2013.02.13 21:41:00 -
[38] - Quote
Pvt Numnutz wrote:Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP. alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you
A lot of this is coming from players that have been in the beta for the better part of a year. These are not the complaints of players that play for 5 min and get angry over small issues and cast the game out as garbage. Many of the people that are posting have been giving feedback and solutions to problems they have seen for the better part of a year and still exist without any attempt for a solution. The fact CCP told us that this game will have meaning in another game is the reason it is appealing in the first place. But the meaning we are all waiting for is still SOON tm other then a W/L or K/D ratio nothing changes in EVE if you win or lose. Even if the majority of people don't design games as a living many have been in other closed betas and have a very realistic understanding of how a game evolves from when they play to what is finally released to the public. But this feedback is very relevant to the game becoming something because if die hard fans like Nova Knife are starting to question the game, then what does a player that has no ties to EVE, or knowledge of what this game is trying to become think when they start playing it today. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:56:00 -
[39] - Quote
Pvt Numnutz wrote:Telcontar Dunedain wrote:CCP has spent a lot of time just trying to produce the game we see.
The game we see is pretty sad.
Small maps, small player counts, flat weapons/armor and ZERO metagame.
Why is this game worth playing?
Right now, I can't really come up with a reason other than my corpmates.
GetGoodGäó CCP. alright im already tiered of this thread. if CCP is saying they want to bump it up to 24 player matches and if they say their gonna increase their dust team by a factor of 5, then they are gonna do it. They are probably getting all their **** ready for fanfest. This isnt trearch, this isnt bungee, this isnt ****-ing infinityward this is CCP. if you dont want to play the first FPS to actually have a meaning, not just random shooting with no emphasis on teamwork and absolutly no skill required then go back to playing those games! we are still in beta so before you go bashing this game atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes. Please give some constructive feedback, otherwise CCP will just ignore you
The problem is, most of us who have been here for the better part of a year are past buying into the promises and the hype. 90% of what CCP tells us about what's coming in this game never seems to materialize.
You say "atleast wait until it launches and the maps are huge games are 100 v 100 there is pve and over 10 different game modes" but most of us have lost faith that anything resembling this will ever exist, based on their current track record with this game and the last year of beta.
CCP has spent the last year promising us the sky, but only giving us the bird. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.13 21:56:00 -
[40] - Quote
Whew. Reading through all of this was one heck of a task (I'm talking OP and all comments and posts afterwards up to now).
That said, I'm going to quickly point out that I'm firstly new to FPS games as a whole, and especially new to DUST 514 having only discovered it shortly after it's Open Beta release (if I remember rightly I started playing on the 29th, and the Open Beta was released on the 22nd) This means that I've only been around since after the Chromosome patch and have only been experiencing the problems that this patch came with.
Ever since I found DUST 514, and ever since I started playing it, I've been seeing a few interesting things. I'm somewhat active on the forums here, and I very rarely see posts made by the Devs in regards to some really constructive feedback threads. What's even more sad, I find, is that these good threads quickly get lost under the mass of uselessness that almost everyone else rambles on about.
I'm no game designer, I'm no game programmer, and I'm certainly not bold enough to call myself a fanboy. I just care about the games I play, and for the first time I'm caring about a FPS that has a lot of problems. Although not nearly as well informed as most of you undoubtedly are, I'd have to throw my vote of support to Nova Knife and the points he's brought up. I've been steadily doing my research into the history of DUST and slowly exploring the history of EVE (since I don't play that game either). I've been seeing how CCP interacts with it's playerbase in EVE, and I started to get a little curious as to how CCP is interacting with us Dusters, and this thread has shown me where that level of "Listening to the players" is at. I must say I'm a little disappointed.
The only thing I can say to myself right now is that everyone involved in this game (CCP, the Devs, and us players) are in a huge building that's floating on the water, and it's up to us as an entire group to keep it from sinking. And that if we don't keep hope with each other, then the game of DUST 514 is truly lost. I know this sounds extremely cheesy and cliche ... but it's the only thing that makes sense to me. We need to give the Devs the chance and time they need in order to deliver everything they promised and more, and the Devs need to start keeping their ears to the ground more so they can catch the fine tremors of good feedback. And then CCP as a whole needs to strengthen the lines of communication betwen us players and them, while it's up to us as players to make good use of those bonds.
It's a shame we can't pull off something as grand as the Jita Uprising in order to get their attention |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.13 22:01:00 -
[41] - Quote
I had the feeling that CCP Blam! was either disconnected from the reality of the game or trolling us based on his video Dev blog. I am somewhat relieved that it isn't the latter, but find it disconcerting that he is so unaware of all the issues with his creations.
We would all benefit if he took some time to pilot them in a real match to see how they work out in the field. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.13 22:08:00 -
[42] - Quote
This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.02.13 22:14:00 -
[43] - Quote
RoundEy3 wrote:This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer.
Everyone has right to have their opinion, I humbly dissagree with you. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:20:00 -
[44] - Quote
RoundEy3 wrote:This should be called the chicken little thread. Geez fanboys and fanatics are so high strung. One day you'll praise and rant gleefully about the game and then another freak out like a damn meteor is rocketing towards the planet. I'm pretty sure game developer scope far extends the average patience of a gamer.
and most of the people here were saying what you are saying now 6 months to a year ago. In that time they've deliverered very little to back up such an argument.
After a year of "SOON" it's starting to suspiciously look like maybe they mean "NEVER".
If a tree falls in a forest... |
RoundEy3
Condotta Rouvenor Gallente Federation
6
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Posted - 2013.02.13 22:24:00 -
[45] - Quote
Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? |
lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2013.02.13 22:30:00 -
[46] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost?
As stated , thats its a free game does not mean you can deliver anything then good quality. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:31:00 -
[47] - Quote
RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost?
The problem is with CCP's poor ability to manage expectations. They shouldn't be promising Punch and Pie every chance they get if all they have is tap water and saltines.
Most of us are just tired of their constant bullshit about all the great things that are coming "SOON". There are so many things that we all were lead to believe we would already be playing by now, but we're still playing something that isn't all that dissimiliar to what we had 10 months ago.
That last Cast 514 episode for example, the dude made it sound quite likely that we would be getting a TON of new suits and gear, and that the new revamped faction warfare would be out as well as tons of new graphic changes and a bunch of other major redesigns.
Problem is, they say this stuff basically EVERY SINGLE TIME someone asks them about what they're doing, and 98% of it never materializes. Anyone wanna take bets on how much of the stuff they were hyping in that podcast actually shows up in the next... say... 6 months? |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.13 22:42:00 -
[48] - Quote
lordjanuz wrote:RoundEy3 wrote:Aside from some light joking I'm not bashing anyone, but I've seen alot of good games take alot of time to make them polished. Sometimes even years after their release. I know it's bulls**t to release an unfinished product, but sadly it's very common, and afterall how much does this game cost? As stated , thats its a free game does not mean you can deliver anything then good quality.
I don't mean this as a comment on Dust or CCP as a whole, but I just want to agree with the "it's free" is not an excuse. Dust is F2P, but it is designed to make money, CCP is not making this for nothing and purely out of the kindness of their hearts.
A large part of the gaming industry is moving to F2P, that doesn't mean we should expect lower quality products, it's just a more appropriate business model for today's market. Look at Crytek, they've announced they are transitioning to a completely F2P company. They make some amazing AAA games, I doubt they'll allow (or at least plan to) the quality of their products to diminish because of it. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.02.13 23:16:00 -
[49] - Quote
This post captures the state of Dust's development really well. If I have the luxury, I'd like to boil the content down to these two issues:
(1) Expectation management of the beta player base has been exceedingly poor.
(2) Developmental progress is, or should be, getting pulled in about three different macro directions right now, and has been for quite a long time.
Point (1): We've been promised the world by CCP's development team once, twice, ..., more times than you can count. By this point, most of Dust's veterans have reached the level of resignation that Nova details in his original post. We just don't believe anything that isn't cold, hard facts about Dust. Day after day we see threads go through the forums. "Can't wait until MTAC's," "When are fighter jets coming?," etc. These are symptomatic of a larger problem in how information is released to the Dust community, in that we're given almost nothing in terms of cold, hard facts about what our expectations for Dust should be in even such a short time frame as the next year.
Apparently the CSM know more about the overarching development schedule for Dust than does anyone in the Dust community. The divide in knowledge here is widened by the fact that we still haven't seen the CSM Minutes from the Dust 514 meetings that were held 2 EFFING MONTHS AGO.
All we're left with here in the community is our own speculation and almost supernatural attempts to divine what is actually on the table from CCP's own official releases. Look at it this way- our best information about the next upcoming Dust build wasn't released in a dev blog, it was released in an interview for some Sony podcast or whatever. What?
This issue is somewhat separate from point (2) to follow, but it's an area that desperately needs reevaluation. Please just tell us more, and more things that are factual. The Eve side teams have been doing a spanking nice job of this.
Point (2): There are three areas of development that Dust needs to consult to keep in business:
a. High end content - New weapons, new maps, additional game modes. In general, the stuff that a person who hasn't played the game can look at and say: "That's a feature."
b. Metagaming content - Although a lot of this overlaps with part (a), the metagaming content is the pieces of Dust that allow organization of large groups of players into a body that has the ability to focus on macro-level objectives. This includes stuff like a player market, even though the player market would also be a high end content piece.
c. Core content - The basic mechanics of the game and its backend.
These three areas are the ones that are essential to Dust at the moment. Huge corporations and alliances, both Dust and Eve-centric, are waiting with baited breath on the metagaming elements. The entire audience of the game has an intrinsic need for good core content. The high-end content appeals to different audiences, but it's what keeps people playing your game.
Now Eve's and Dust's whole model is based on the idea that you don't need as much high-end content as long as you can provide enough that's compatible with your metagaming content to let PLAYERS be your content. The thing about Dust right now is that we have very little of (a), (b), and as Nova points out in his original post, (c) hasn't seen that much development even though practically the past year has been devoted to it.
We need a balance, and right now we just haven't seen it. On top of that, Nova has a point. The ONE THING CCP has been concentrating on the last 12ish months still has kinks. That's understandable, if they can turn around and say: "Guys, it's not perfect, but we have enough to start moving forward with a balanced design table while completing the backend polishing necessary to make the game successful." And then they do that. Right now though, we've made it through months and months of pretty much a static gameplay experience. It's about time to freshen it up, and it's about time to step it up with a balanced approach. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.14 02:23:00 -
[50] - Quote
Yay!
Nova Knife has criticisms and DUST will fail unless their own personal list of entitlements is implemented.
Surprise! No, not surprised at all.
TL;DR QQ, Kitten Breath is at it again. |
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Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2013.02.14 02:27:00 -
[51] - Quote
Added some more stuff to the third post :
Quoting for the lazy : You're welcome wrote:
EDIT: An addendum about the communication issues. This is really a tricky thing to comment on. To be completely honest, it does seem like CCP is trying hard to listen to the community. The problem is, they listen to us too much but never seem to hear what we are saying. They've allowed player complaints to dictate the direction of the game to the point where they've never really focused on their own plans, or that's the way it seemed. Best example : People said grouping was important. Instead of just giving us squads to let us play with four of our friends, they rushed to give us corporations with incomplete functionality fairly earlier on than they planned... instead of working on the core gameplay. Grouping and corps definitely improved the social aspects of the game which was a much needed breath of life at that point, but it still didn't change the fact that all it really added was that you could play (what still remains) a barebones game with your couple hundred closest friends four at a time.
CCP has a pretty awesome plan for the long term with dust. Anyone who's read anything about Dust from CCP can see that. The problem here is... They don't seem to actually have anything for the short term, or it changes wildly with every build. There is a serious lack of direction in making those plans actually happen. They don't seem to know what to focus on, so the bouncing from plan to plan ends up hindering development overall. CCP does need to listen to its community, but they need to pick and choose what they listen to more carefully. They need to not let players completely change their plans except in the more dire of circumstances. Make a plan. Stick with it. Make minor adjustments as needed. CCP can afford to go more free-form after all the necessary and basic features are in the game. Right now though, the absolute best thing CCP can do is to just focus on the core experience. We've had months of stability and backend changes. Now it's time to make the frontend shine. (And I'm not talking about graphics) That said... CCP can't get tunnel vision. I know that sounds like a mixed message, but that's been the problem this entire development cycle. They get so caught up working on fixes that they seemingly stop working on newer stuff. No matter what, there always needs to be tangible forward progress.
There's just really not much excuse for the lack of delivery on even the most basic of stated plans so far. If they honestly can't focus on doing current content fixes along with the addition of new content... They need to hire more people for these teams to accommodate that. Plain and simple. The current pace of development has been languid at best. As much as I love the CCP guys I've had the chance to talk to.. I have to believe they can do better.
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Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2013.02.14 02:33:00 -
[52] - Quote
KalOfTheRathi wrote:Yay!
Nova Knife has criticisms and DUST will fail unless their own personal list of entitlements is implemented.
Surprise! No, not surprised at all.
TL;DR QQ, Kitten Breath is at it again.
Oh look. Someone didn't bother to read past the first paragraph. Surprised? Not really.
If you had, you would've seen:
Quote:To clarify : I am not saying dust is going to fail. I am saying that Dust does not and probably will not have that 'timeless' quality that makes a FPS game great enough to have a huge chunk of players till playing it a decade later
Most of these are not originally my sentiments either, for what it's worth. I am merely stating in a more patient and friendly manner what the forums have been screaming about for months... Because apparently CCP like me, and I honestly hope that this coming from me means that the masses who've been screaming this for months at least get some vindication as a result.
I'm sad to see that you couldn't see past your apparent dislike for me to realize this. If you'd like to squad up with me sometime and hash this out, consider olive branch extended.
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ImperfectFan514
IMPSwarm Negative-Feedback
51
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Posted - 2013.02.14 02:49:00 -
[53] - Quote
They are obviously delaying this game as long as possible and launching on PS4 with the whole F2P thing. However that doesn't change the fact that this game hasn't had any noticeable improvements since E3 which is sad. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:41:00 -
[54] - Quote
Matobar wrote:People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man.
Very presumptuous aren't you. As a matter of fact there are game devs of various levels that lurk these forums. One in particular I know worked for SWG and a few other SOE projects. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:43:00 -
[55] - Quote
Devlin Hawke wrote:I agree completely about the lack off progress and issues with the balancing. I've been playing the beta since November and all the problems I noticed the first time I played are still there today.
One of my favourite PS3 games is MAG. I started playing MAG in the early days of the MAG beta and boy did it have problems, problems similar to Dust like balancing, controls. But unlike CCP and Dust Zipper was paying attention to the feedback, communicating with the community, and making real visible changes that greatly improved the game. MAG, the team at Zipper, and community were so great, I wish Dust was half as good. Shame Sony shut down Zipper.
Are we talking about the same Zipper? Lol they drove that game into the ground so hard trying to protect the casuals. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 03:52:00 -
[56] - Quote
ImperfectFan514 wrote:They are obviously delaying this game as long as possible and launching on PS4 with the whole F2P thing. However that doesn't change the fact that this game hasn't had any noticeable improvements since E3 which is sad.
The holiday bundle with the DUST code? That was supposed to be the leaving beta launch. Part of the joint marketing with Sony they've been building up to for years. But they are seriously behind schedule in every metric. I don't buy nova's excuse of rushing corps hurt the game timeline. EVEN if they dropped literally everything in every department to add that, it only took them a month. We are over half a year behind schedule and we still don't have dozens of dev blogs promised us. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
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Posted - 2013.02.14 03:58:00 -
[57] - Quote
You have finally made it to the club. You and I have disagreed very much in the past and I still think your self important attitude was detrimental to this game. Listening to the podcast and your questions about plans that are 5 years off made me Chuckle. Judging by this post though, you didn't believe in the questions you were asking. Why didnt you ask these question s about lack of progress and build after build of mundane or outright bad FPS gameplay?
You were too busy thinking you were making a difference by monopolizing the communication with CCP. I would go as far to say that your pestering helped confuse them about what needed to be fixed in the first place. Grideris still doesn't have a clue, he's probably dreaming about the next eve ship interaction with dust instead of actual FPS dynamics.
Oh nova knife. We tried so hard to tell you but it fell on deaf fanboy ears. You reap what you sow now.
Your friend, Johnny |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 04:10:00 -
[58] - Quote
JonnyAugust wrote:You have finally made it to the club. You and I have disagreed very much in the past and I still think your self important attitude was detrimental to this game. Listening to the podcast and your questions about plans that are 5 years off made me Chuckle. Judging by this post though, you didn't believe in the questions you were asking. Why didnt you ask these question s about lack of progress and build after build of mundane or outright bad FPS gameplay?
You were too busy thinking you were making a difference by monopolizing the communication with CCP. I would go as far to say that your pestering helped confuse them about what needed to be fixed in the first place. Grideris still doesn't have a clue, he's probably dreaming about the next eve ship interaction with dust instead of actual FPS dynamics.
Oh nova knife. We tried so hard to tell you but it fell on deaf fanboy ears. You reap what you sow now.
For a good long while, if you didn't flatter CCP, they refused to talk to us. I imagine the interview was preapproved questions. |
Imp Smash
On The Brink
51
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Posted - 2013.02.14 06:54:00 -
[59] - Quote
Well written but I disagree. You are correct in many ways however I think priorities are backwards. If the game isnt stable and smooth no amount of cool content and shiny features will keep anyone. They have to get the core game rock solid. A foundation upon which to build a great castle if you will. Then they can start doing cool ****. Eve worked that way and to great success. |
iLLMaTiC619
KiLo.
19
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Posted - 2013.02.14 07:07:00 -
[60] - Quote
DropKickSuicide wrote:Wow I atcually read ALL of that, and agree with alot of what you say.
Even tho Im bad for Trolling myself I think itd be a good Idea to ease up on the Troll posts and when someone does cry "NERF IT" or "ITS OP" we as a cummunity need to be more civil and descriptive with why said thing is not OP or why said thing is OP.
This is a Beta after all and we are the ones the Devs are looking to for Information so maybe they would hear us out more if we posted feedback worth hearing.
but this never happens.. I and others have voiced our opinions and have had others bash it instead of listening and discussing our feedback to this great game.. |
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