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441. Request Battering Ram for tanks - in Feedback/Requests [original thread]
I suppose it could be a weapon that replaces the front turret, or perhaps be a chassis mod that fits in a low slot like the Nano-Fiber
- by Skihids - at 2013.02.20 17:55:00
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442. The forum trolls - in Feedback/Requests [original thread]
Unfortunately the level of discourse on the web in general is fairly poor, and game forums are particularly bad due to the competitive nature and low median age of the participants. This beta forum's primary purpose should be to improve the game ...
- by Skihids - at 2013.02.20 17:51:00
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443. FG/HAV/DS balance - in Feedback/Requests [original thread]
Interesting. I have thought that dropships are huge for a six person vehicle. It should be able to carry a dozen mercs or shrink down to half its current size.
- by Skihids - at 2013.02.20 13:51:00
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444. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
No DUST isn't other games, but that's mainly in the macro execution. The micro elements like turning and walking will be common to all games, and it is perfectly valid to bring up other games for comparison purposes. DUST's movement mechanics nee...
- by Skihids - at 2013.02.20 02:50:00
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445. FG/HAV/DS balance - in Feedback/Requests [original thread]
We do need defenses against the SL, but this thread is about balancing the FG, HAV, and DS. Yes Bojo, we can add tank and the militia guns aren't great threats by themselves. But meet an advanced FG user and you can't tank enough and still have s...
- by Skihids - at 2013.02.19 22:56:00
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446. FG/HAV/DS balance - in Feedback/Requests [original thread]
FG's are beasts! They have to be to counter the HAV, so we don't want to nerf them. But that makes them OP against the DS with its much lower HP. The most heavily tanked dropship can sustain only two decent FG rounds before going down, and only o...
- by Skihids - at 2013.02.19 22:20:00
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447. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
CCP already has a system to match up players with similar levels of SP which probably does a better job than this. Your idea would match up a pro who caps out in three days and goes off to some other game until reset with a guy who just started a...
- by Skihids - at 2013.02.19 00:21:00
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448. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
No, your request was not clear. You need to define what a "Daily Player" and a "Weekly Player" is and how an automated system can place each player in the appropriate category. Does someone who plays three days a week qualify for "daily"? How lo...
- by Skihids - at 2013.02.18 18:38:00
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449. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
I think the OP might be having a problem adjusting to the fact that there are multiple roles in DUST that require altering your play style to counter. In most other FPS's you can treat all opponents the same regardless of what weapon/load-out they...
- by Skihids - at 2013.02.18 18:22:00
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450. Tired of getting noobs - in Feedback/Requests [original thread]
There is supposed to be a match making system in the works to help. Have you tried squading with your corp mates? That way you won't have all blueberries on your side.
- by Skihids - at 2013.02.18 05:01:00
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451. Grenade launchers - in Feedback/Requests [original thread]
We don't need a CoD noob tube. The MD is balanced because it isn't OHK. The two second grenade of a couple weeks ago should be enough to convince anyone that this is a bad idea. The last thing we need is a "turn the corner, poot, BOOM! You're d...
- by Skihids - at 2013.02.18 04:53:00
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452. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
An indicator would be very nice for those of us without a huge amount of time to play. I'm capping out only on Monday or Tuesday and it would be very nice to be able to see how much more I need to play to hit it. Right now I have to keep a manual ...
- by Skihids - at 2013.02.18 04:40:00
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453. Sp completely unbalanced - in Feedback/Requests [original thread]
Sitting around will earn you SP until you hit your cap. Remember, it's points per second plus one point per WP. The "passive" active SP is still there. Once you hit your cap you only earn one SP per WP up to 1,000.
- by Skihids - at 2013.02.18 04:23:00
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454. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
I like the idea of surprise attacks, but they have to simulate having a garrison in the district. It's not like the place will be completely abandoned between battles after all. A timer after a declaration of attack would allow the defending team ...
- by Skihids - at 2013.02.18 04:15:00
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455. [Feedback] Control Deadzone - in Feedback/Requests [original thread]
Try setting all parameters for the PS Move to zero. Some folks have reported that fixes the DS3 deadzone issue. They are somehow linked.
- by Skihids - at 2013.02.16 02:34:00
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456. [Request] Increase Dropship flight ceiling to at least 300 meters - in Feedback/Requests [original thread]
1) The ceiling is not a performance ceiling, it is a hard force field. It completely breaks immersion to boost with afterburners and bounce off the ceiling, then keep bouncing off it like a skipping stone on water as you fly along. 2) The ceilin...
- by Skihids - at 2013.02.16 02:31:00
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457. R2 wheel for equiment - in Feedback/Requests [original thread]
There are other threads on this topic, but no, you are not spastic. I too have fired my MD at a squad member rather than trigger the rep tool. I've pulled out my needle when I've meant to drop a nano-hive, and I've been killed holding a rep tool ...
- by Skihids - at 2013.02.15 17:11:00
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458. long overdue subject... DropShips - in Feedback/Requests [original thread]
Pilots fly because they love it. Then they figure out a way to make it pay. Dropships will eventually become indispensable and those who have been flying for months will be in demand. Pilots are a dedicated breed.
- by Skihids - at 2013.02.15 04:59:00
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459. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
This is worthy.
- by Skihids - at 2013.02.14 22:43:00
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460. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Not only does spawning on objectives hurt game play, it makes no sense in the lore. Where the hell are you coming from? Not a CRU. You don't drop from the sky. Not via a wormhole to a drop uplink. You just teleport in when there is no such techno...
- by Skihids - at 2013.02.13 22:10:00
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