Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 09:19:00 -
[1] - Quote
Everything about this game makes me feel like a noob :
Noob-cannons
Sniper Auto-noob
Shotgun Easy-kill
Forge gun-noob
LAV road-kill weapon
Anti-tank auto-do-it-for me
Heavy drop-noob-kill-me-if-you-can
Scout Lightning-McQueen
Come on !! what is next? a Module that you can fit in your dropsuit, that will auto-play the game for you ? so you can just sit back, and get a 60-0 score without even touching your control ?
I want to feel like an Experienced FPS player, I want a "Challenge" against other good players.
I don't want lots of "tools" that does the job for me, i'm not a noob, don't treat me like one !!
Peace. |
Nidhogg Valkyrian
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.02.18 09:32:00 -
[2] - Quote
that has got to a record of the most mentions of 'NOOB' in a single post.
And its sad thats all i can say on this,as i havent got a clue as to what you're trying to say. What's your POINT?
Cuz all i can see in this is a bunch of crying |
Moejoe Omnipotent
Imperfects Negative-Feedback
243
|
Posted - 2013.02.18 09:35:00 -
[3] - Quote
It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 09:46:00 -
[4] - Quote
Nidhogg Valkyrian wrote:that has got to a record of the most mentions of 'NOOB' in a single post.
And its sad thats all i can say on this,as i havent got a clue as to what you're trying to say. What's your POINT?
Cuz all i can see in this is a bunch of crying
This ;
Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time?
|
Nidhogg Valkyrian
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.02.18 12:37:00 -
[5] - Quote
Moejoe Omnipotent wrote:...player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time?
Sooo... like every other MMO out there?
While it does clear up the point, what people tend to forget is that Dust is neither JUST a typical FPS nor JUST a typical MMO. its a hybrid,taking concepts from BOTH types. So no,performance is indeed not solely based on players skill like in most FPS games. But THAT is precicely the whole idea behind the concept: the more u battle,the more u can learn and earn and the better trained and equiped u can become. Add to that teaming up with squads/corps,wich i can vouch for,makes it a LOT more challenging when facing communicating squads with a rag-tag bunch of lone wolves. |
Devboi
The Red Guards
31
|
Posted - 2013.02.18 12:52:00 -
[6] - Quote
Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time?
I 100% disagree...
I often play just using my Free BP Militia Gear and come out with a high K/D and coming first in WP.
The only issue I see is when you come up against some of the real TOP TIER mercs all packing proto gear, anything lower than that can be dealt with using teamwork and skill.
Plus after a time when Null sec is introduced the higher tier mercs will not be playing in High Sec instant battles because the SP/ISK rewards will not be enough to keep them supplied with proto gear.
This will leave the instant battles to people with lower tier gear and therefore even footing.
It is then all about skill. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 12:56:00 -
[7] - Quote
Nidhogg Valkyrian wrote:Moejoe Omnipotent wrote:...player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? Sooo... like every other MMO out there? While it does clear up the point, what people tend to forget is that Dust is neither JUST a typical FPS nor JUST a typical MMO. its a hybrid,taking concepts from BOTH types. So no,performance is indeed not solely based on players skill like in most FPS games. But THAT is precicely the whole idea behind the concept: the more u battle,the more u can learn and earn and the better trained and equiped u can become. Add to that teaming up with squads/corps,wich i can vouch for,makes it a LOT more challenging when facing communicating squads with a rag-tag bunch of lone wolves.
I know exactly what Dust 514 is trying to be ;
A Real time strategy, role play, first person shooter, MOBA game. The problem is, that is to much RPG and RTS, but not enough FPS.
It makes the FPS element in the game pointless, because the skills that makes you good at this game, are:
You understanding of the skills tree advancement, and your knowledge of strategy games. And i'm ok with that, i have plenty of experience in that two categories. But the game is advertise as a "FPS MMORPG".... you see the problem here? |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.18 13:52:00 -
[8] - Quote
I hardly have 1.2 mil sp total with quite a bit of it in vehicle command (or whatever skill you have to max for Havs) and I have a decent kdr and above average win/loss. It's not completely based on equipment like it used to be, but militia stuff is classed separately for a reason and not for a good one.
QQ more newberry |
Yosef Autaal
SONS of LEGION RISE of LEGION
19
|
Posted - 2013.02.18 14:01:00 -
[9] - Quote
Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time?
In real life sports(from F1 with the superhightech cars to a golfer with a more refined club) the person with best equipment and gear has the advantage why should it be any different in dust.
OP needs to look at his playstyle again if all these people are killing him with his ease and no skill then he may not be playing right.
I wont go in details but all these where its total noob against expereinced player the noob will loose unless some spefic situations |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 14:08:00 -
[10] - Quote
Yosef Autaal wrote:Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? In real life sports(from F1 with the superhightech cars to a golfer with a more refined club) the person with best equipment and gear has the advantage why should it be any different in dust. OP needs to look at his playstyle again if all these people are killing him with his ease and no skill then he may not be playing right. I wont go in details but all these where its total noob against expereinced player the noob will loose unless some spefic situations
You don't have F1 cars that goes around the track in 10 seconds. F1 is a regulated motor sport, and is millions of rules implemented every year, to make sure that one team doesn't have to much of an advantage.
A similar rule applies to golf, and any other sport.
Fail argument. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.18 15:58:00 -
[11] - Quote
hmmmm. Saying Dust doesnt require any FPS skill is pushing really hard..... Sorry but a dude using a proto weapon and suit but having absolutely no aiming skill or situational awareness will be destroyed by a standard guy 80% of the time.
Also, the dude with no skill wont be able to afford those high grade equipment as he'll loose much more money than he wins.
So in the end, having a decent set of natural skill is rewarded by using better equipment more often and thus being even more godly against average people.
Yeah that's unfair and ****, welcome to new eden |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.18 16:29:00 -
[12] - Quote
Panther Alpha wrote:Yosef Autaal wrote:Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? In real life sports(from F1 with the superhightech cars to a golfer with a more refined club) the person with best equipment and gear has the advantage why should it be any different in dust. OP needs to look at his playstyle again if all these people are killing him with his ease and no skill then he may not be playing right. I wont go in details but all these where its total noob against expereinced player the noob will loose unless some spefic situations You don't have F1 cars that goes around the track in 10 seconds. F1 is a regulated motor sport, and is millions of rules implemented every year, to make sure that one team doesn't have to much of an advantage. A similar rule applies to golf, and any other sport. Fail argument. Your counter argument is a joke "You don't have F1 cars that goes around the track in 10 seconds" what relevance does this have? He said better gear gives you an advantage, which is true. And "F1 is a regulated motor sport, and is millions of rules implemented every year, to make sure that one team doesn't have to much of an advantage."F1 does not get "millions of rules implemented" every year if only because it wouldn't be possible to get that many rules out in a year and having that many rules would strangle the teams.
And as you said the rules are there to prevent one team from having an unfair advantage, however this is new eden, unfair fights are the norm. And do you honestly think that a brand new newbie with militia gear should have a fair fight against a better equipped and more experienced player? |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.18 16:36:00 -
[13] - Quote
well, if your always feeling like a noob.... |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.18 18:12:00 -
[14] - Quote
Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? I go positive K/D against people with better gear all the time.
Get good. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.18 18:22:00 -
[15] - Quote
I think the OP might be having a problem adjusting to the fact that there are multiple roles in DUST that require altering your play style to counter. In most other FPS's you can treat all opponents the same regardless of what weapon/load-out they are using. DUST has far more Rock/Paper/Scissors.
He is likely mistaking being owned by weapons in their sweet spot for the weapons being OP and "noobish". |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.18 18:33:00 -
[16] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill points you've accumulated. This is a problem. After all, CCP has claimed that Dust will be a competitive FPS suited for the e-sports scene, but how could you have a competitive first-person shooter when player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? I go positive K/D against people with better gear all the time. Get good.
+1 |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.18 18:34:00 -
[17] - Quote
Skihids wrote:I think the OP might be having a problem adjusting to the fact that there are multiple roles in DUST that require altering your play style to counter. In most other FPS's you can treat all opponents the same regardless of what weapon/load-out they are using. DUST has far more Rock/Paper/Scissors.
He is likely mistaking being owned by weapons in their sweet spot for the weapons being OP and "noobish".
Or just sucks. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 18:38:00 -
[18] - Quote
You know what i seen here ?
Lots of EVE online fans, pushing Dust 514 in to a fail direction.
It is very simple really, people wants a "FPS MMORPG" game, you given them a shooting MOBA, which is what the EvE fans want.
Now you talk me what is the point on doing this in the PS3 ? Just make Dust 514 an "add on" for EvE online. |
Moejoe Omnipotent
Imperfects Negative-Feedback
243
|
Posted - 2013.02.18 18:40:00 -
[19] - Quote
Nidhogg Valkyrian wrote:Moejoe Omnipotent wrote:...player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? Sooo... like every other MMO out there? While it does clear up the point, what people tend to forget is that Dust is neither JUST a typical FPS nor JUST a typical MMO. its a hybrid,taking concepts from BOTH types. So no,performance is indeed not solely based on players skill like in most FPS games. But THAT is precicely the whole idea behind the concept: the more u battle,the more u can learn and earn and the better trained and equiped u can become. Add to that teaming up with squads/corps,wich i can vouch for,makes it a LOT more challenging when facing communicating squads with a rag-tag bunch of lone wolves.
This game is not an MMO. Only EVE players feel like they're playing a MMO. Everyone else is playing an arena shooter. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.18 19:00:00 -
[20] - Quote
Moejoe Omnipotent wrote:Nidhogg Valkyrian wrote:Moejoe Omnipotent wrote:...player performance isn't based off of individual player skill but rather by the value of the equipment you've equipped and the amount of gimmicks and bonuses you've received over time? Sooo... like every other MMO out there? While it does clear up the point, what people tend to forget is that Dust is neither JUST a typical FPS nor JUST a typical MMO. its a hybrid,taking concepts from BOTH types. So no,performance is indeed not solely based on players skill like in most FPS games. But THAT is precicely the whole idea behind the concept: the more u battle,the more u can learn and earn and the better trained and equiped u can become. Add to that teaming up with squads/corps,wich i can vouch for,makes it a LOT more challenging when facing communicating squads with a rag-tag bunch of lone wolves. This game is not an MMO. Only EVE players feel like they're playing a MMO. Everyone else is playing an arena shooter.
It's not an MMO ... not yet at any rate. Let's make that claim once they've released all the core content. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |