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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
733
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Posted - 2014.03.31 12:35:00 -
[1] - Quote
How are these new changes working out for you?
Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown out when you consider them now.
But, when you consider what is essentially the weakest AV weapon in game (being the easiest to obtain) doing such heavy damage, what of the other forms? There is no opportunity with them, as you are ALWAYS at risk when you come face to face with any AV, tank, ect. Also note, swarms are inherently ineffective against shields, or should be at least.
And rail guns are beastly against gunnlogis. There is no such thing as defense against a rail. With a single damage mod active and a pro turret, most all shield tanks go down in 2 to 4 shots. That's against tanks running a hardener. I know, pretty much the same as before, but now I feel there isn't much to tank engagements. TTK is shorter than ever when a shield tank is considered. Or anything running a shield.
Nothings changed, tank on tank is still unbalanced. Tank vs AV has tipped in favor of infantry (slightly). MLT tanks are still over the top when compared with a SP invested tanker. It's a bandaid on a gushing wound.
While AV may be happy with the changes and call them balanced, I see nothing of the sort. Why? Well let's consider my new maddie build.
Standard blaster turret - 2x complex reps - 1x enhanced rep
492 HP/s on my armor regen. (Rep skill at level 4)
This thing is a BEAST against AV. Unless you are running a proto forge or a railgun for that matter, just give up and go home already. Or remotes, that's usually what I lose this to. And it's VERY cheap. No doubt though you will need some points in optimization (maybe) to run it like this. Even if you run basics, that's 300HP/s. Keep yr back to cover and nothing will kill you!
I was in a match with some tankers from a previous match (Caused their tanks some serious grief, so they wanted me on their side:) ) running this very build. Was under one of those buildings, the ones on the bridge map, and had 2 tanks directly in front of me. One a gunnlogi and the other a soma. Both running blaster. Gunnlogi throws up hardeners, but those were kinda pointless as I was still doing some serious damage. It drops, and another pulls up to take its place.
I think ok, and proceed to work on him, but notice I'm taking far heavier damage than I should against a blaster. I was still reppin it out, but I knew that trend wouldn't last long. It's a rail tank directly behind me (sica w/ MLT rail) poundin away! So, had it not been for that rail tank, hitting me in my weak spot, all dem scrubs would have died.
It took the efforts of 4 tanks to drop me!
Tanks - Balancing Turrets
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Garrett Blacknova
Codex Troopers
4729
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Posted - 2014.03.31 12:44:00 -
[2] - Quote
Like I said the other day, shield tanks are pretty much where they should be. Armour tanks with reppers are OP, because armour reppers needed a nerf MORE than hardeners did, and never got one. |
Judge Rhadamanthus
Amarr Templar One
1795
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Posted - 2014.03.31 12:45:00 -
[3] - Quote
Judge is coming after your rep stacking.
Everything Dropship youtube channel
my Community Spotlight
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Takahiro Kashuken
Red Star. EoN.
3171
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Posted - 2014.03.31 13:19:00 -
[4] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking.
People like you wont be happy until we are all runing the same fit and no variety is allowed
Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle
Intelligence is OP
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Garrett Blacknova
Codex Troopers
4732
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Posted - 2014.03.31 13:25:00 -
[5] - Quote
Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option.
Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings. |
Takahiro Kashuken
Red Star. EoN.
3171
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Posted - 2014.03.31 13:27:00 -
[6] - Quote
@ OP
Ive deleted all my tanks fits and im trying to rebuild them
Its easier to build up my maddy atm, the passive reps help alot its just what do i want on it and how will i play, swarms are the main issue since they do deal full damage but hardener on the damage would be 100% at least and the hardener is ignored anyways but i find against rail tanks it doesnt seem to matter
My gunlogis are the real problem, i either go 2 hardener and use both at the same time since 1 is useless but my activation time is 30sec max so i have to be able to get out and wait till they cooldown or i could try without which seems to be even more of a death sentance but rails cropple shields anyways
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
The choice between gunlogi and maddy is shifting towards the maddy more often, it can take more punishment and actually tank damage, i find my logi is become more useless since if basic swarms can chew through the 1 hardener then everything else will just be a hot knife through butter
Intelligence is OP
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GeneralButtNaked
Amarr Templars
970
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Posted - 2014.03.31 13:29:00 -
[7] - Quote
Garrett Blacknova wrote: Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option.
Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings.
It isn't a viable fit though.
It is great versus infantry, but horrible versus tanks. It can't take any sort of high alpha, and in any sort of competitive environment, an IAFG once it works right will rip it to shreds.
The only reason why it seems OP is because people are incapable of altering their strategy. If you see a full rep Maddy, you call in a Sica and pop it in 20 seconds, problem solved.
There is a reason why MLT tanks are that strong. It is to prevent high SP tankers from dominating. Use the tools CCP gave you.
Real AV doesn't stop until all the tanks are dead.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
296
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Posted - 2014.03.31 13:29:00 -
[8] - Quote
Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle
No one wants to be the mean kid in the sandbox that gets all the toys and bullies the other clone babies. Why do you want to be that kid?
FAME
Click for Vehicle Support
Click for Recruitment
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Takahiro Kashuken
Red Star. EoN.
3173
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Posted - 2014.03.31 13:32:00 -
[9] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option. Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings.
Why is it the only viable fit? oh yea hardener nerf in which they are becoming a more useless mod
Just say you can only put on 1 rep whats left? a plate? a hardener? CPU/PG mods so you can attempt to dual tank?
We dont even have the mods for variety and what mods we have left players are tring to nerf them or even prevent us from sticking 3 on because its 'unfair'
Last time i checked i dont complain if a heavy suit has 4 plates on it, thats there choice but why cant i do what i want to do?
Intelligence is OP
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
296
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Posted - 2014.03.31 13:35:00 -
[10] - Quote
So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps?
FAME
Click for Vehicle Support
Click for Recruitment
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Harpyja
Molon Labe. General Tso's Alliance
1436
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Posted - 2014.03.31 13:38:00 -
[11] - Quote
It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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MarasdF Loron
Fatal Absolution Negative-Feedback
285
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Posted - 2014.03.31 13:40:00 -
[12] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks.
R.I.P. Pre-1.7 tanks, you will be missed.
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SteelDark Knight
Dirt Nap Squad.
270
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Posted - 2014.03.31 13:45:00 -
[13] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking.
Judge is also starting to sound like a pompous, self righteous, ass.
Seriously, you have done so may good things with your training videos and your work on balance and I respect the time you put forth to do so even if I disagree on some points because you fail on discussing and accounting for balancing issues that are harder to quantify (manuverability, etc) that are VERY apparent in high level play like PC.
But all that is a different matter. In short, please, please stop coming into threads with comments akin to "YOU will be Judged!" It just comes off as bad form. You may not give a dam but I am really saddened to see a respected and trusted member of the community start to come off as a Ass. |
pyramidhead 420
Carbon 7 CRONOS.
398
|
Posted - 2014.03.31 13:46:00 -
[14] - Quote
MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. should be zero stacking in this game period. maximum, one of each mod per fit. that way, fitting something would require a brain, instead of how much hp can I stack and rep |
Harpyja
Molon Labe. General Tso's Alliance
1436
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Posted - 2014.03.31 13:47:00 -
[15] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking. I think Judge just wants to be able to kill you with his ADS without you getting back to full health each time he misses a shot or needs to reload.
Well Judge, I'm sorry to say but derpships were only intended to transfer troops with light air-to-ground support. Then someone had the crazy idea of giving the pilot a controllable turret and now everyone wants them to be solo **** machines that can kill everything.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 13:49:00 -
[16] - Quote
pyramidhead 420 wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. should be zero stacking in this game period. maximum, one of each mod per fit. that way, fitting something would require a brain, instead of how much hp can I stack and rep OK, same limit goes to dropsuits.
No more brick tanked suits with nothing but armor plates.
No more stacking precision amps and damps on scouts.
Etc.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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pyramidhead 420
Carbon 7 CRONOS.
399
|
Posted - 2014.03.31 13:50:00 -
[17] - Quote
SteelDark Knight wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge is also starting to sound like a pompous, self righteous, ass. Seriously, you have done so may good things with your training videos and your work on balance and I respect the time you put forth to do so even if I disagree on some points because you fail on discussing and accounting for balancing issues that are harder to quantify (manuverability, etc) that are VERY apparent in high level play like PC. But all that is a different matter. In short, please, please stop coming into threads with comments akin to "YOU will be Judged!" It just comes off as bad form. You may not give a dam but I am really saddened to see a respected and trusted member of the community start to come off as a Ass. you been under a rock kid? he's always been that way...smh. you people rode his jock in all his other videos, so now hes got you all right where he wants you, ready to vote him in cpm. |
Judge Rhadamanthus
Amarr Templar One
1797
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Posted - 2014.03.31 13:51:00 -
[18] - Quote
MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks.
I didn't say anything about advocating for their removal or changing them, yet. Just that they were on my list. They may come out as fair and balanced. They may not. The OP said himself it took 4 tanks to get him down. I have seen it myself. My fully maxed rail turret ADS cannot break the reps.
The way they are working on the battlefield, particularity when combined with a speed module, is worth investigation. So I was just giving the OP fair warning that I'm taking a look. A close look. If they come out as fair I will certainly defend them. If not, I won't.
It is worth noting that any suggested change to vehicles that bring Taka or Speaker out from under their bridge does kind of make the case that there may be something worth looking into.
Everything Dropship youtube channel
my Community Spotlight
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Garrett Blacknova
Codex Troopers
4734
|
Posted - 2014.03.31 13:53:00 -
[19] - Quote
MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage?
They're not easier to counter than shield tanks.
Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily.
After the hardener nerf, repper stacking is OP in comparison with hardener stacking. When people are arguing (legitimately) that hardeners are now balanced, that means reppers are currently OP. Also, shield tanks are in a good place now. Good players can use them effectively while good AV players and other tanks can take them down reliably. Armour tanks can still be OP against infantry AV weapons, which I'd say probably isn't working as intended. |
Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 13:59:00 -
[20] - Quote
Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? They're not easier to counter than shield tanks. Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. After the hardener nerf, repper stacking is OP in comparison with hardener stacking. When people are arguing (legitimately) that hardeners are now balanced, that means reppers are currently OP. Also, shield tanks are in a good place now. Good players can use them effectively while good AV players and other tanks can take them down reliably. Armour tanks can still be OP against infantry AV weapons, which I'd say probably isn't working as intended. Shield tanks are not in a good place now. They are much worse now than before the nerf.
Now my millions of SP don't count for jack **** when a 0 SP Sica can melt through my complex hardener while I can't do anything to save myself other than hope that I can run and survive a few more shots. Before I'd be able to outlast hardeners and then pop them in a single volley, but now I can't do that when my hardener doesn't allow me to absorb all of that damage while I attempt to outlast their hardener. Even my own personal skills don't account to anything anymore because of the hardener nerf.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
9
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Posted - 2014.03.31 14:07:00 -
[21] - Quote
Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out.
Sincerely,
Your Multi-purpose Everything User
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Takahiro Kashuken
Red Star. EoN.
3176
|
Posted - 2014.03.31 14:12:00 -
[22] - Quote
BrotherofHavok wrote:Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out.
Basically you sit at the top of towers
Intelligence is OP
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Garrett Blacknova
Codex Troopers
4738
|
Posted - 2014.03.31 14:14:00 -
[23] - Quote
Harpyja wrote:Shield tanks are not in a good place now. They are much worse now than before the nerf.
Now my millions of SP don't count for jack **** when a 0 SP Sica can melt through my complex hardener while I can't do anything to save myself other than hope that I can run and survive a few more shots. Before I'd be able to outlast hardeners and then pop them in a single volley, but now I can't do that when my hardener doesn't allow me to absorb all of that damage while I attempt to outlast their hardener. Even my own personal skills don't account to anything anymore because of the hardener nerf. I found that my Sica was able to do that to Gunnlogis easily enough before the hardener nerf. Before 1.8, Militia tanks were OP. After the nerf, they are no more OP than they already were.
Shield tanks in general - NOT the balance between MLT and STD - are closer to working how they should be now than they were before the nerf. I haven't seen a good reason to change that opinion.
Armour tanks were no more OP than shield tanks before the hardener nerf, but they had more variety in how they could be OP because of armour reppers allowing them to get higher passive rep than the tank which is MEANT to have the better HP regen options. Now, they've fixed the problem which both types of tank shared, but not the problem which was exclusive to armour tanks. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
9
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Posted - 2014.03.31 14:16:00 -
[24] - Quote
Varjac Theobroma Montenegro wrote:So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps?
Here's what I hate about what you said. After the vehicles are nerfed you want cheaper tanks. Then when they become cheaper everyone is using them and they require another nerf and then you want them cheaper and cheaper... it becomes an endless cycle.
PUT THE TANKS BACK! Remove the hardener nerf, allow tanks to run triple stacked armor reps, allow the tanks to pack a major punch against other tanks and vehicles, but RAISE THE PRICE! CCP is worried about high SP tankers running the field. Well you know what? Let them. If they have the skills to keep their tanks alive then let them do it. But I'm reminded of (what was it?) 1.6 or 1.5 with the enforcer tanks. Hardly anyone pulled them out because they COST too much to lose. Do the same here! Why is a basic tank cheaper and more effective than Assault Dropships? Yeah, the dropships can move faster and try to duck behind cover but I've seen more than 1 overconfident pilot go down.
It's very simple. You want a cheap MLT tank? Fine, remove all but one of the slots. Sica gets a high, and Soma gets a low and leave the price tag where it is. You want a Maddie that can triple stack armor reps? Fine, make the cost of the tank 350K or more, and I know people are going to complain about the cost of the tank, well you know what? It's a F***ING TANK! It should cost more than my dropsuit, than my dropship, than my LAV. Because it's going to be able to take 3-5 times the damage! But make it costly to lose. I want to see tankers get mad at losing their ONE tank that they won't pull one out for the next 5-10 matches! This is what needs to happen!
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
9
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Posted - 2014.03.31 14:20:00 -
[25] - Quote
Takahiro Kashuken wrote:Basically you sit at the top of towers
If this was meant to be an insult than your words mean nothing to me. If it was suppose to be impossible to sit on a tower or on a building, or on a vehicle then CCP would have designed them where you would just slide off. Why did CCP remove the ability to place equipment on top of the MCC but not on top of buildings? Yes, some spots are BS, but when there is a nice flat building top, why not sit on it. Also, we don't need to sit on top of buildings when there are nice open but hilly terrain all over the place that we can sit in. Is it boring? it can be. Is it BS? Nope, soldiers in REAL life do it all the time, I know some of those guys. You do what you need to survive and bring victory to the war-efforts/team.
Sincerely,
Your Multi-purpose Everything User
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Takahiro Kashuken
Red Star. EoN.
3177
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Posted - 2014.03.31 14:24:00 -
[26] - Quote
BrotherofHavok wrote:Takahiro Kashuken wrote:Basically you sit at the top of towers If this was meant to be an insult than your words mean nothing to me. If it was suppose to be impossible to sit on a tower or on a building, or on a vehicle then CCP would have designed them where you would just slide off. Why did CCP remove the ability to place equipment on top of the MCC but not on top of buildings? Yes, some spots are BS, but when there is a nice flat building top, why not sit on it. Also, we don't need to sit on top of buildings when there are nice open but hilly terrain all over the place that we can sit in. Is it boring? it can be. Is it BS? Nope, soldiers in REAL life do it all the time, I know some of those guys. You do what you need to survive and bring victory to the war-efforts/team.
So basically i was right
Intelligence is OP
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Skihids
Bullet Cluster Lokun Listamenn
3216
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Posted - 2014.03.31 14:25:00 -
[27] - Quote
BrotherofHavok wrote:Varjac Theobroma Montenegro wrote:So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps? Here's what I hate about what you said. After the vehicles are nerfed you want cheaper tanks. Then when they become cheaper everyone is using them and they require another nerf and then you want them cheaper and cheaper... it becomes an endless cycle. PUT THE TANKS BACK! Remove the hardener nerf, allow tanks to run triple stacked armor reps, allow the tanks to pack a major punch against other tanks and vehicles, but RAISE THE PRICE! CCP is worried about high SP tankers running the field. Well you know what? Let them. If they have the skills to keep their tanks alive then let them do it. But I'm reminded of (what was it?) 1.6 or 1.5 with the enforcer tanks. Hardly anyone pulled them out because they COST too much to lose. Do the same here! Why is a basic tank cheaper and more effective than Assault Dropships? Yeah, the dropships can move faster and try to duck behind cover but I've seen more than 1 overconfident pilot go down. It's very simple. You want a cheap MLT tank? Fine, remove all but one of the slots. Sica gets a high, and Soma gets a low and leave the price tag where it is. You want a Maddie that can triple stack armor reps? Fine, make the cost of the tank 350K or more, and I know people are going to complain about the cost of the tank, well you know what? It's a F***ING TANK! It should cost more than my dropsuit, than my dropship, than my LAV. Because it's going to be able to take 3-5 times the damage! But make it costly to lose. I want to see tankers get mad at losing their ONE tank that they won't pull one out for the next 5-10 matches! This is what needs to happen!
It won't work. You can't balance on ISK. All you would do is create an elite few that could stomp with impunity. The PC ISK farmers could still spam as many as they wanted.
As long as vehicles share the same role (infantry slaughter) as infantry, they have to be balanced 1v1 with a dropsuit. CCP is almost there now, and has but to kill stacked reppers to complete the job. Then they can reduce the price to equal the dropsuit and we will have true AV/V tiericide. |
Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 14:35:00 -
[28] - Quote
Skihids wrote:BrotherofHavok wrote:Varjac Theobroma Montenegro wrote:So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps? Here's what I hate about what you said. After the vehicles are nerfed you want cheaper tanks. Then when they become cheaper everyone is using them and they require another nerf and then you want them cheaper and cheaper... it becomes an endless cycle. PUT THE TANKS BACK! Remove the hardener nerf, allow tanks to run triple stacked armor reps, allow the tanks to pack a major punch against other tanks and vehicles, but RAISE THE PRICE! CCP is worried about high SP tankers running the field. Well you know what? Let them. If they have the skills to keep their tanks alive then let them do it. But I'm reminded of (what was it?) 1.6 or 1.5 with the enforcer tanks. Hardly anyone pulled them out because they COST too much to lose. Do the same here! Why is a basic tank cheaper and more effective than Assault Dropships? Yeah, the dropships can move faster and try to duck behind cover but I've seen more than 1 overconfident pilot go down. It's very simple. You want a cheap MLT tank? Fine, remove all but one of the slots. Sica gets a high, and Soma gets a low and leave the price tag where it is. You want a Maddie that can triple stack armor reps? Fine, make the cost of the tank 350K or more, and I know people are going to complain about the cost of the tank, well you know what? It's a F***ING TANK! It should cost more than my dropsuit, than my dropship, than my LAV. Because it's going to be able to take 3-5 times the damage! But make it costly to lose. I want to see tankers get mad at losing their ONE tank that they won't pull one out for the next 5-10 matches! This is what needs to happen! It won't work. You can't balance on ISK. All you would do is create an elite few that could stomp with impunity. The PC ISK farmers could still spam as many as they wanted. As long as vehicles share the same role (infantry slaughter) as infantry, they have to be balanced 1v1 with a dropsuit. CCP is almost there now, and has but to kill stacked reppers to complete the job. Then they can reduce the price to equal the dropsuit and we will have true AV/V tiericide. I don't see how you could ever achieve balance if one side is tiered and the other isn't.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spkr4theDead
Red Star. EoN.
1966
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Posted - 2014.03.31 14:37:00 -
[29] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option. Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings. Because one person that wants railguns removed should have sole authority on how vehicles may be fit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:38:00 -
[30] - Quote
im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think
MAG Raven, Valor, and S.V.E.R. Veteran
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