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601. Determined ISK payout public matches - in Feedback/Requests [original thread]
Artemis Kaiba wrote: Just an idea to balance the NPE : how about having determined ISK payout public matches. For instance, when you open battle finder and under public matches, you have to choose one or more game mode (just like now) along wi...
- by Sir Dukey - at 2014.06.01 13:06:00
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602. Dampening nerf to cloaks only makes the caldari scout stronger... - in Feedback/Requests [original thread]
like we needed that to happen, thank you CCP... Minmitar scout and Amarr scout are now even more pointless.
- by Sir Dukey - at 2014.05.30 21:19:00
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603. Loot should reflect what you kill as in eve kill a ship get its loot - in Feedback/Requests [original thread]
Jammer JAMS wrote: Loot should reflect what you kill as in eve kill a ship get its loot. Dust should be similar to that kill a proto suit get some proto mods as loot and so on. CCP, owes me 79 thales snipers and 134 madrugars and 167 gunnl...
- by Sir Dukey - at 2014.05.28 21:58:00
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604. buff the assault dropships at the next update. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Kratek Heshan wrote: the python is too weak its like the shield is plastic 2 hits its down and increase the pg and cpu a lil bit. the assault dropship is the proto dropship why the hell is weak the militia dropships a...
- by Sir Dukey - at 2014.05.28 21:43:00
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605. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Derrith Erador wrote: Before the AV community ruins something by constantly moaning about it, I may as well step in and give my 2 isk. I'm in this case trying to meet the AV community halfway in this, I understand that ADS are a little pumped ...
- by Sir Dukey - at 2014.05.28 21:37:00
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606. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Amarr Scout suffers from a complete lack of purpose in the current meta, more than any other suit (except Assaults, I guess but that isn't the point). The recent 'Hotfix: Alpha' notes show that you're seriously consider...
- by Sir Dukey - at 2014.05.26 02:50:00
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607. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Amarr Scout suffers from a complete lack of purpose in the current meta, more than any other suit (except Assaults, I guess but that isn't the point). The recent 'Hotfix: Alpha' notes show that you're seriously consider...
- by Sir Dukey - at 2014.05.26 02:49:00
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608. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like it. I always wondered why the Gallente Scout, with it's role being stealth, required the bonus to scan radius. However I can't say much about the effect on the Caldari Scout because I never played with it much. Being...
- by Sir Dukey - at 2014.05.26 02:47:00
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609. [request] - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: Tonka Legacy wrote: Sir Dukey wrote: Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please ner...
- by Sir Dukey - at 2014.05.26 02:45:00
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610. [request] - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Tonka Legacy wrote: Sir Dukey wrote: Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of ...
- by Sir Dukey - at 2014.05.26 02:44:00
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611. [request] - in Feedback/Requests [original thread]
Tonka Legacy wrote: Sir Dukey wrote: Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed ...
- by Sir Dukey - at 2014.05.26 02:19:00
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612. [request] - in Feedback/Requests [original thread]
Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one d...
- by Sir Dukey - at 2014.05.25 19:51:00
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613. [Feedback] Cloaks - in Feedback/Requests [original thread]
- by Sir Dukey - at 2014.05.25 14:48:00
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614. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [UPDATE]: This thread was created before the brick-tanked scout problem, but I strongly believe my proposed slot layout solution for mediums will make assaults viable again. The issue isn't just that assaults...
- by Sir Dukey - at 2014.05.25 01:50:00
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615. [Feedback] Cloaks - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Lowest Dampening possible or worth noting: Caldari - 18.49 db w/ 2 complex damps (17.56 db while proto cloak active) Minmatar - 15.85 db w/ 3 complex damps (15.05 db while proto cloak active) Amarr - 14.73 db w/ 4 complex...
- by Sir Dukey - at 2014.05.24 14:39:00
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616. [Feedback] Cloaks - in Feedback/Requests [original thread]
Stefan Stahl wrote: Bayeth Mal wrote: To prevent cloak spam make the recharge rate much longer. Scouts shouldn't live in their cloak, only decloaking to kill before going back to being cloaked. But not being able to sit still when a whole s...
- by Sir Dukey - at 2014.05.24 14:37:00
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617. [Feedback] Cloaks - in Feedback/Requests [original thread]
Izlare Lenix wrote: +1. I agree with all points made. Like always CCP is trying to make more changes then there are problems. The decloak glitch is the only thing that really needs to be addressed. CCP always dose this and it has a huge ...
- by Sir Dukey - at 2014.05.24 13:57:00
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618. [Feedback] Cloaks - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: You do know that it's pointless being cloaked if there's a chevron over your head right? There's no point in being shimmery and opaque with an effing arrow pointing at your head. Cloak does not grant invisibility no mat...
- by Sir Dukey - at 2014.05.24 01:18:00
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619. [Feedback] Cloaks - in Feedback/Requests [original thread]
I would like to start out and say that the duration proposed are wayto low. 15 seconds of STD is a waste of PG and CPU no joke. That's like 120m in an 8m/s suit. I want all the cloaks to keep their duration. The problem with the cloak was the SG...
- by Sir Dukey - at 2014.05.24 00:56:00
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620. Amarr Buff - in Feedback/Requests [original thread]
CCP Rattati wrote: We know that Amarr needs some love, please have patience. We can't do everything at once. Maybe put a hold on LEGION and do what you can with Dust first.
- by Sir Dukey - at 2014.05.24 00:41:00
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