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21. Fix Armor tanks. - in Feedback/Requests [original thread]
Doc DDD wrote: I don't even think armor tanks need any tweaking now the you can SKILLL INTO PROTO AV IN A WEEK. It used to take grinding for a month just to get proto grenades, now you can have a proto minmando with proto swarms in the same ti...
- by Sir Dukey - at 2015.05.22 19:52:00
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22. Fix Armor tanks. - in Feedback/Requests [original thread]
Optimus Last Prime wrote: That would just be too O.P. Like the tanks we have right now repping 200 armor per sec forever?
- by Sir Dukey - at 2015.05.22 03:25:00
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23. Fix Armor tanks. - in Feedback/Requests [original thread]
Pokey Dravon wrote: You have that backwards, armor repped for a large amount at the end of a 3 second cycle, shields repped for a smaller amount and the start of a 1 second cycle. So they each have 5 pulses of HP, but armor did it over 15 sec...
- by Sir Dukey - at 2015.05.22 03:13:00
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24. Fix Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: KEROSIINI-TERO wrote: True Adamance wrote: Scheneighnay McBob wrote: Isn't your character old enough to remember when that was the case, and it didn't work? I believe this was primary because armour repairers we...
- by Sir Dukey - at 2015.05.22 02:55:00
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25. Fix Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: Make the Armor Reps Active. Boom. Fixed. How hard was that. 200 reps per sec for 15 sec basic 250 ADV 300 PRO. 200 is a little much. Think staggered Repair Pulses since the numbers we have now f...
- by Sir Dukey - at 2015.05.22 02:54:00
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26. Fix Armor tanks. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Isn't your character old enough to remember when that was the case, and it didn't work? I am, and it did work.
- by Sir Dukey - at 2015.05.22 02:53:00
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27. Fix Armor tanks. - in Feedback/Requests [original thread]
Make the Armor Reps Active. Boom. Fixed. How hard was that. 200 reps per sec for 15 sec basic 250 ADV 300 PRO.
- by Sir Dukey - at 2015.05.22 01:11:00
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28. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: 3x CMP Shield Extenders and 2x ADV Hardeners with 1x ADV PG enhancer can amount to 6175 Shields and 10,000+ Effective Shielding in combat and fit any turret barring the Missile Launcher which requires a BSC CPU Upgrade. Th...
- by Sir Dukey - at 2015.05.22 01:07:00
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29. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: KalOfTheRathi wrote: Sir Dukey wrote: Missiles are almost absolutely pointless against an armor tank. Also, the blaster turret can probably dig through 2000-3000 of my shields before the shield har...
- by Sir Dukey - at 2015.05.22 00:51:00
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30. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
Derpty Derp wrote: Lowering the cost of shield boosters would be quite nice, since the only thing that really makes the armour HAV stand out, is its ability to recover from damage. Really, map and turret type decide more than the tanks themsel...
- by Sir Dukey - at 2015.05.22 00:50:00
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31. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: Missiles are almost absolutely pointless against an armor tank. Also, the blaster turret can probably dig through 2000-3000 of my shields before the shield hardener is up (My primary defense) which is a ...
- by Sir Dukey - at 2015.05.22 00:45:00
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32. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I am sorry but the entire idea of a 'glass cannon' tank makes no sense. Well, it might be worth thinking about except for the very actions of CCP. Specifically how can you shoot at range when there is no range in the game a...
- by Sir Dukey - at 2015.05.21 19:15:00
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33. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
CCP is trying to force shield tanks to play a long range game style. Okay, but the maps aren't made for this and nor are the turrets. This is just one problem. It's fine if CCP want shield tanks to play a long range battle, but the simple fact ...
- by Sir Dukey - at 2015.05.20 21:49:00
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34. (IDEA) TANKS, people want to stay in them!!!! - in Feedback/Requests [original thread]
Just make so you are not allowed to be in redline to drop person off.
- by Sir Dukey - at 2015.05.17 14:58:00
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35. O.O - in Feedback/Requests [original thread]
richiesutie 2 wrote: Sir Dukey wrote: Buff shield tanks. The CPU cost of a Complex Shield extender is 341 which is 1/4 or 26.6% of my CPU on a Gunnlogi The PG cost of a Complex Armor hardener is 400 PG which is like is approx 13% of the M...
- by Sir Dukey - at 2015.05.12 21:55:00
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36. O.O - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: Smart talk My Heavy Shield booster costs me 1000 PG ( more than your Armor tank) and it also costs more CPU. Yes we can afford to use fitting mods, but in reality, we need them. We aren't affording anything. We ne...
- by Sir Dukey - at 2015.05.12 21:54:00
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37. O.O - in Feedback/Requests [original thread]
Buff shield tanks. 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Complex Shield Hardener CPU...
- by Sir Dukey - at 2015.05.12 01:27:00
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38. Question. - in Feedback/Requests [original thread]
Is the hardener delay also for shield tanks? I'm just asking because this could make a huge imbalance between shield tanks and Infantry. Unlike Armor tanks, shield tanks don't passively rep through damage with means- you get what you got until...
- by Sir Dukey - at 2015.05.08 21:55:00
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39. The hotfix - in Feedback/Requests [original thread]
You know, you can buff/nerf missiles ammo per clip or reload, it still doesn't help solve the main problem. The Missiles do close to 0 damage on the armor of madrugars with their double hardeners and reps. Actually, they barley do damage to madr...
- by Sir Dukey - at 2015.05.08 21:49:00
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40. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
The old blaster turrets were a monster. I still don't understand what they were trying to fix.
- by Sir Dukey - at 2015.05.08 00:13:00
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