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101. Simple Question for Rattati? - in Feedback/Requests [original thread]
Mad Syringe wrote: Sir Dukey wrote: Why are you so hesitant to buff the ADS? Bacause there is a fine line betwheen buffing it to make it a little more practical, and buffing it to god mode. The only buff it should get, is a warning si...
- by Sir Dukey - at 2015.03.19 16:41:00
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102. Simple Question for Rattati? - in Feedback/Requests [original thread]
Why are you so hesitant to buff the ADS?
- by Sir Dukey - at 2015.03.19 01:22:00
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103. blaster turret too OP - in Feedback/Requests [original thread]
True Adamance wrote: matthew swager wrote: Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficie...
- by Sir Dukey - at 2015.03.19 01:15:00
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104. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: The Final Fantasy wrote: CCP Rattati wrote: Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2...
- by Sir Dukey - at 2015.03.18 12:56:00
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105. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
DarthJT5 wrote: Again, I'll just leave this here And again you have failed to realize the fact that if ADS were actually balanced and survivable without heavy mods, we wouldn't need to fit them.
- by Sir Dukey - at 2015.03.17 19:11:00
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106. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Pokey Dravon wrote: The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% would bring back the sam...
- by Sir Dukey - at 2015.03.17 19:08:00
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107. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: Yeah, again, this isn't Eve. Maybe go play Eve? We are trying to bring somesort iof balance to shield and armor tanks rather than just have shield tanks living in the redline, where armor tanks would...
- by Sir Dukey - at 2015.03.17 19:05:00
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108. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different wh...
- by Sir Dukey - at 2015.03.17 01:48:00
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109. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: The CPU cost of a Complex Shield extender is 341 which is 1/4 or 26.6% of my CPU on a Gunnlogi The PG cost of a Complex Armor hardener is 400 PG which is like is approx 13% of the Madrugars PG If yo...
- by Sir Dukey - at 2015.03.17 00:51:00
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110. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time. Scouts can't be ' scouts ' because the Active Scanner makes them totally redund...
- by Sir Dukey - at 2015.03.16 23:58:00
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111. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
No objections? great.
- by Sir Dukey - at 2015.03.16 22:28:00
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112. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
Amarr Scout is so crappy just because it has 30m range with max skills and 35m with like a complex range amp. A freking logistics suits has a base 37.5 just base with skills. All scouts scan range should be changed to 25m base or 30m base. A Cal...
- by Sir Dukey - at 2015.03.16 20:38:00
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113. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Well, ranges range from this order Rail rifles- mid to long range- 5 Scrambler rifles- mid to long range- 2.50 - 4.5 Combat rifles- "mid" mid to "mid" long range- 1.25 - 4 Assault rifles- short to mid range 1-3.5 5-...
- by Sir Dukey - at 2015.03.16 20:33:00
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114. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine b...
- by Sir Dukey - at 2015.03.16 20:31:00
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115. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Just Gonna stand there and watch me burn, it's all right cuz I like the way you.... smirk?
- by Sir Dukey - at 2015.03.16 20:19:00
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116. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Jason1 Black wrote: Sir Dukey wrote: 1.) Myofibs need a reduction. Instead of 15%, the might be booting jump height by 115% 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF with...
- by Sir Dukey - at 2015.03.16 20:17:00
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117. Concerning The ADS - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sir Dukey wrote: Apocalyptic Destroyer wrote: I really miss flying it..... it's useless now. It's been useless since rattati reduced the RoF bonus to 3% per level. Also, since swarms got super buff. What super...
- by Sir Dukey - at 2015.03.15 16:46:00
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118. Concerning The ADS - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: I really miss flying it..... it's useless now. It's been useless since rattati reduced the RoF bonus to 3% per level. Also, since swarms got super buff.
- by Sir Dukey - at 2015.03.15 16:31:00
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119. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
DeathwindRising wrote: there are too many factors at work not being addressed. the original problem with the maddrugar was that it did not have the fitting to field a propper defense vs a gunnlogi that had tow low slots to boost it defenses. i...
- by Sir Dukey - at 2015.03.15 14:59:00
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120. HAV price - in Feedback/Requests [original thread]
shaman oga wrote: Currently price of each tier is: STD: 97.500 ADV: 195.000 (97.500*2) PRO: 682.500 (97.500*7) SInce the difference between them is only PG/CPU buff, i don't see the reason why PRO tanks should cost that much. I suggest to mak...
- by Sir Dukey - at 2015.03.14 15:12:00
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