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121. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Breakin Stuff wrote: After my visiting family Go home I'll check out the new HAVs. Overpowered isn't likely to be my assessment honestly from what I am hearing so far. They are not OP vs AV, but tank vs tank, madrugars are kicking Gunnlogi ...
- by Sir Dukey - at 2015.03.14 15:10:00
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122. CCP. - in Feedback/Requests [original thread]
Doc DDD wrote: At 1500 damage per Nade. . X 3 = 4500 damage... so yes carrying 3 av nades instead of 2 makes a huge difference. it's not like it takes any more than 2 seconds to dish out 4500 damage WHILE JUMPING OVER THE TANK. Broken 100...
- by Sir Dukey - at 2015.03.14 03:46:00
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123. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Sir Dukey wrote: Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU ...
- by Sir Dukey - at 2015.03.14 03:16:00
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124. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Co...
- by Sir Dukey - at 2015.03.14 02:49:00
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125. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Complex Shield Hardener CPU cost vs Armor Harde...
- by Sir Dukey - at 2015.03.14 02:40:00
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126. CCP. - in Feedback/Requests [original thread]
JARREL THOMAS wrote: ******* leap frog pebble throwers, will be the end vehicles. They shot one plasma cannon to kill shields and spam grenades all 3 and in 4 seconds you lost your 500k isk+ tank to some scrub orbiting around the planet.
- by Sir Dukey - at 2015.03.14 02:22:00
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127. CCP. - in Feedback/Requests [original thread]
Tank prices need looking at. They really are not worth the price especially since I'm losing like 2-3 500k isk tanks a match compared to me losing 1 300k isk tank before this patch. Also- AV nades are super powerful. Their numbers need to be r...
- by Sir Dukey - at 2015.03.13 22:58:00
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128. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sir Dukey wrote: 1.) Myofibs need a reduction. Instead of 15%, the might be booting jump height by 115% 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF...
- by Sir Dukey - at 2015.03.13 22:25:00
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129. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
CCP Rattati wrote: some good points here, we will keep evolving this now that Maddies are no longer UP Thanks <3
- by Sir Dukey - at 2015.03.13 22:19:00
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130. Large Missiles might be a bit underpowered now. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Earlier (as in yesterday or something) I was running around solo in my Madrugar gv.0; the fitting is about 4000 armour, a hardener and 200 hp/s, as well as a damage mod on an ion cannon. I mess up a few people with my h...
- by Sir Dukey - at 2015.03.13 22:19:00
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131. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: No The bastion module is not a hardener, it is much much more, it also enhanced your offensive weapons and stops the majority of remote weapons too but at 1 big risk, you cannot move at all. For this to be applied to D...
- by Sir Dukey - at 2015.03.13 22:17:00
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132. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Low DPS is the problem- I'm not breaking tanks with the DPS provided added in with the fact that missiles have low clip and long reload. One clip from a proto missile launcher can deal 6000-7000 damage. ...
- by Sir Dukey - at 2015.03.13 22:14:00
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133. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
DeathwindRising wrote: The PG cost of shield modules is way too high. I'm not sure how to fit a Gunnlogi with shield mods if I dont have the fitting for them even at the proto level. 1 proto missile turret 1 complex heavy shield booster 1 c...
- by Sir Dukey - at 2015.03.13 22:10:00
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134. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Sir Dukey wrote: I don't know if you noticed but during that reload for missiles- it gives the enemy tank more than enough time to kill you. I don't know about that , they changed it where you c...
- by Sir Dukey - at 2015.03.13 02:09:00
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135. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
1.) Myofibs need a reduction. Instead of 15%, the might be booting jump height by 115% 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF with 16 Clip. Or 200 RoF with 20 Clip. 3.) Ar...
- by Sir Dukey - at 2015.03.13 01:54:00
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136. MyroFib Feedback :) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Feedback: they are ridiculous. Breaking many aspects. Only thing that's good about them is that it reduces some rooftops' exclusivity to dropships. Agreed. As soon as you start shooting at someone, they just rocket away.
- by Sir Dukey - at 2015.03.13 01:33:00
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137. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Sir Dukey wrote: I really really hate the fire rate. 200 isn't natural to my finger. And it doesn't help when fighting infantry or tanks. Then would you take a higher ROF, but a lower damage? Low DPS is the pr...
- by Sir Dukey - at 2015.03.13 01:29:00
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138. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. The Large Missiles were slightly on the overpowered side. True, t...
- by Sir Dukey - at 2015.03.13 01:22:00
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139. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah b...
- by Sir Dukey - at 2015.03.12 20:30:00
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140. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah b...
- by Sir Dukey - at 2015.03.12 20:11:00
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