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81. Armor Tanks are OP. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Sir Dukey wrote: THUNDERGROOVE wrote: Sir Dukey wrote: I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles. You, a...
- by Sir Dukey - at 2015.03.25 20:41:00
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82. HAV Prices - in Feedback/Requests [original thread]
Harpyja wrote: Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle. Tanking is not a viable role currently....
- by Sir Dukey - at 2015.03.25 20:15:00
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83. Armor Tanks are OP. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles. You, along with 90% of the DUST community are also a...
- by Sir Dukey - at 2015.03.25 19:53:00
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84. Armor Tanks are OP. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to fix: M...
- by Sir Dukey - at 2015.03.25 19:48:00
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85. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
bumparoo.
- by Sir Dukey - at 2015.03.25 04:07:00
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86. Armor Tanks are OP. - in Feedback/Requests [original thread]
Juno Tristan wrote: Sir Dukey wrote: Juno Tristan wrote: It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get ...
- by Sir Dukey - at 2015.03.25 02:57:00
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87. Armor Tanks are OP. - in Feedback/Requests [original thread]
Juno Tristan wrote: It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and ...
- by Sir Dukey - at 2015.03.25 02:49:00
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88. Armor Tanks are OP. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Vesta Opalus wrote: THUNDERGROOVE wrote: The answer is still missiles. You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah missiles do nothing, be...
- by Sir Dukey - at 2015.03.25 02:17:00
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89. Armor Tanks are OP. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: The answer is still missiles. You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? Lol that is the most B.S. answer I have ever herd. My Proto Missile does maybe...
- by Sir Dukey - at 2015.03.25 01:00:00
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90. I made a truce... - in Feedback/Requests [original thread]
DarthJT5 wrote: Shouldn't this be in GD? Yes but I'm a failure and accidentally posted in F&D
- by Sir Dukey - at 2015.03.24 22:23:00
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91. Armor Tanks are OP. - in Feedback/Requests [original thread]
DarthJT5 wrote: I concur with this. Tried out the fit yesterday, nothing could kill me. When you see a proto madrugar- what fit is it 90% of the time... 2 hardeners, 2 reps. Why? Because it literally is no risk.
- by Sir Dukey - at 2015.03.24 21:58:00
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92. Armor Tanks are OP. - in Feedback/Requests [original thread]
Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
- by Sir Dukey - at 2015.03.24 21:55:00
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93. I made a truce... - in Feedback/Requests [original thread]
With an enemy tanker not to kill each other and we were both OP armor tanks, me went 33-0 and other guy went 24-0 and we murdered each others teams.
- by Sir Dukey - at 2015.03.24 21:39:00
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94. 2 ideas to discourage dual tanking slightly - in Feedback/Requests [original thread]
Cody Sietz wrote: Right now there is no real penalty to dropping a few extra shields or Armour on a suit, which I honestly don't think should be the case. On nearly all my Gallente suit, I run at least a enhanced shield extender. Why? Because...
- by Sir Dukey - at 2015.03.24 20:30:00
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95. Tank Main Gun? - in Feedback/Requests [original thread]
Cypher Nil wrote: True Adamance wrote: Cypher Nil wrote: Why can't you reload them??? not like the square button is being used? Reload is Square.... pretty sure....at this point the controls are so linked to muscle memory...... Tell m...
- by Sir Dukey - at 2015.03.24 01:37:00
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96. Did CCP end JLAV??? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Did you ram and not blow up? If so, how fast were you going? full nitro.
- by Sir Dukey - at 2015.03.21 17:09:00
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97. Did CCP end JLAV??? - in Feedback/Requests [original thread]
Cuz I just failed...
- by Sir Dukey - at 2015.03.21 16:36:00
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98. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: sHP: low HP, high recharge. Recharge delay. aHP: high HP, low repair. No repair delay. Good shield tanking is abusing high recharge, by lowering the delay as much as possible whilst adding a small buffer to have accepta...
- by Sir Dukey - at 2015.03.21 13:54:00
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99. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Armor is not exponentially better. most players adhere to the more HP>all theory of fitting. Shields are excellent skirmishers and long range combatants. The weapons racially matched to shields tend to have good range,...
- by Sir Dukey - at 2015.03.21 13:53:00
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100. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Velvet Overkill wrote: Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two t...
- by Sir Dukey - at 2015.03.21 01:53:00
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