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1. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: as CCP ratatti allready brought up in a different thread we might get rate of fire enhancing modules which should go into lowslots. However to make them viable they have to do more then just increasing the rate of fire due t...
- by Sir Dukey - at 2015.07.16 15:08:00
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2. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe!
- by Sir Dukey - at 2015.07.07 20:13:00
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3. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: You will jump higher when sprinting, lower when walking with a higher sprint modifier, lower speed Nooo! don't do that. There is no logic behind the proposal. I don't want to have to sprint every time I want to jump over ...
- by Sir Dukey - at 2015.06.03 03:17:00
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4. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Bright Cloud wrote: In my opinion the Caldari commando should have the same shield delays and regen like the cal. sentinel. 30HP/s 4 sec non depleted and 1 sec depleted delay. Could not agree with you more.
- by Sir Dukey - at 2015.05.27 19:23:00
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5. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Commander Noctus wrote: This I like. A commando that can actually get around the battlefield without an LAV. And that potential Gallente burst is absolutely lovely. I'd like to see the Caldari get some kinda special little bonus themselves thou...
- by Sir Dukey - at 2015.05.27 19:22:00
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6. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: KAGEHOSHI Horned Wolf wrote: You don't understand my post. I never claimed that logis would get an HP buff. My point is that the HP disadvantage will be completely cancelled out with higher speed, just like the assaul...
- by Sir Dukey - at 2015.05.27 19:19:00
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7. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Doc DDD wrote: Go figure, Rattati quick to buff armor suits when one person asks... 8 threads on boards regarding caldari shields being garbage and not a single reply. Make sure Caldari has absolutely no choice but to ...
- by Sir Dukey - at 2015.05.27 18:48:00
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8. Fix Armor tanks. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Wait I'm confused, are you guys saying that armor hardeners were 60% back when we had active armor repairers? I'm fairly certain that was never the case. We had 25% hardeners and a passive 10% resist from skills (shield was ...
- by Sir Dukey - at 2015.05.25 20:38:00
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9. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: If you read carefully, (make sure you read slowly), you will see that I said "Madrugars dominated Gunnlogi's. Also, the fact that armor reps gave 300-400 hp while shield gave 250-300 every 3 secs was al...
- by Sir Dukey - at 2015.05.25 20:31:00
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10. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: So you are basically telling me to run FOTM? Wow, Thanks for the advice. Also, how is it balanced that a madrugar can do almost everything better than a gunnlogi other than turn faster? The guy is te...
- by Sir Dukey - at 2015.05.25 20:27:00
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11. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: Link me to document. Edit: Found it. Also- isn't the forums all about problem solution? Where does it say I'm not allowed to post ideas? Yes, you are more than welcome to post your ideas. Just quit t...
- by Sir Dukey - at 2015.05.25 19:48:00
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12. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: You literally are not worth talking to with all your negativity toward this game. You just want to watch this game burn. Coming from the QQ spewer of 'I want it my way, or I swear I will post!' that is...
- by Sir Dukey - at 2015.05.25 15:09:00
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13. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: Pokey Dravon wrote: You have that backwards, armor repped for a large amount at the end of a 3 second cycle, shields repped for a smaller amount and the start of a 1 second cycle. So they each have ...
- by Sir Dukey - at 2015.05.25 15:07:00
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14. Fix Armor tanks. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: KalOfTheRathi wrote: Sir Dukey wrote: You literally are not worth talking to with all your negativity toward this game. You just want to watch this game burn. Coming from the QQ spewer of 'I want it my way, or I swe...
- by Sir Dukey - at 2015.05.25 15:05:00
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15. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Doc DDD wrote: LOL or just remove vehicles from the game with one proto shield hardener you would need like 75% reduction 60% proto on armor otherwise people will be soloing 'proto' tanks with starter fit swarms and av nades. Seriously d...
- by Sir Dukey - at 2015.05.24 15:53:00
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16. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: Myself wrote: Sir Dukey wrote: wha?? delete more of my response to your wonderfully concise use of the language. Shields are glass cannons, Armor tanks are Nokia Cannons. How is this fair again...
- by Sir Dukey - at 2015.05.24 03:51:00
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17. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: KalOfTheRathi wrote: -Delete dumb smack talk- wha?? Okay, slowly this time. Shield tanks are glass cannons as determined by CCP. And they will not change until CCP changes their mind. Or are ...
- by Sir Dukey - at 2015.05.24 03:01:00
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18. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: -Delete dumb smack talk- wha??
- by Sir Dukey - at 2015.05.24 02:37:00
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19. Fix Armor tanks. - in Feedback/Requests [original thread]
Doc DDD wrote: it's hardly an I WIN button, more of an ' i can get out of the redline for 30 seconds without having to restock 1.3 million isk worth of tanks '. Like I said, nerfing armor tanks ( reps or hardeners ) would allow 2 swarmers to de...
- by Sir Dukey - at 2015.05.24 01:10:00
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20. Fix Armor tanks. - in Feedback/Requests [original thread]
Doc DDD wrote: Sir Dukey wrote: Doc DDD wrote: I don't even think armor tanks need any tweaking now the you can SKILLL INTO PROTO AV IN A WEEK. It used to take grinding for a month just to get proto grenades, now you can have a proto min...
- by Sir Dukey - at 2015.05.23 15:06:00
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