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Derrith Erador
The Last of DusT.
1921
|
Posted - 2014.05.26 14:47:00 -
[1] - Quote
Before the AV community ruins something by constantly moaning about it, I may as well step in and give my 2 isk.
I'm in this case trying to meet the AV community halfway in this, I understand that ADS are a little pumped up, but not so much that something called teamwork and properly specing into swarms won't fix.
My personal opinion is that swarms don't need a buff, I've been taken out with dual set of proto swarms before.
Let's do the math here, a proper fitted AV suit costs around maybe 200k isk (sometimes less), my ADS costs 500k. I can't back a damage buff to swarms as doing that will basically let every Tom, **** and Harry who threw 621,840k SP into swarms take me down and I'll have no countermeasures. which basically means that a suit that costs half as much as my ADS will easily take me down. Swarms don't need a buff because taking out a tank or ADS, when properly fitted, and having a competent pilot, should be a team effort.
I can also not support a speed increase to swarms, and here is why. The only effective countermeasure we have against swarms and forge is our afterburners.
Now to where I meet the middle ground and may get some flame from the vehicles.
The main issue isn't the speed of the ADS, seeing as that is our only effective countermeasure against avoiding the AV users. The main issue is the recharge rate of shields and afterburners. I've been flying for quite a while now, ever since the start of dust, in fact.
My proposal is to increase the recharge delay of shields, or the recharge rate of afterburners. 10 seconds on the afterburners is more than enough time for me to dip in, grab a few kills, fly off into the sunset with my baby Laira (Laira being my ADS), then recharge shields and go in for another swoop. Then rinse and repeat. Be careful not to nerf them too hard, however, as you pretty much kill the ADS community by doing that. My numbers are below, just spitballing here.
Afterburners recharge= 25seconds raw (without the buff)
recharge delay= can't honestly put forth a good number, as Pythons live off this.
Betty White, the worlds hottest grandma.
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Nothing Certain
Bioshock Rejects
762
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Posted - 2014.05.26 19:03:00 -
[2] - Quote
No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs.
I ran a starter AV fit today with my swarms to Level 4. Some red ditched his dropship and it fell in front of me next to a supply depot. It had no shield but most of its armor.and is like 50 meters away. I lock on and fire as fast as I can. I get nowhere, I shoot 10 volleys at it and I'm standing right beside the depot but I'm losing ground. A tank comes along and kills with two shots in two seconds before this experiment was finished. This is not a case of bad tactics and or user error, The dropship was winning the fight even with no pilot and me in the best possible circumstances. This is plain broken.
Because, that's why.
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MINA Longstrike
799
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Posted - 2014.05.26 22:00:00 -
[3] - Quote
Watch judges new video, it explains a lot. Swarms are pretty well balanced vs pythons... Incubuses we're not too sure about yet.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alder King
26
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Posted - 2014.05.27 01:32:00 -
[4] - Quote
Really Sad. Was hoping this was going to be about Aim Down Sight mechanics and how it is less advantageous to ADS than it is to hipfire |
medomai grey
WarRavens Final Resolution.
787
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Posted - 2014.05.27 01:51:00 -
[5] - Quote
Should not take multiple players to down one vehicle.
ISK is not a balancing factor. Although it is odd that my ADS is more expensive than most tanks.
Yes, only increasing swarm missile's speed is a terrible idea.
You think shields recharge too fast? If anything, passive armor reps repair too fast.
Medium frame EHP is not medium
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Derrith Erador
The Last of DusT.
1925
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Posted - 2014.05.27 04:31:00 -
[6] - Quote
medomai grey wrote:Should not take multiple players to down one vehicle.
ISK is not a balancing factor. Although it is odd that my ADS is more expensive than most tanks.
Yes, only increasing swarm missile's speed is a terrible idea.
You think shields recharge too fast? If anything, passive armor reps repair too fast. It's taken two to take me out, and they were guys who took the time to spec into the swarms properly.
On isk not being a balancing factor, we'll just have to agree to disagree on that.
I don't really think increasing swarm speed is a good idea. Again, our only countermeasure is getting away, that would kill our only countermeasure.
I do think they recharge too quickly. Afterburners as well.
Betty White, the worlds hottest grandma.
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
118
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Posted - 2014.05.27 05:29:00 -
[7] - Quote
medomai grey wrote:Should not take multiple players to down one vehicle.
Why would you ever take one, then?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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medomai grey
WarRavens Final Resolution.
789
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Posted - 2014.05.27 06:53:00 -
[8] - Quote
Hoover Damn wrote:medomai grey wrote:Should not take multiple players to down one vehicle. Why would you ever take one, then? Because piloting an ADS and being good at is arguably one of the hardest things to do in game and that equates to fun for me.
Don't tell me you run vehicles because you want an unfair "I win" button by requiring 2 or more people in order to take you down.
Medium frame EHP is not medium
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Eko Sol
Strange Playings
386
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Posted - 2014.05.27 07:15:00 -
[9] - Quote
Nothing Certain wrote:No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs.
I ran a starter AV fit today with my swarms to Level 4. Some red ditched his dropship and it fell in front of me next to a supply depot. It had no shield but most of its armor.and is like 50 meters away. I lock on and fire as fast as I can. I get nowhere, I shoot 10 volleys at it and I'm standing right beside the depot but I'm losing ground. A tank comes along and kills with two shots in two seconds before this experiment was finished. This is not a case of bad tactics and or user error, The dropship was winning the fight even with no pilot and me in the best possible circumstances. This is plain broken.
My issue is that people think either the vehicle dies or the infantry dies in AV vs V battles. Why can't it be a stand off? I run into plenty of Inf vs Inf fire fights where I just don't think I'm winning or we both have good skills and cover and one of us has to take a risk to win. When no one takes that risk I just get away and find another fight.
You have the wrong mentality. As far as I am concerned you properly AV'd that drop ship. It no longer was a threat so you should have just moved on.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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The-Errorist
SVER True Blood
724
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Posted - 2014.05.27 08:40:00 -
[10] - Quote
How fast an ADS can re-engage AV is the biggest problem in ADS vs AV. Like Derrith Erador mentions, the 10s cd for afterburners is ridiculously low for a standard module and need to be raised. Rep stacking incubi are also a huge problem as they can just repair almost all swarm damage and pick off every AV person without delay.
I think making afterburners follow the same rules as other vehicle modules, having a high cooldown time at standard and then decreasing up the tiers would also be great for balance.
Having the standard afterburner cd be 25s and having a stacking penalty for vehicle armor repair modules would make the ADS vs AV situation a lot better.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
119
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Posted - 2014.05.27 20:36:00 -
[11] - Quote
medomai grey wrote:Don't tell me you run vehicles because you want an unfair "I win" button by requiring 2 or more people in order to take you down.
I paid 500 000 ISK for it. It better take more than 10 000 ISK in gear to take it down unless I'm being an idiot.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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medomai grey
WarRavens Final Resolution.
792
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Posted - 2014.05.27 21:52:00 -
[12] - Quote
Hoover Damn wrote:medomai grey wrote:Don't tell me you run vehicles because you want an unfair "I win" button by requiring 2 or more people in order to take you down. I paid 500 000 ISK for it. It better take more than 10 000 ISK in gear to take it down unless I'm being an idiot. So you believe in pay to win regardless of skill or fairness? Pay to win as a game mechanic has never been popular to my knowledge. This is the first time I'm hearing it where its endorsed.
Medium frame EHP is not medium
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Cyrus Militani
Leon Conglomerate
94
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Posted - 2014.05.27 23:43:00 -
[13] - Quote
Derrith Erador wrote:Let's do the math here, a proper fitted AV suit costs around maybe 200k isk (sometimes less), my ADS costs 500k. I can't back a damage buff to swarms as doing that will basically let every Tom, **** and Harry who threw 621,840k SP into swarms take me down and I'll have no countermeasures. which basically means that a suit that costs half as much as my ADS will easily take me down. Swarms don't need a buff because taking out a tank or ADS, when properly fitted, and having a competent pilot, should be a team effort.
What you fail to take into account is just how easily that 200k proto AV fit can be taken out by other players on the ground, especially after the first volley. You might as well paint a red bullseye on the swarmer. AV players have zero defense against infantry. They have a pistol but that is a BACKUP weapon. Using a 200k proto AV fit is reckless, especially when you might get 200k for the entire match. If you get killed in that 200k proto fit I guarantee you aren't going to bring it out a second or third time.
You could argue that you could use a Commando w/ swarms and another light weapon. But the Commando is too slow to keep up with any dropship or vehicle. If they removed Commando and let Assault carry two light weapons it would be a different story.
Derrith Erador wrote:My proposal is to increase the recharge delay of shields, or the recharge rate of afterburners. 10 seconds on the afterburners is more than enough time for me to dip in, grab a few kills, fly off into the sunset with my baby Laira (Laira being my ADS), then recharge shields and go in for another swoop. Then rinse and repeat. Be careful not to nerf them too hard, however, as you pretty much kill the ADS community by doing that. My numbers are below, just spitballing here.
So you get to just "dip in" and grab a few kills before anyone can touch you (150-200k)? My average advanced fitting costs 50k. Based on your logic you should only be allowed to destroy 500k worth before getting blown up. If you're a good ADS pilot I'm sure you last the entire match and get more than a few kills.
The swarms are so hilariously underpowered and dangerous to use (against dropships) that I prefer to use a militia forge gun instead. The forge gun is superior because:
1 - The trail is harder to follow. 2 - It hits faster. 3 - It has longer range. 4 - You don't have to "lock on" while charging. Having to reestablish a lock is the worst, especially when lock was obstructed by a pillar. 5 - You don't have to look up constantly while trying to get a lock. (Easy prey against other ground troops) 6 - You get all the damage. You don't have a few missiles hitting things like buildings. 7 - I can use it against infantry if I'm being shot at. 8 - I have more health as a heavy.
It's gotten to the point where I simply will not use swarms against dropships. I will only use forge guns.
Now with a tank, that's a different story. Swarms work quite well against tanks.
What I would love to see is an Assault version of the swarms. Longer range, but less damage overall. Fewer missiles, but more damage per missile. Faster lock-on time. More ammo. |
Glyd Path
Nec Tributis
77
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Posted - 2014.05.28 01:46:00 -
[14] - Quote
If they upgrade swarms without providing an option for defense then it will kill playing ADS. Which is fine. I have found other games since fan fest.
Now, if they would actually show the trails of the missiles and not just the ones that you are looking directly at then I might be more open to change. But even though it was promised as was lowering the price of assault drop ships neither has happened. Nor will they. Maybe in project legion if they actually have pvp instead of the pve that it seems to be leaning towards.
I have been taken out by same level equipment on many occasions. Yes, that does mean a militia swarm will not take out my incubus without me making a mistake. If I do make the mistake it may well be because of being hit or surprised by a swarm volley.
Wykomi (whatever) swarms are very difficult to survive even in an incubus. One volley, no problem assuming full health. Two? Oh-oh, better get moving. Three means it can fall to luck, pilot skill or one of us making mistake.
And let's be clear here. The only reason they are wanting to make swarms more powerful is to be guaranteed one clip kills on pythons and incubus assault drop ships.
None of them are honestly saying they need assistance dropping any other drop ship.
And in reply I say tough. HTFU and learn how to be in a squad. A forge gun and the wykwhatever swarm is a nasty combination. They can easily farm wp from me as I try to get in and make a difference for my team.
But once they can always drop my ~500k incubus, I will stop flying.
Nobody at CCP cares because we ain't Legionnaires.
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1268
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Posted - 2014.05.28 02:47:00 -
[15] - Quote
Here's a thought. Suppose ADS had a built in resistance to forge guns, and tanks got a built in resistance to swarms. Then buff both swarms and forges. Now each has a particular vehicle it can take out effectively, while not being king of all vehicles. Just brainstorming.
That's what you get!! - DA Rick
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Nothing Certain
Bioshock Rejects
770
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Posted - 2014.05.28 05:36:00 -
[16] - Quote
Eko Sol wrote:Nothing Certain wrote:No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs.
I ran a starter AV fit today with my swarms to Level 4. Some red ditched his dropship and it fell in front of me next to a supply depot. It had no shield but most of its armor.and is like 50 meters away. I lock on and fire as fast as I can. I get nowhere, I shoot 10 volleys at it and I'm standing right beside the depot but I'm losing ground. A tank comes along and kills with two shots in two seconds before this experiment was finished. This is not a case of bad tactics and or user error, The dropship was winning the fight even with no pilot and me in the best possible circumstances. This is plain broken. My issue is that people think either the vehicle dies or the infantry dies in AV vs V battles. Why can't it be a stand off? I run into plenty of Inf vs Inf fire fights where I just don't think I'm winning or we both have good skills and cover and one of us has to take a risk to win. When no one takes that risk I just get away and find another fight. You have the wrong mentality. As far as I am concerned you properly AV'd that drop ship. It no longer was a threat so you should have just moved on.
I would have hacked it and try flying it myself if that had been my purpose. I was running this character which only plays in starter suits and free stuff CCP gives me. I saw the dropship so switched to the starter AV suit since I was at the depot, just to see what would happen. Whether it was smart AV playing is not relevant, what is relevant is that I could not destroy the dropship with a militia SL. It wasn't that it was difficult or that I needed a change in strategy, with 10 volleys it was winning. A pilot could safely ignore me the entire game.
Because, that's why.
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
121
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Posted - 2014.05.28 21:20:00 -
[17] - Quote
medomai grey wrote:So you believe in pay to win regardless of skill or fairness? Pay to win as a game mechanic has never been popular to my knowledge. This is the first time I'm hearing it where its endorsed.
Quote:I paid 500 000 ISK for it. It better take more than 10 000 ISK in gear to take it down unless I'm being an idiot.
Did I ******* stutter?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 21:37:00 -
[18] - Quote
Derrith Erador wrote:Before the AV community ruins something by constantly moaning about it, I may as well step in and give my 2 isk.
I'm in this case trying to meet the AV community halfway in this, I understand that ADS are a little pumped up, but not so much that something called teamwork and properly specing into swarms won't fix.
My personal opinion is that swarms don't need a buff, I've been taken out with dual set of proto swarms before.
Let's do the math here, a proper fitted AV suit costs around maybe 200k isk (sometimes less), my ADS costs 500k. I can't back a damage buff to swarms as doing that will basically let every Tom, **** and Harry who threw 621,840k SP into swarms take me down and I'll have no countermeasures. which basically means that a suit that costs half as much as my ADS will easily take me down. Swarms don't need a buff because taking out a tank or ADS, when properly fitted, and having a competent pilot, should be a team effort.
I can also not support a speed increase to swarms, and here is why. The only effective countermeasure we have against swarms and forge is our afterburners.
Now to where I meet the middle ground and may get some flame from the vehicles.
The main issue isn't the speed of the ADS, seeing as that is our only effective countermeasure against avoiding the AV users. The main issue is the recharge rate of shields and afterburners. I've been flying for quite a while now, ever since the start of dust, in fact.
My proposal is to increase the recharge delay of shields, or the recharge rate of afterburners. 10 seconds on the afterburners is more than enough time for me to dip in, grab a few kills, fly off into the sunset with my baby Laira (Laira being my ADS), then recharge shields and go in for another swoop. Then rinse and repeat. Be careful not to nerf them too hard, however, as you pretty much kill the ADS community by doing that. My numbers are below, just spitballing here.
Afterburners recharge= 25seconds raw (without the buff)
recharge delay= can't honestly put forth a good number, as Pythons live off this.
One of the worst ideas on the forums... Increasing recharge delay... Are you freking crazy? Put a delay on armor reps is what needs to happan. Anyways, swarms should be sh*t toward dropships because the skill in bringing down the dropship is getting the accuracy and swarms are dumb fire. Swarms should be especailly sh*t toward shield vehicles but it seems that shield vehicles are easier to kill with swarms than Armor. |
Derrith Erador
The Last of DusT.
1936
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Posted - 2014.05.28 22:22:00 -
[19] - Quote
Sir Dukey wrote:Derrith Erador wrote:Before the AV community ruins something by constantly moaning about it, I may as well step in and give my 2 isk.
I'm in this case trying to meet the AV community halfway in this, I understand that ADS are a little pumped up, but not so much that something called teamwork and properly specing into swarms won't fix.
My personal opinion is that swarms don't need a buff, I've been taken out with dual set of proto swarms before.
Let's do the math here, a proper fitted AV suit costs around maybe 200k isk (sometimes less), my ADS costs 500k. I can't back a damage buff to swarms as doing that will basically let every Tom, **** and Harry who threw 621,840k SP into swarms take me down and I'll have no countermeasures. which basically means that a suit that costs half as much as my ADS will easily take me down. Swarms don't need a buff because taking out a tank or ADS, when properly fitted, and having a competent pilot, should be a team effort.
I can also not support a speed increase to swarms, and here is why. The only effective countermeasure we have against swarms and forge is our afterburners.
Now to where I meet the middle ground and may get some flame from the vehicles.
The main issue isn't the speed of the ADS, seeing as that is our only effective countermeasure against avoiding the AV users. The main issue is the recharge rate of shields and afterburners. I've been flying for quite a while now, ever since the start of dust, in fact.
My proposal is to increase the recharge delay of shields, or the recharge rate of afterburners. 10 seconds on the afterburners is more than enough time for me to dip in, grab a few kills, fly off into the sunset with my baby Laira (Laira being my ADS), then recharge shields and go in for another swoop. Then rinse and repeat. Be careful not to nerf them too hard, however, as you pretty much kill the ADS community by doing that. My numbers are below, just spitballing here.
Afterburners recharge= 25seconds raw (without the buff)
recharge delay= can't honestly put forth a good number, as Pythons live off this. One of the worst ideas on the forums... Increasing recharge delay... Are you freking crazy? Put a delay on armor reps is what needs to happan. Anyways, swarms should be sh*t toward dropships because the skill in bringing down the dropship is getting the accuracy and swarms are dumb fire. Swarms should be especailly sh*t toward shield vehicles but it seems that shield vehicles are easier to kill with swarms than Armor. Am I crazy? The answer is yes. Yet I don't think I'm crazy in this instance.
I believe I've seen you pilot before, could be wrong though.
I do honestly believe that something needs to happen on recharge delay or afterburner delay. I dip in, snag a few kills (admittedly, I stole them ) at a pace just shy of the speed of the shotgun scout. Besides, this was my attempt to meet the AV community halfway on this without getting the absolute nerf hammer CCP is famous for.
Add to the fact that forges and swarms are the only viable form of AV, and add to the fact that they do most damage against armor, no other effective infantry AV against shields exists yet.
Betty White, the worlds hottest grandma.
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Eko Sol
Strange Playings
393
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Posted - 2014.05.28 22:49:00 -
[20] - Quote
Nothing Certain wrote:Eko Sol wrote:Nothing Certain wrote:No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs.
I ran a starter AV fit today with my swarms to Level 4. Some red ditched his dropship and it fell in front of me next to a supply depot. It had no shield but most of its armor.and is like 50 meters away. I lock on and fire as fast as I can. I get nowhere, I shoot 10 volleys at it and I'm standing right beside the depot but I'm losing ground. A tank comes along and kills with two shots in two seconds before this experiment was finished. This is not a case of bad tactics and or user error, The dropship was winning the fight even with no pilot and me in the best possible circumstances. This is plain broken. My issue is that people think either the vehicle dies or the infantry dies in AV vs V battles. Why can't it be a stand off? I run into plenty of Inf vs Inf fire fights where I just don't think I'm winning or we both have good skills and cover and one of us has to take a risk to win. When no one takes that risk I just get away and find another fight. You have the wrong mentality. As far as I am concerned you properly AV'd that drop ship. It no longer was a threat so you should have just moved on. I would have hacked it and try flying it myself if that had been my purpose. I was running this character which only plays in starter suits and free stuff CCP gives me. I saw the dropship so switched to the starter AV suit since I was at the depot, just to see what would happen. Whether it was smart AV playing is not relevant, what is relevant is that I could not destroy the dropship with a militia SL. It wasn't that it was difficult or that I needed a change in strategy, with 10 volleys it was winning. A pilot could safely ignore me the entire game.
It is relevant. Doing something stupid and then saying the game is not balanced is stupid in itself. I was nice before. Gloves are off. If an ADS is running adv to proto reps and plates then a MLT Swarm shouldn't destroy it. Again, you properly AV'd the ship and it was time for you to move on to something else to get the win. I'll repeat: IT IS RELEVANT THAT YOU DID SOMETHING STUPID LIKE PICK A BATTLE YOU CAN'T WIN.
For the record. I have tested with a teammate a gorgon with zero modules vs a MLT swarm. MLT Swarm won. I tested a MLT swarm against a gorgon sitting still with all MLT stuff. MLT Swarms won. Yes we qsynced and finally went against eachother.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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