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381. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. ...
- by Sir Dukey - at 2014.12.26 17:12:00
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382. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
The-Errorist wrote: Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari ve...
- by Sir Dukey - at 2014.12.26 07:34:00
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383. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari vehicle and then dropping...
- by Sir Dukey - at 2014.12.26 07:32:00
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384. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield re...
- by Sir Dukey - at 2014.12.25 23:15:00
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385. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sir Dukey wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield reg...
- by Sir Dukey - at 2014.12.25 18:16:00
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386. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Sh...
- by Sir Dukey - at 2014.12.25 17:15:00
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387. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Harpyja wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly ...
- by Sir Dukey - at 2014.12.25 17:13:00
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388. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card about shield regen If a Gallente vehicle dedicates 1/3 of it's low slots to repair (w/ complex armor repair module), it should be better than the base repair rate of a Caldari vehicle of the same class, similar...
- by Sir Dukey - at 2014.12.25 17:09:00
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389. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Bright Steel wrote: Vitantur Nothus wrote: * Reduce PG requirements of KinCats and Codebreakers * Lower backpedal speed from 100% of forward movement speed This would buff all suits and not just the minja Would be...
- by Sir Dukey - at 2014.12.24 02:31:00
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390. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
Nocturnal Soul wrote: No... no they don't Amarr scum.
- by Sir Dukey - at 2014.12.21 20:26:00
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391. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: True, I like the increase to slots but decrease to base HP. Puts more emphasis on WHAT You fit on your hull, not just what your base hull has naturally. It's a philosophy I want to apply to LAVs as we...
- by Sir Dukey - at 2014.12.19 23:46:00
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392. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: well, why don't we just give all suits 0 ehp but a bunch of slots. It just doesn't make sense. There is no point in how much base HP you take away slots you give, in the end, it will always go toward a...
- by Sir Dukey - at 2014.12.19 22:11:00
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393. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: Heavies have high HP, this allows them to choose modules other than extenders and plates. Why shouldn't this be same for HAV. Why must tanks be forced to tank, why not have scanners or CRU's or fuel injec...
- by Sir Dukey - at 2014.12.19 21:55:00
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394. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: The whole point of changing the slot layout and base hp is so you ARENT forced to tank....... If you want to build a tank around utility, you can with these ideas. If you want hp, you can put on hp mods, but you don't have to. ...
- by Sir Dukey - at 2014.12.19 21:28:00
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395. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
duster 35000 wrote: Sir Dukey wrote: duster 35000 wrote: True Adamance wrote: duster 35000 wrote: So would the marauders have 5/2 and 2/5? And what would thier base hp be? They could be depending on whether or not we here can ...
- by Sir Dukey - at 2014.12.19 21:22:00
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396. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways That's kind of the idea. It ma...
- by Sir Dukey - at 2014.12.19 21:16:00
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397. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
duster 35000 wrote: True Adamance wrote: duster 35000 wrote: So would the marauders have 5/2 and 2/5? And what would thier base hp be? They could be depending on whether or not we here can come with a way to abuse 5 slots..... Old ...
- by Sir Dukey - at 2014.12.19 21:13:00
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398. Remove squads from Ambush. - in Feedback/Requests [original thread]
Please. Just trust me.
- by Sir Dukey - at 2014.12.19 04:03:00
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399. Ambush OMS is so one sided. - in Feedback/Requests [original thread]
My team just got beat 0-70...
- by Sir Dukey - at 2014.12.19 03:15:00
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400. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Hi folks, It's me again, harping on about ADSs and small missile turrets. This time I have good reason though: CCP Rattati wrote: Vehicles Community proposed stats requested: Anti Infantry Small Missiles An...
- by Sir Dukey - at 2014.12.18 20:53:00
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