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161. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
el OPERATOR wrote: Sir Dukey wrote: el OPERATOR wrote: Sir Dukey wrote: OMG, you halfed the ROF of the Missile Turret!! WTH??? You reduced it's ammo. What is the reasoning behind this? Not only do I rarely see missile launchers, now yo...
- by Sir Dukey - at 2015.03.05 21:30:00
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162. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Armor tanks will have same hardener as Shield tanks. Yet another nerf to missiles. OH COME ON, YOU CANNOT BE SERIOUS WITH THIS STUFF!! Also, I RATHER HAVE A ONE CAP THAN BE RESTRICTED TO USE ONE STD FLIPPING HARDENER DUE TO FITTING PROBLEMS!! ...
- by Sir Dukey - at 2015.03.05 21:29:00
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163. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
el OPERATOR wrote: Sir Dukey wrote: OMG, you halfed the ROF of the Missile Turret!! WTH??? You reduced it's ammo. What is the reasoning behind this? Not only do I rarely see missile launchers, now you nerfed the living crap out of it? You do...
- by Sir Dukey - at 2015.03.05 21:24:00
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164. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
OMG, you halfed the ROF of the Missile Turret!! WTH??? You reduced it's ammo. What is the reasoning behind this? Not only do I rarely see missile launchers, now you nerfed the living crap out of it? You do realize that repping armor tanks will jus...
- by Sir Dukey - at 2015.03.05 21:18:00
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165. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Also- why nerf the LAV? At least give it more slots, you took away over 50% of our HP, you better give me 50% more slots. This is preposterous. Also, shield LAV recharge better be passive. 40 is wayyyyyyyy toooo looowww. P.S., my Caldari Assault...
- by Sir Dukey - at 2015.03.05 21:14:00
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166. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I am highly opposed to the AScR Buff. In the current stage, they can melt my 600 shields at STD/ militia level in under a second. I cannot imagine what consequences that this buff will have toward shield users. This will force not only me, but a l...
- by Sir Dukey - at 2015.03.05 21:08:00
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167. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Sgt Kirk wrote: Breakin Stuff wrote: Bright Cloud wrote: Breakin Stuff wrote: Bright Cloud wrote: What the ****?! Ratatti are you serious? Add a swarm launcher variant that rips shields apart like a hot knfie goes trough butter? We ...
- by Sir Dukey - at 2015.03.05 20:39:00
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168. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the neg...
- by Sir Dukey - at 2015.03.05 20:32:00
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169. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Avallo Kantor wrote: Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the playe...
- by Sir Dukey - at 2015.03.05 20:30:00
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170. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, an...
- by Sir Dukey - at 2015.03.04 21:46:00
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171. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: The more I'm looking at this, the more I'm seeing it as an all around vehicle nerf, save for the slight madrugar buff. same.. more slots= more isk = surviveability as now.
- by Sir Dukey - at 2015.03.01 03:31:00
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172. Clones are stupid... - in Feedback/Requests [original thread]
How do you miss a punch at point blank range?
- by Sir Dukey - at 2015.03.01 03:24:00
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173. pilot suits the right way - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead [i wrote: No s*** they do. It's a vehicle vs. a dropsuit. Amarr sentinel has 1344 at the absolute max, while an armor tank has 4000 minimum. That's a Captain Obvious on an insane level.[/i] I know you str...
- by Sir Dukey - at 2015.02.27 03:17:00
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174. pilot suits the right way - in Feedback/Requests [original thread]
Adipem Nothi wrote: Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. No- it should be if you call in your vehicle in a pilot suit- it spawns jus...
- by Sir Dukey - at 2015.02.27 03:14:00
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175. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
Obodiah Garro wrote: Lol lets make ADS even less vurnable to SL... How about adding in a low slot that is a chaff/flare dispenser (activate it like a hardener) which makes you immune to lock on weapons for the duration but disables primary w...
- by Sir Dukey - at 2015.02.27 03:04:00
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176. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
Atiim wrote: I'm almost done with mine, if you want to take a look. As much as I would like to agree with you, we would have to take away swarm launcher bonus from commandos that to happen. Not only are swarms on min commandos ridiculous n...
- by Sir Dukey - at 2015.02.24 20:06:00
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177. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Well I would continue to propose until boosters are fixed, regulators/rechargers are released and armor repairers become active, that shield recharge stats/ hardener stacking remain where they are currentl...
- by Sir Dukey - at 2015.02.24 03:44:00
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178. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Sir Dukey wrote: Takahiro Kashuken wrote: Sir Dukey wrote: Not to mention there is no cap on damage mods Should'nt even be a cap on damage mods I dont have a cap on damage mods on any of my suits D...
- by Sir Dukey - at 2015.02.23 16:13:00
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179. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Sir Dukey wrote: Not to mention there is no cap on damage mods Should'nt even be a cap on damage mods I dont have a cap on damage mods on any of my suits Do you guys always forget to think about ADS? ADS...
- by Sir Dukey - at 2015.02.23 14:37:00
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180. The DHAV - Why? - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So as far as i can tell the new DHAV is basically an Enforcer of old which did not work then and i think it will not work now. It is supposed to be a hard counter to the UHAV and deal a vast amount of damage in a shor...
- by Sir Dukey - at 2015.02.23 14:06:00
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