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61. Need a Mathematician! - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: How much damage will I be putting out with a single bullet to ARMOR with a kaalakoitia Tack Sniper with Proficiency level 5 and 3 complex damage mods on a proto Caldari Commando with. Base Damage: 221 ...
- by Sir Dukey - at 2015.04.09 01:48:00
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62. Need a Mathematician! - in Feedback/Requests [original thread]
How much damage will I be putting out with a single bullet to ARMOR with a kaalakoitia Tack Sniper with Proficiency level 5 and 3 complex damage mods on a proto Caldari Commando with.
- by Sir Dukey - at 2015.04.09 00:06:00
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63. Rattati, are you aware that... - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: Listen, where do all tanks go when hardeners are down? How long does it take them to go there? Here are the answers. 1. Redline 2. maybe 20 seconds. That's very debatable. Some pilots do chose t...
- by Sir Dukey - at 2015.04.08 23:46:00
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64. Rattati, are you aware that... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Vesta Opalus wrote: Why should it take multiple people to kill a double hardened tank? It was already hard before, unless the tanker was certifiably ********, but the way hardeners combine with reps and armor hp mak...
- by Sir Dukey - at 2015.04.08 23:34:00
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65. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Alena Ventrallis wrote: Vesta Opalus wrote: Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. Y...
- by Sir Dukey - at 2015.04.08 20:03:00
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66. Rattati, are you aware that... - in Feedback/Requests [original thread]
Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of destroying it. I d...
- by Sir Dukey - at 2015.04.08 16:25:00
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67. Rattati, are you aware that... - in Feedback/Requests [original thread]
JUPA SACH wrote: Are you aware that all you do is complain about everything? Are you aware that this game is unbalanced?
- by Sir Dukey - at 2015.04.08 15:47:00
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68. Rattati, are you aware that... - in Feedback/Requests [original thread]
Gunnlogis and getting absolutely destroyed by armor tanks in pretty much every situation. It doesn't matter if you flank an Armor tank with Proto XT-201 Missiles and et half a clip into him, as soon as he hits hardeners everything is in his favor....
- by Sir Dukey - at 2015.04.08 15:13:00
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69. [SUGGESTION] Lower price of LAVs - in Feedback/Requests [original thread]
Starlight Burner wrote: Hello, So, with the nerf to LAVs they now blow up to 1 swarm. They also, blow up to 1 Plasma Cannon. This is ridiculous, AV damage to vehicles is way out the door now. 1 AV user, without skilling into AV past lvl 1,...
- by Sir Dukey - at 2015.04.07 14:37:00
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70. tanks tested - in Feedback/Requests [original thread]
nickmunson wrote: Vesta Opalus wrote: nickmunson wrote: after alot of time and isk ive come up with the conclusion that tanks are fairly balanced, shield is hit n run with agility , armor more the brawler. not able to move well. the turre...
- by Sir Dukey - at 2015.04.06 16:30:00
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71. Make leaving battle harder - in Feedback/Requests [original thread]
Nothing Certain wrote: One of the biggest problems facing matchmaking and teammaking is when a squad leaves battle. Many times when I am in a squad one of us accidentally hits the O button at the wrong time and we all have to leave battle to st...
- by Sir Dukey - at 2015.04.02 01:26:00
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72. [Suggestion] Rail Rifle optimal Range increase - in Feedback/Requests [original thread]
Pokey Dravon wrote: You do realize that the Rail Rifle already has ~80% more Optimal Range than the AR and trades only 7% DPS to do it, right? And you want to increase that to a ~112% difference in range? no, all I'm asking for is a 156465% ...
- by Sir Dukey - at 2015.04.02 01:24:00
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73. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use. Now, what is happening is that since I said that, a flood of player have migrated to...
- by Sir Dukey - at 2015.03.29 13:53:00
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74. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: CCP Rattati wrote: scrambler is high skill? keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty ...
- by Sir Dukey - at 2015.03.29 13:46:00
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75. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: o_O Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? Stop buffing stuff the doesn't need a buff. Some people just prefer assault variants more. Also ScR seems fine,...
- by Sir Dukey - at 2015.03.28 15:18:00
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76. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Sir Dukey wrote: 100% agree. BTW still cant fit all proto mods and turrets on proto gunnlogi. Working as intended. No it's not. Maybe one or two ADV modules but considering the fact that i'm using both low modules f...
- by Sir Dukey - at 2015.03.26 12:03:00
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77. Armor Tanks are OP. - in Feedback/Requests [original thread]
This bafoon doesn't realize that a blaster turret cannot kill them.
- by Sir Dukey - at 2015.03.26 12:00:00
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78. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: ...but i didn't get them. I got Basic/Basic+ and Basic++ which allow higher tier modules. The problem is an old hull could fit proto everything near enough, i'm talking about uprising. Same slot layout, more PG/CPU, ...
- by Sir Dukey - at 2015.03.26 02:22:00
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79. Armor Tanks are OP. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys un...
- by Sir Dukey - at 2015.03.26 00:47:00
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80. Armor Tanks are OP. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Nothing Certain wrote: Spkr4theDead wrote: Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, p...
- by Sir Dukey - at 2015.03.25 23:27:00
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