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Kratek Heshan
United Colonial Empire Army Freek Alliance
50
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Posted - 2014.05.28 20:08:00 -
[1] - Quote
the python is too weak its like the shield is plastic 2 hits its down and increase the pg and cpu a lil bit. the assault dropship is the proto dropship why the hell is weak the militia dropships are far more stronger
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 21:15:00 -
[2] - Quote
Kratek Heshan wrote:the python is too weak its like the shield is plastic 2 hits its down and increase the pg and cpu a lil bit. the assault dropship is the proto dropship why the hell is weak the militia dropships are far more stronger
ARE YOU INSANE?!?! Ok to be fair, yes. The python is very lightly armored and shielded, but it makes up for it in maneuverability, speed, and distribution of payload! Spec into it more, and watch as your missile turrets drop tanks and terrorize troops! It can be a very survivable ship to if you aren't focused on ground troops, and you add shield reps!
Try changing your play-style up from hovering over troop positions chasing kills. To strafe runs over areas. Keep it moving since speed and maneuverability are your strong points. Fly in, nose pointed, unloading your payload, and then get altitude. Armored ships are built to move in, drop off, troops, and have gunners. They can take more dmg while covering the assault force being dropped. They are slow and lumbering, but hard to kill.
"Anybody order chaos?"
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Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 21:43:00 -
[3] - Quote
Bradric Banewolf wrote:Kratek Heshan wrote:the python is too weak its like the shield is plastic 2 hits its down and increase the pg and cpu a lil bit. the assault dropship is the proto dropship why the hell is weak the militia dropships are far more stronger
ARE YOU INSANE?!?! Ok to be fair, yes. The python is very lightly armored and shielded, but it makes up for it in maneuverability, speed, and distribution of payload! Spec into it more, and watch as your missile turrets drop tanks and terrorize troops! It can be a very survivable ship to if you aren't focused on ground troops, and you add shield reps! Try changing your play-style up from hovering over troop positions chasing kills. To strafe runs over areas. Keep it moving since speed and maneuverability are your strong points. Fly in, nose pointed, unloading your payload, and then get altitude. Armored ships are built to move in, drop off, troops, and have gunners. They can take more dmg while covering the assault force being dropped. They are slow and lumbering, but hard to kill.
You can't kill sh*t doing strafe runs, maneuverability is not much better than incubus, speed is pretty much the same. |
Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 21:48:00 -
[4] - Quote
Python needs no buffs, but the railgun and damage amps need some major nerfs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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TRULY ELITE
WarRavens Final Resolution.
14
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Posted - 2014.05.28 21:51:00 -
[5] - Quote
If you don't have an afterburner than you are handicapping your availability on the battlefield. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
835
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Posted - 2014.05.28 21:54:00 -
[6] - Quote
Please no.
I already can't deter ADS' with my Minmatar AV weapon. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1604
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Posted - 2014.05.28 23:02:00 -
[7] - Quote
The only buff needed is a revert to 1.7 collision damage. Current mechanics are too strong, especially against shields.
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