Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1081. Dropships - in Feedback/Requests [original thread]
try a one-two punch strategy? Swarms get it flying in an evasive circle, while someone with either a large railgun, large missile launcher, or a forge gun shoots it when it's flying straight at them. Small railguns, if placed correctly, have th...
- by Scheneighnay McBob - at 2012.11.10 22:34:00
|
1082. IS THIS GUN MADE OUT OF FRUITY PEBBLES?! - in Feedback/Requests [original thread]
ARs are much better off than burst scramblers- each pull of the trigger is 3 shots. each clip (with scrambler pistol operation III) only has 9 shots in it. Yeah, you'll kill someone very quickly if you know what you're doing, but you'll have to r...
- by Scheneighnay McBob - at 2012.11.10 22:25:00
|
1083. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
I know how we can balance missiles! give them swarm tracking! Oh wait, that might be an overnerf. Reimus Klinsman wrote: Missiles are OP _AND_ rails/blasters are severly Underpowered. Theres no reason to use the other two weapon systemms. I t...
- by Scheneighnay McBob - at 2012.11.09 02:59:00
|
1084. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
HowDidThatTaste wrote: Ditto for tanks missiles and rail guns. we shoot what you shoot. perhaps the best way to nerf large missile launchers is to give them swarm tracking
- by Scheneighnay McBob - at 2012.11.09 02:54:00
|
1085. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
People need to learn to fire blasters in burst instead of going all out full auto like the tend to do- damage is pretty good where it is, but the range and accuracy are horrible
- by Scheneighnay McBob - at 2012.11.07 23:13:00
|
1086. Armor Tanks - in Feedback/Requests [original thread]
This is because there's already anti-armor weaponry, but not much as far as anti-shield weaponry. Right now at least, armor tanks are more likely to survive against a railgun- railguns do the same amount of damage to shields as armor, armor tanks...
- by Scheneighnay McBob - at 2012.11.07 01:25:00
|
1087. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
YESZ! now I can better fill my "turret operator" build I was setting up for a while, without having to use vehicles!
- by Scheneighnay McBob - at 2012.11.07 00:52:00
|
1088. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
ratamaq doc wrote: Another idea I saw start in another thread I'd like to expand on is what could be the difference in the operation of a manpack launcher. Currently all of the swarm launchers are fire and forget, which i assume means they are...
- by Scheneighnay McBob - at 2012.11.07 00:48:00
|
1089. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Phantom Eren wrote: Sephirian Fair wrote: XT-1 Accelerated Missile Launcher: Direct Damage: 455.0 HP Splash Damage: 260.0 HP Blast Radius: 5 meters Using two 20% damage modules gives around 35% damage increase, and Turret skills gives ano...
- by Scheneighnay McBob - at 2012.11.06 02:30:00
|
1090. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Yep- missiles are currently the only non-hybrid weapon, which makes them preferred. Armor tanks may still make a comeback this build- if (mostly) railguns and (sortof) blasters make a comeback. Why? they have 100% efficiency against both armor a...
- by Scheneighnay McBob - at 2012.11.05 22:54:00
|
1091. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
ratamaq doc wrote: How about this. Fix the speed of the swarm launcher so that it can catch a dropship. In no reality does a Aerial Personnel carrier that would fly 250 knots tops outrun a missile going mach 2. To compensate the drop ship, giv...
- by Scheneighnay McBob - at 2012.11.05 03:07:00
|
1092. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
ugg reset wrote: EnglishSnake wrote: LOWER MISSILE LAUNCHER SPLASH DAMAGE Currently, missile launchers are better AI weapons than blasters, and better AV weapons than railguns. This could make them more the "all-around" weapon they're me...
- by Scheneighnay McBob - at 2012.11.05 02:17:00
|
1093. U EVE FANBOYS Are Lame - in Feedback/Requests [original thread]
Holy **** you sound stupid.
- by Scheneighnay McBob - at 2012.11.05 01:15:00
|
1094. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
ugg reset wrote: EnglishSnake wrote: LOWER MISSILE LAUNCHER SPLASH DAMAGE Currently, missile launchers are better AI weapons than blasters, and better AV weapons than railguns. This could make them more the "all-around" weapon they're me...
- by Scheneighnay McBob - at 2012.11.05 00:41:00
|
1095. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
EnglishSnake wrote: LOWER MISSILE LAUNCHER SPLASH DAMAGE Currently, missile launchers are better AI weapons than blasters, and better AV weapons than railguns. This could make them more the "all-around" weapon they're meant to be. RAISE ...
- by Scheneighnay McBob - at 2012.11.04 20:05:00
|
1096. Tank + Redzone = invulnerable and needs fixed - in Feedback/Requests [original thread]
Why did they use a tank when the red zone has installations?
- by Scheneighnay McBob - at 2012.11.04 20:00:00
|
1097. Official Codex feedback thread - in Feedback/Requests [original thread]
nova knifes seem to be less-than useless. Perhaps if you could move while charging them, I would use them.
- by Scheneighnay McBob - at 2012.11.04 19:58:00
|
1098. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
There could be a giant mountain, dominating the center of the map with a bunker going deep into it. Surrounding this mountain could be a mess of smaller structures with roads going through them (like the center of one of the versions of skim junct...
- by Scheneighnay McBob - at 2012.11.04 19:48:00
|
1099. Swarms - in Feedback/Requests [original thread]
Something like this is somewhat included in my thread here- https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread
- by Scheneighnay McBob - at 2012.11.04 19:24:00
|
1100. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
When there are so many snipers, an HAV is unstoppable
- by Scheneighnay McBob - at 2012.11.04 18:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |