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981. request: dropship variants - in Feedback/Requests [original thread]
nix zaroch wrote: KAGEHOSHI Horned Wolf wrote: Entirely new aerial vehicles that are not dropships at all will come. Fighter vehicle in this early gameplay vid http://youtu.be/ED-YF-v7WCw?t=5m36s Please use a legitimate link if you want...
- by Scheneighnay McBob - at 2012.12.15 23:32:00
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982. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Isn't #1 already how it works?
- by Scheneighnay McBob - at 2012.12.15 23:30:00
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983. Lower Maximum Ammunition count - in Feedback/Requests [original thread]
Depends on weapons. Might just be my play style,. but fully automatic weapons seem to have too much total ammo, while semi automatics don't have enough. Kindof pathetic when the only thing that kills you at one point in the game is running out of ...
- by Scheneighnay McBob - at 2012.12.13 01:00:00
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984. Flux grenades - in Feedback/Requests [original thread]
Jason Pearson wrote: Why should you use Flux Grenades? They're good against both Infantry and Tanks who specialize in Shields. You can do almost as much damage against a tank as you could with AV Grenades to their shields. Took out another tank...
- by Scheneighnay McBob - at 2012.12.12 02:47:00
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985. Flux grenades - in Feedback/Requests [original thread]
Again, tell me why I would use a flux grenade instead of another grenade?
- by Scheneighnay McBob - at 2012.12.12 00:41:00
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986. Turret Mod - in Feedback/Requests [original thread]
Wtf?
- by Scheneighnay McBob - at 2012.12.12 00:22:00
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987. Flux grenades - in Feedback/Requests [original thread]
You know what else is situational? Nova knives. But that doesn't mean they have a practical use.
- by Scheneighnay McBob - at 2012.12.12 00:21:00
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988. Turret Mod - in Feedback/Requests [original thread]
I'm not sure what you're saying; do you mean a module that adds another turret, or a module that replaces a turret with a chunk of armor?
- by Scheneighnay McBob - at 2012.12.11 23:57:00
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989. Flux grenades - in Feedback/Requests [original thread]
Jason Pearson wrote: I'm sorry, but Flux Grenades are already good Grenades of choice. I use the basic Flux Grenades and they are the only types of Grenades I'll ever use due to the fact they're amazing. Impact Grenades are god damn awful, the...
- by Scheneighnay McBob - at 2012.12.11 23:48:00
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990. Bleeding Out Count Down - in Feedback/Requests [original thread]
Also one for the revive icon (ofc, this would show up only when someone looks at it) That way medics know if it's worth sprinting over or not.
- by Scheneighnay McBob - at 2012.12.11 02:59:00
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991. testers tournament unlock, wallpaper 5/5 - in Feedback/Requests [original thread]
Usually, clicking "save picture as" usually gives you the name- it's a gallente plasma cannon. All we know for sure is that it's a "100% precision weapon" as said by a dev in a thread about it
- by Scheneighnay McBob - at 2012.12.11 01:59:00
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992. Flux grenades - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: A idea to improve it would be if it shut down some of the electronics on suits and on vehicles such as Tac Net at the very least needing a 30 second for example reboot, this could also shut down other things the suit ha...
- by Scheneighnay McBob - at 2012.12.10 22:52:00
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993. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Garrett Blacknova wrote: There are 2 weapons - only 2 - in the game so far that are pay-to-win in any realistic sense. Codewish AR and Broadside HMG. ALL other weapons have CPU/PG requirements which match the gun's STATS, not its skilly prere...
- by Scheneighnay McBob - at 2012.12.10 22:49:00
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994. Flux grenades - in Feedback/Requests [original thread]
Right now, I think flux grenades have their uses, but are overshadowed by locus grenades. What are flux grenades useful for? Well, they can instantly down the shields of almost all (if not all) infantry, while dealing a hefty amount of damage to v...
- by Scheneighnay McBob - at 2012.12.10 14:13:00
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995. [Request] Auto-Bot-Small turrets in the Vehicle - in Feedback/Requests [original thread]
To balance things out, make a module for it
- by Scheneighnay McBob - at 2012.12.10 14:06:00
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996. Balance system - in Feedback/Requests [original thread]
Deranged Disaster wrote: Konohamaru Sarutobi wrote: Do something. Thank you You make it sound so easy. How about you tell CCP what they can do? Not talking **** here pal, but your arguement is invalid. What do you think this is? A beta?
- by Scheneighnay McBob - at 2012.12.09 22:27:00
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997. Medium class vehicle suggestions - in Feedback/Requests [original thread]
A transport. It would carry more soldiers than a dropship (otherwise nobody else would use them) and have a pair of small turrets on top (One on the front, one on back). More or less looking like a longer version of this
- by Scheneighnay McBob - at 2012.12.09 22:23:00
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998. While we're on the topic of new game modes... - in Feedback/Requests [original thread]
Or the salvaging could end up alot like Hoth in SW:TOR. A ton of crashed eve ships lying around from battles over the planets, and a bunch of corps are fighting to be the ones to salvage everything useful from them.
- by Scheneighnay McBob - at 2012.12.09 17:04:00
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999. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
Well, the only awesome looking compound I know of that we can't reach atm is the gigantic tower to the north of line harvest
- by Scheneighnay McBob - at 2012.12.09 00:14:00
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1000. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
Again, sounds good. Also, and extension of skim junction would be another great place. Ever notice those heavy looking doors at the base of the mountain to the south? Must be a bunker.
- by Scheneighnay McBob - at 2012.12.08 23:37:00
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