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1101. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
trying to get this back over the really stupid suggestions like low-rider LAVS
- by Scheneighnay McBob - at 2012.11.04 18:30:00
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1102. Serious problem with item scaling - in Feedback/Requests [original thread]
Some changes aren't listed- like how advanced laser rifles build up damage faster
- by Scheneighnay McBob - at 2012.11.04 16:17:00
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1103. Unrefutable balancing: Dropships - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread I put a bit of thought into this thread, and it includes more than just dropships.
- by Scheneighnay McBob - at 2012.11.04 16:15:00
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1104. Dropships to get on buildings. - in Feedback/Requests [original thread]
Jason Pearson wrote: Sorry mate, those towers are near impossible to scale with a Dropship. They've put in work to be able to do it. If we didn't have such a low ceiling you'd be able to fly up there yourself and sort it yourself, but nope. I...
- by Scheneighnay McBob - at 2012.11.03 21:48:00
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1105. Dropships to get on buildings. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: StormBloodmoon Warbringer wrote: Not sure how this could be addressed or fixed, but I am currently in a match against some people who used a dropship for the sole purpose of getting onto the roof of the tower building on...
- by Scheneighnay McBob - at 2012.11.03 21:46:00
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1106. LAV gunner shield - in Feedback/Requests [original thread]
I noticed there are a ton of types of turret upgrades listed on the market that haven't been released yet- hopefully this is one of them.
- by Scheneighnay McBob - at 2012.11.03 21:41:00
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1107. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Can I make 2 more characters to +1 this?
- by Scheneighnay McBob - at 2012.11.03 21:39:00
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1108. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
Ten-Sidhe wrote: About every point makes sense. also 1) make burning at a percentage of effective hp(total of shield and armour, weighted by resistance modifiers) maybe 10% remaining. A buffer tanked nano sagaris may start burning while still i...
- by Scheneighnay McBob - at 2012.11.03 20:37:00
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1109. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
Ops Fox wrote: so how do I get range in a more urban enviorment where CQC rull? This would do much just add 5% more resistance Climb up buildings, get your grenade on, practice using sidearms (particularly scramblers), etc.
- by Scheneighnay McBob - at 2012.11.03 20:21:00
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1110. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
49 views, not a single post?
- by Scheneighnay McBob - at 2012.11.03 20:05:00
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1111. LAV first person view [REQUEST] - in Feedback/Requests [original thread]
EDIT: makes sense, but not a massive priority
- by Scheneighnay McBob - at 2012.11.03 18:07:00
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1112. NEW Air Vehicle - in Feedback/Requests [original thread]
There are already fighters, gunships, and bombers in development
- by Scheneighnay McBob - at 2012.11.03 17:08:00
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1113. [Feedback & Requests] A list of feedback/request to help DUST get good - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unread
- by Scheneighnay McBob - at 2012.11.03 17:06:00
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1114. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
First and foremost, by "AV and vehicles", I don't just mean the current weaponry VS vehicles- I mean AV as a whole vs vehicles, vehicles vs vehicles, and armor vs shields. The many ideas in this thread will hopefully both improve balance, and make...
- by Scheneighnay McBob - at 2012.11.03 16:55:00
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1115. the best way to balance dropships is to... - in Feedback/Requests [original thread]
not tracking when they launch is currently our only hope to hit them- once they start tracking, they will actually swerve to AVOID the dropship unless they're behind it.
- by Scheneighnay McBob - at 2012.11.03 16:18:00
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1116. Dropships and swarms - in Feedback/Requests [original thread]
They barely even need to fly in circles anymore- just turning slightly works. Also, to make something clear to people who want to extremely buff swarms: while swarms are extremely underpowered against dropships, they're slightly overpowered agai...
- by Scheneighnay McBob - at 2012.11.03 01:06:00
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1117. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills. This is probably the first time I've e...
- by Scheneighnay McBob - at 2012.10.31 23:29:00
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1118. The New ISK Patch? Wtf? - in Feedback/Requests [original thread]
Bosse Grahn wrote: Yup, you lost some ISK bro. I've been making at best 46,000 per match, and I used to get around 90,000-140,000 per match. This is just ridiculous. I'm the opposite- I used to make about 46,000 but now I'm making 90,000-140,000
- by Scheneighnay McBob - at 2012.10.28 20:50:00
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1119. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
What you use depends on where the dropship is- Swarms and large blasters are most effective when the ships are close to you
Forge guns and large missile launchers/railguns are more effective when dropships are way up in the air
- by Scheneighnay McBob - at 2012.10.28 20:48:00
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1120. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
The problem with that is that they aren't the same weapon type- HMGs and SMGs are projectile weapons (slightly less effective against shields, normal damage against armor), while shotguns are hybrid weapons (equal damage against everything)
- by Scheneighnay McBob - at 2012.10.28 20:45:00
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