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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.11.04 19:58:00 -
[151] - Quote
nova knifes seem to be less-than useless. Perhaps if you could move while charging them, I would use them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.05 08:31:00 -
[152] - Quote
Feedback about default voice settings here https://forums.dust514.com/default.aspx?g=posts&t=43844&find=unread This has been brought up countless times, fix it already. Its not something that should be hard.
also: In the market, the prerequisite skills required to use an item should not only show what level is needed, but also the current level of the skill; this way people will be able to tell clearly how much more they need to level up a skill to use a certain item. It needs to be more clear that those prerequisite skills needed to use an item are indeed prerequisites, so they should be clearly labeled "prerequisite". A green check mark on the prerequisite skill listed in the market can be misleading to some because check marks usually represent something someone already have or did. This would not be a problem however if people could see there current level on skill prerequisites, so they could tell that they don't have the prerequisite despite there being a green check mark.
I personally don't have a problem with how things are now in the market in regards to prerequisite skills and levels, but it isn't clear to many new players I have spoken to. These changes would make things more obvious.
Example of what it should look like: "PREREQUISITE: You need scrambler rifle operation level 3-----------------Scrambler rifle operation current level: 2 PREREQUISITE: You need weaponry level 4------------------------------------------------------------Weaponry current level: 2" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.06 06:01:00 -
[153] - Quote
Another way to solve the swarm vs dropship problem without making militia swarm launchers OP. New swarm launcher variants designed for handling fast targets (dropships). Militia swarm launchers should remain slow and crappy since they are free.
Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine. Swarm launcher variant that fires swarms that detonate in the air after a 30 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine. |
ECHO PACK
Wraith Shadow Guards
45
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Posted - 2012.11.06 21:58:00 -
[154] - Quote
(the main problem isthe isk and sp) people wouldn't have to make fake accounts to get money if CCP gave us around 220,000 each battle like before the last update |
V1RONXSS
AL0NE Inc.
4
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Posted - 2012.11.10 18:07:00 -
[155] - Quote
Hi again, not that i dont like the game anymore etc, but today i switched ps3 off after annoying pressings "START" or "x" buttons, should we realy press some keys and do it billions times just to turn the game on? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.10 22:56:00 -
[156] - Quote
Something about the gameplay doesn't feel quite right with me, and many people are always mentioning how bad the gameplay is on Dust; not just on here, but on various sites, and youtube comments, etc. I didn't know exactly what was wrong with it, so I made this thread to gather the opinions of others about what gameplay should be like. These are the best responses I received in terms of content and detail. I think CCP should take a look at these.
Th3rdSun wrote:Personally for me,the gunplay needs to be tightened up.For instance,there seems to be deadspots int he control while aiming making aiming less precise as almost every other shooter. When I try to move the reticle just slightly or slowly,it's slower than any other game that I've ever played.
Like others have said before,ADS is pretty bad right now and really needs to be tightened up too.I really need something more than just a full screen crosshair while aiming down sight.
Hip firing seems pretty loose too.Idk,but there are too many times when I just don't get the feeling that I'm actually hitting anything that I'm aiming at.
So in all,the gunplay needs a major reworking,as far as I'm concerned.
Grenade mechanics and physics need to be tweaked.
X axis speed really needs to be raised to.With the assault suit,turning 180 degrees takes waaaaay to long to do.
JaZZa01 wrote: Strafe speed too slow. ADS speed should be slower than hip fire strafe, but definitely still have some pace. Hip fire needs to be tight and useful in close range, obviously not long range though. Hip fire however should not dominate in close range. ADS should still be viable, hence the suggested ^ speed of ADS
Aiming is terrible. Play any other shooter, then play DUST, then proceed to laugh at DUST. The deadzone is huge. Fluidity is key. The sensitivity also needs increased speed for such players who desire it.
Eternal Technique wrote:For me it all comes down to gunplay mechanics. Here are a few suggestions.
Movement and controls feel way too stiff. Maximum sensitivity needs to be increased. I get that limited sensitivity helps balance vs mouse and keyboard, but its way too low. Assault and scout suits need to be able to turn around MUCH faster. Movement and strafing speed needs to be increased back to where it was a couple builds ago. I would also like to see an increase in stamina.
Parts of these quotes have been omitted by me for the sake of relavence. To see the full comments, and other comments, check here. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.13 06:31:00 -
[157] - Quote
Velvet Overkill wrote:ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS.
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General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.11.14 06:11:00 -
[158] - Quote
that's great and all CCP&DEVs but im waiting for next build when is it coming out ? so we can be done and over with these beta wipes because if memory serves me correctly this next build makes build 5 others claim 2 ,3 or 4 . but one we are on is 4 and next one is 5 and should be Open beta for all right ? either way i hope you guys do answer this question in due time as you always do you never like announcing new builds/updates/etc no earlier than a week in advance . im looking forward to new build and it being OB for all so everytime we log in we don't have to click the X button 2-4 times just to load in to our quarters to start our first game on boot up. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.14 22:31:00 -
[159] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=44399&find=unread Dropships make bad transport vehicles. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2012.11.18 16:46:00 -
[160] - Quote
Seeing hit markers when u run into a teammate.
Collision detection
Floaty controls and on lavs and havs, allow us to change the default controls to something more convenient. Something like R2 for acceleration and L2 for brake.
Allow us to customize the weapon wheel. So i can just hit the weapon wheel and a direction and know I will get my injector out. Right now its difficult to be accurate in a tense situation.
Clipping into terrain and small rocks being impossible to walk over.
Improvements to logistics so they become more widely used. https://forums.dust514.com/default.aspx?g=posts&t=39238
Make comms default to on instead of off. Allow people to hear you when joining squad. Impossible to tell someone how to activate comms when they need to go through 3 different menus and activate in the specific room in order to hear. I do like how currently you can activate in corp and hear everyone regardless of their in game status. I just wish inital setup was more elegant.
Improved loading times with contact lists, market, fitting etc.
Allow the option to automatically restock on the battlefield, rather than pausing and going to market. Would make it more elegant. So even if you are out of a suit, you could spawn and it would remove the isk/aur from your wallet. Finally turning the overlay red once isk/aur is depleted. Turn it yellow when stocked supply is gone.
Larger groups. 6-8 |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.25 22:07:00 -
[161] - Quote
Agree with a lot said before me.
Load time is horrific on entering matches for me, frequently it takes 5 minutes to load a match. Improvements there would be appreciated.
Spawning irks me still lorewise, I wish it wasn't explained away by teleportation. I would rather it was hard and physically explainable, rather than "oh he warped there". Make it feel grittier.
It would be nice to have a roundtable on long term plans with the players, just so we can get an idea of whats on the roadmap and put our minds towards that.
For instance, commander mode, installations, infrastructure, full team deployments, etc.
Typing from iOS, so I can't go into everything, but hopefully another time. |
Vincent Dragunov
Seituoda Taskforce Command Caldari State
2
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Posted - 2012.12.04 20:01:00 -
[162] - Quote
HHHHHHHHHHHHHEEEEEEEEEEYYYYYYYYYYY!!!!!!!!!!!!!
Hi, hopefully that got someones attention, I am a Beta Tester. What I would like in this post is provide feedback, and give some suggestions. Maybe you are already working on some of the ideas I am about to mention, so ignore those. You do not have to take my suggestions or feedback seriously, for it is just one individual's opinion, but I would appreciate it if you would take them into consideration.
Eve Dust 514, Dust 514, to me this game came of sounding like a great idea i would definitely support, and I still do. To me it feels quite original and new.
I love how part of this game runs on an economic system in which you decide and buy your own equipment, gear, and skills. Customization wise, there a huge variety of customization options, which is great on the behalf that some might want to make their own perfect soldier. I like the customization, but i feel it lacks variety in the visual department. There isn't that much to choose from when it comes to weapons and dropsuits, dropsuits of the same class all look the same just with different color, and stat variations. So there isn't much individual choice if you want your soldier to look different; also customizing dropsuits is great as you get many choices on modules, but the dropsuit doesn't change look base on how you customize it. It would great if adding a shield extender module it would attach some cool looking piece of equipment on your dropsuit or something like that (i know the game is already too far into development to suddenly add all those dropsuit ideas i just mentions into the game, I can already guess I won't be seeing them anytime soon, but I just wanted to say my thoughts).
Weapons are relatively similar too, it was kinda irritating spending hours of gameplay on the battlefield just to buy a better assault riffle that looks EXACTLY the same as the one i just had, just with different stats and different type of fire (three-round burst, single shot). Combat isn't bad, it's actually pretty good, it has its technical malfunctions every now and then but overall it's okay. The only issue I ever had was the slight lagging every now and then, another was the aiming system. I'm a FPS player (Call Of Duty, Halo, Medal OF Honor, Boderlands, Farcry), the system here seems a little unbalanced, Assault riffle's aim is a little too precise which makes it extremely easy too miss if you're not use to aiming with an extremely tiny dot. Well I guess it's just the assault riffle I have an issue with so don't take it too seriously.
Overall I've enjoyed the game so far, I know this still the Beta so I hope there will be improvements in all the game its self and I look forward to its arrival.
P.S. Keep it up guys ;D |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.10 16:56:00 -
[163] - Quote
- Scan system still not clarified by CCP, might be working as intended, might be broken. - No way of knowing when you're spotted by an enemy, or when an enemy knows he's on your radar. - Active scanner still has not been explained, no real way to know if an enemy has been spotted from active scanner or someone else. - Sensitivity between ADS and hip-fire doesn't change, making shots more mastery of an art than ease of use. - Absolutely no recoil on assault rifles. - Pistols might have a bit too high accuracy, or damage. There should be a trade-off. - No footsteps sound effect makes for radar dependency. - Vehicles lack sound effects, creating radar dependency. - Sniper rifles rate of fire seems ridiculously high for their damage output leaving little time to react if you survive the shot. - Incoming fire directional is too subtle, hard to notice when you're being shot at and from what direction. - Hitscan is stupid. Yes, developers use hitscan and players enjoy it on SMALLER maps, but maps this large make for drastically frustrating gameplay especially when tied with weapon recoil systems like the assault rifles. - Controller sensitivity is bizarre, requiring the analog stick to move to about a 25 degree angle from the center point to begin moving the player's camera with maximum speed being hit before the analog stick even reaches the plastic rim of the controller casing. - Promise of devblogs not yet met, almost three months later. - Pilot and Crusader suits seemingly AWOL with no mention of them what-so-ever. - Game seems entirely too focused on teamplay with little to no incentive for solo players both in battle and in contracts. |
WHz DS9899
Doomheim
136
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Posted - 2012.12.14 02:33:00 -
[164] - Quote
AV OP. I can see a proto Swarm 1 shotting a T1 tank, but the free kit? o hell no. I want my 800k isk back, in the form of better HAV's. Just make them take more of a hit, and we're fine. |
Jake Colt
Algintal Core Gallente Federation
3
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Posted - 2012.12.17 09:57:00 -
[165] - Quote
Hi Dev, sometimes I may get "Lost connection or Can not connect" notifications (it's basically the one) which will lead to my character respawning or dropping back into my dorm. |
Jake Colt
Algintal Core Gallente Federation
3
|
Posted - 2012.12.17 09:58:00 -
[166] - Quote
I find that with the "Guristas Swarm Launcher" you're just dead. Period. |
Jake Colt
Algintal Core Gallente Federation
3
|
Posted - 2012.12.17 10:01:00 -
[167] - Quote
Aeon Amadi wrote:- Scan system still not clarified by CCP, might be working as intended, might be broken. You - No footsteps sound effect makes for radar dependency. - Vehicles lack sound effects, creating radar dependency. - Sniper rifles rate of fire seems ridiculously high for their damage output leaving little time to react if you survive the shot. - Incoming fire directional is too subtle, hard to notice when you're being shot at and from what direction. May want drastically frustrating gameplay especially when tied with weapon recoil systems like the assault rifles.[/b][/u] To consider energy cars and bf:bc 2/3 engine - Game seems entirely too focused on teamplay with little to no incentive for solo players both in battle and in contracts.
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WHz DS9899
Doomheim
136
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Posted - 2012.12.18 04:56:00 -
[168] - Quote
This, and many ofthe ideas that are so good but not put on here |
Derus Jarrack
Villore Sec Ops Gallente Federation
0
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Posted - 2012.12.19 04:56:00 -
[169] - Quote
Sensitive of the analog stick is crazy, u need to be a freaking ninja to fight like Rambo, then, some movement speed of players is too fast, ppl just strafing left-right making shooting too hard u can see its becoming like quake, then, PC\keyboard players just kill everyone, whats the point? No need for PC control support, i play on PS3, i have controller, and i expect to play with ppl with the same position as im in.
Next, Plasma Knifes.... NO USE OF THEM, when u got to close quarters fight, you cant kill everyone, make them one-shot with animated kill, if the damage knifes do is far more then target HP,its one-shot kill. and if target have a lot of Shield and HP then make another animation of the knife user to be pulled back, but the target receives some serious damage.
Game lagg, i mean, 20-25 FPS sometimes? - just saying, i know you are working on it.
Also suggestion, when the round starts, make all the attacking players went from the sky like in dropsiuts, a lot of them, so the other team could see enemy players like the rain. Think it would be nice.
Map, squad, chat time loading is TOO LONG, when u need to look at the situation, u might get killed cause of the loading of the map or chat.
Controls... make them more like BF or COD style, sometimes, u just missing all the fun cause u cant change controls... i mean buttons.
Also, make FREE camera on character when in no battle, i wanna see all the character looks, not just his back.
Thx CCP devs, u making something unbelievable, my support and feedback always be here for you. Derus Jarrack!!!!!!!!
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.22 19:04:00 -
[170] - Quote
Shouldn't this thread be locked and unstickied since we are in Chromosome now? |
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.12.24 02:24:00 -
[171] - Quote
For CHROMOSOME (not codex) Although this build didn't bring many new things to the table, it did an amazing job of FINALLY balancing out the weapon system, and making the game as a whole more enjoyable. |
KimPossible23
Imperfects Negative-Feedback
25
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Posted - 2012.12.24 06:16:00 -
[172] - Quote
::URGENT::
Sometimes during battle NeoCom starts popping up when your trying to zoom in scope on AR (L1). Stops doing it once you die and lose the suit, but it's really annoying. Please fix!!
Thanks. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.24 06:41:00 -
[173] - Quote
KimPossible23 wrote:::URGENT:: Sometimes during battle NeoCom starts popping up when your trying to zoom in scope on AR (L1). Stops doing it once you die and lose the suit, but it's really annoying. Please fix!! Thanks.
Codex is the last build, current is chromo! If you open map (I hit start) and mash buttons it fixes it. |
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