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381. New Module Impressions - in Feedback/Requests [original thread]
Where are the energizers? Can't find them on the market.
- by Scheneighnay McBob - at 2013.07.04 19:27:00
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382. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in...
- by Scheneighnay McBob - at 2013.07.03 15:52:00
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383. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
I'll admit I used it all the time, but the old "keep tapping L3" system was an exploit. And yes, the idea probably was making the transport role more needed, as players can't just run everywhere. Btw, LLAVs aren't the optimal ground transport- sc...
- by Scheneighnay McBob - at 2013.07.03 15:42:00
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384. [New Content Idea] Suit-Specific HUDs - in Feedback/Requests [original thread]
Ooooh, I like it! But perhaps the HUD should be something we can switch like a module, but each suit starts with their own unique one.
- by Scheneighnay McBob - at 2013.07.03 15:38:00
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385. Aiming is still like swimming in molasses - in Feedback/Requests [original thread]
I never understood why people hate sensitivity Some eve-playing friends of mine tried dust (they love it) and the first comment was that the controls were way more sensitive than halo.
- by Scheneighnay McBob - at 2013.07.03 15:36:00
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386. AR's Need a Downside jam mechanic - in Feedback/Requests [original thread]
They need something, but jamming won't work. Plasma weapons can't jam- ones that use solid projectiles (minmatar weapons) can.
- by Scheneighnay McBob - at 2013.07.03 15:32:00
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387. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Same thing when scanning with an active scanner.
- by Scheneighnay McBob - at 2013.07.02 18:19:00
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388. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
More grenades wouldn't really help my scoutiness. Well, I don't really care anymore. 1.3 apparently has pilot suits.
- by Scheneighnay McBob - at 2013.07.02 18:15:00
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389. LAV - in Feedback/Requests [original thread]
All we need is more eHP to be reverted. Don't ***** about vehicles unless you run AV.
- by Scheneighnay McBob - at 2013.07.02 16:34:00
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390. [Request] Respec when pilot suits come out - in Feedback/Requests [original thread]
I just want to take my SP out of scout and put it into pilot
- by Scheneighnay McBob - at 2013.07.02 16:28:00
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391. Remove the new night sky box. - in Feedback/Requests [original thread]
*takes out my ishukone knives and active scanner* MUAHAHAHAHAHA
- by Scheneighnay McBob - at 2013.07.02 15:32:00
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392. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
eHP is what should protect against small arms fire. However, the description of heavy suits states that they're supposed to be explosive resistant.
- by Scheneighnay McBob - at 2013.07.01 23:57:00
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393. Message to CCP - in Feedback/Requests [original thread]
That thread is bad and you should feel bad for linking to it.
- by Scheneighnay McBob - at 2013.07.01 23:56:00
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394. Turn off jumpsuit led decorations - in Feedback/Requests [original thread]
Congratulations! You know have a stealth-based prototype suit! To complement your stealth, we're going to add an orange glowing effect all over it!
- by Scheneighnay McBob - at 2013.07.01 23:55:00
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395. LAV-completely abused and a negative in this game--Slow the******things down - in Feedback/Requests [original thread]
All they need is for their eHP to be reverted. I did perfectly fine with them last build, and my limbus was still hard as hell to take down pre-buff.
- by Scheneighnay McBob - at 2013.07.01 22:37:00
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396. Realistic jumping - in Feedback/Requests [original thread]
Also with directions- you can only jump at the angles you can sprint at. Trying to jump left or right will result in a sideways dive (that's also a solution to avoid murder taxis) and jumping backwards will be very halfassed.
- by Scheneighnay McBob - at 2013.07.01 22:36:00
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397. Minmatar=Versatility - in Feedback/Requests [original thread]
They at least need to keep their reputation for being whatever kind of tank they want. Right now they're forced to shield tank (wasn't the case with the old minmatar logi), and somehow AMARR are the versatile ones. How the hell did that happen?
- by Scheneighnay McBob - at 2013.07.01 22:32:00
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398. Heavy Gallente Suit - in Feedback/Requests [original thread]
Minmatar scout doesn't have one I just killed your logic
- by Scheneighnay McBob - at 2013.07.01 19:51:00
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399. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
Why would we have a 10 GJ? we would have a 40GJ one. Also, the RoF is different between sizes, I believe.
- by Scheneighnay McBob - at 2013.07.01 19:07:00
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400. (Request) new drop suit role - in Feedback/Requests [original thread]
What would the level bonus be? maybe improved scan radius?
- by Scheneighnay McBob - at 2013.07.01 19:01:00
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