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581. [Feedback] Scanning in general - in Feedback/Requests [original thread]
The active scanner is my equipment of choice 90% of the time, and it always works perfectly for me. The only time it doesn't pick someone up is when it says "some margin of error" and I know someone with a low profile is in the area.
- by Scheneighnay McBob - at 2013.06.09 15:32:00
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582. Plasma cannon- statistically terrible - in Feedback/Requests [original thread]
Ten-Sidhe wrote: A faster reload would also work to balance it. Fast enough reload becomes a charge time with a magazine the size of the total ammo carried. Adding a secondary skill to increase plasma ball speed (this would reduce both amount...
- by Scheneighnay McBob - at 2013.06.09 15:31:00
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583. [Request] Officer Nova Knives - in Feedback/Requests [original thread]
To be honest, I wouldn't use them. My ishukone knives already kill the average suit in 1 uncharged hit.
- by Scheneighnay McBob - at 2013.06.09 02:00:00
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584. How to make vehicle turrets better - in Feedback/Requests [original thread]
Tharak Meuridiar wrote: Mmmm. I'm not sure where you are going with range. How would increasing range help LAV gunners hit targets while going at LAV speeds more easily? I can see it a bit for dropships though. From my experience in the past ...
- by Scheneighnay McBob - at 2013.06.09 01:58:00
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585. Logi and Scout LAVs - in Feedback/Requests [original thread]
I still need to do more testing, but my first impression of LAVs this build is that they're terrible at what they're actually meant for, since the new handling is so messed up.
- by Scheneighnay McBob - at 2013.06.09 01:55:00
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586. S-T-A-M-I-N-A R-E-C-O-V-E-R-Y W-H-I-L-S-T F-A-L-L-I-N-G - in Feedback/Requests [original thread]
True, but do you fall often enough for it to actually matter?
- by Scheneighnay McBob - at 2013.06.09 01:52:00
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587. How to make vehicle turrets better - in Feedback/Requests [original thread]
I like all of the suggestions above- however, instead of increasing blaster RoF with racial bonuses, it should increase range. Small railguns also need more range
- by Scheneighnay McBob - at 2013.06.08 21:43:00
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588. [Feedback] The way of the Scout - in Feedback/Requests [original thread]
I play as a scout (albeit a minmatar scout, so I can't give feedback for the gallente one) and they seem fine to me. SMGs already have a ton of range this build, and don't need more The vast majority of my kills are with nova knives- they seem fi...
- by Scheneighnay McBob - at 2013.06.08 19:02:00
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589. [Feedback] Plasma Cannon: In Depth - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=85650&find=unread
- by Scheneighnay McBob - at 2013.06.08 15:36:00
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590. Market / selling things - in Feedback/Requests [original thread]
SoonGäó
- by Scheneighnay McBob - at 2013.06.08 03:12:00
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591. (BATTLE TYPE IDEA/REQUEST) "Warzone" (Please read CCp) - in Feedback/Requests [original thread]
More or less SoonGäó for the size-related stuff
- by Scheneighnay McBob - at 2013.06.08 02:21:00
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592. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
Drex Vizla wrote: You have my support, more environments that effect gameplay..... WATER TOO! I've always wondered when I occasionally think about it- how should water work in dust? Can we breathe under water? Do we sink or swim? Or just spe...
- by Scheneighnay McBob - at 2013.06.08 02:20:00
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593. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
Thor Odinson42 wrote: KAGEHOSHI Horned Wolf wrote: I want us to be able to be hired by EVE players to attack/defend their industrial moons, and industrial colonies on planets. An EVE player puts out a contract to have us Dust players attack ...
- by Scheneighnay McBob - at 2013.06.08 02:11:00
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594. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
I'm personally not having client lag problems, but that might just be because of how I play. Dust could handle larger battles than it already does now- if the playerbase was different. The player count by itself isn't a big factor. It's that 3/4 ...
- by Scheneighnay McBob - at 2013.06.08 01:26:00
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595. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would rather limit how many can be deployed within 100 meters of each other. Definitely I once saw at an enemy-controlled NULL cannon (so they can spawn on the cannon, too) An enemy CRU an uplink on the roof ab...
- by Scheneighnay McBob - at 2013.06.08 00:15:00
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596. Plasma cannon- statistically terrible - in Feedback/Requests [original thread]
I'm sure we all know that as far as light AV swarm launchers are infinitely greater than plasma cannons- but the cannons are dumbfire, so let's compare them to a forge gun! Damage: Plasma cannon (STD): 1050 Forge gun (STD): 1320 Time between sho...
- by Scheneighnay McBob - at 2013.06.07 23:53:00
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597. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
Talos Alomar wrote: Maken Tosch wrote: Scheneighnay McBob wrote: I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get ...
- by Scheneighnay McBob - at 2013.06.07 14:49:00
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598. Request - AV sidearm - in Feedback/Requests [original thread]
ladwar wrote: no you already have the flaylock Even advanced flaylocks barely damage militia LAVs. They only have 40% efficiency against shields.
- by Scheneighnay McBob - at 2013.06.07 02:27:00
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599. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range.
- by Scheneighnay McBob - at 2013.06.07 02:23:00
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600. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
I haven't used a scrambler rifle yet, but I want to. People never seem to factor in charge damage and headshot damage.
- by Scheneighnay McBob - at 2013.05.27 15:18:00
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