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761. Vehicles vs swarm laughers - in Feedback/Requests [original thread]
CODE Breaker93 wrote: Gaechti wrote: LAV: Eject? HAV: Get cover behind a hill Dropship: Fly away (Flares for Air Vehicles was pretty much confirmed I tought) Edit: In the end I will kill you with my AV nade anyways ;) Dropships cant ou...
- by Scheneighnay McBob - at 2013.02.04 23:11:00
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762. Remove snipers from the game - in Feedback/Requests [original thread]
The only bad snipers are starter fit noob snipers. IMO, the sniper and anti-armor assault starter fits need to be removed, along with starter fit LAVs.
- by Scheneighnay McBob - at 2013.02.04 01:54:00
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763. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Citrutex wrote: As much as i like the idea, Jetpacks would create a pretty big imbalance between controller and mouse users. +1 to the dropship style controls for a jetpack On second thought... I like this idea!
- by Scheneighnay McBob - at 2013.02.04 01:50:00
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764. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
It would be cool to see some good old fashioned trench warfare. WWII is overrated. WWI ftw!
- by Scheneighnay McBob - at 2013.02.04 00:13:00
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765. Show Team Members with Nanite Injectors - in Feedback/Requests [original thread]
Noc Tempre wrote: I see where you're going with this. Perhaps a "call-back" feature where pressing square with a nanite injector out pings your location, just like asking for help when down. Also add a "just wait" feature if possible. It seem...
- by Scheneighnay McBob - at 2013.02.04 00:10:00
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766. The Circle of Killing - in Feedback/Requests [original thread]
It's much more complicated than that- for example: Non-medic logi > heavy Shotgun scout > sniper Assault (with brain cells) > non-medic logi etc.
- by Scheneighnay McBob - at 2013.02.03 22:19:00
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767. landing gear redesign - in Feedback/Requests [original thread]
You should also be able to manually activate them, and they be made up of 4 sticks instead of 3.
- by Scheneighnay McBob - at 2013.02.03 22:17:00
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768. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
jetpacks are unoriginal and hard to control (when you think about it) I prefer the idea of something to let you climb spiderman style.
- by Scheneighnay McBob - at 2013.02.03 22:16:00
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769. new heavy weapon idea - in Feedback/Requests [original thread]
Probably just what gallente HMGs will be
- by Scheneighnay McBob - at 2013.02.02 22:34:00
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770. HAV small turrents - in Feedback/Requests [original thread]
J Lav wrote: Have you looked at the stats on the railguns? If that's what you're using, a militia assault rifle does more damage. Also, anything with a high rate of fire is pure poop in this game. I believe there is a problem with hit detectio...
- by Scheneighnay McBob - at 2013.02.02 00:22:00
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771. reporting players: sexual harassment - in Feedback/Requests [original thread]
I only stalk and awkwardly hump male mercs on the war barge.
- by Scheneighnay McBob - at 2013.02.02 00:08:00
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772. HAV small turrents - in Feedback/Requests [original thread]
Hybrid turrets are very accurate, except when blueberries get behind the turret of my LAV- then they literally can't hit an LAV consistently enough to deal serious damage. Missile turrets have terrible accuracy, however.
- by Scheneighnay McBob - at 2013.02.01 22:49:00
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773. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
It's a type 1 scout BPO- what more do you want?
- by Scheneighnay McBob - at 2013.01.31 00:11:00
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774. [request] lav blows up if abandoned so what use is having a CRU module in it - in Feedback/Requests [original thread]
charlesnette dalari wrote: Scheneighnay McBob wrote: The mCRU only works when there's a driver, anyway. I do realize the mcru requires the vehicle to be manned at the time the teammate spawns in but unfortunately with the current mechanic...
- by Scheneighnay McBob - at 2013.01.30 23:04:00
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775. new sound effects equal awesome - in Feedback/Requests [original thread]
Never heard it yet. Weird how quite the game is now.
- by Scheneighnay McBob - at 2013.01.30 18:29:00
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776. [request] lav blows up if abandoned so what use is having a CRU module in it - in Feedback/Requests [original thread]
The mCRU only works when there's a driver, anyway.
- by Scheneighnay McBob - at 2013.01.30 15:46:00
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777. [Feedback] Scrambler Pistols - in Feedback/Requests [original thread]
Ah, I miss the pre-nerf days when I used them as my primary weapons and still beat ARs at their own range.
- by Scheneighnay McBob - at 2013.01.30 03:01:00
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778. SMG range - in Feedback/Requests [original thread]
I agree- shooting someone at scrambler pistol range is a joke.
- by Scheneighnay McBob - at 2013.01.30 00:24:00
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779. [Suggestion] Supply Depot and CRU change - in Feedback/Requests [original thread]
Thranx1231 wrote: Scheneighnay McBob wrote: We still need to encourage some people to protect supply depots- since they repair the armor of whatever vehicle I happen to be driving, I think that should slowly repair dropsuit armor, too. They...
- by Scheneighnay McBob - at 2013.01.30 00:16:00
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780. [Suggestion] Supply Depot and CRU change - in Feedback/Requests [original thread]
We still need to encourage some people to protect supply depots- since they repair the armor of whatever vehicle I happen to be driving, I think that should slowly repair dropsuit armor, too.
- by Scheneighnay McBob - at 2013.01.29 21:45:00
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