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Vanda-Kon
Feast On Skulls
66
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Posted - 2013.01.30 15:57:00 -
[1] - Quote
the AR sounds and now feels like a gun . . . |
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Spaceman-Rob
Galactic Alliance 514
64
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Posted - 2013.01.30 16:09:00 -
[2] - Quote
Agreed and have you noticed lav are easier to control now, no more skidding round and ending up facing the wrong way. |
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Drado Arona
Kirkinen Risk Control Caldari State
64
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Posted - 2013.01.30 16:13:00 -
[3] - Quote
Spaceman-Rob wrote:Agreed and have you noticed lav are easier to control now, no more skidding round and ending up facing the wrong way. I can turn now without dropping acceleration to 0? AWESOME!!! |
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Spaceman-Rob
Galactic Alliance 514
64
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Posted - 2013.01.30 16:15:00 -
[4] - Quote
It was quite a large download so I'm sure there's many more changes to be discovered, would be nice if we had a list to read over instead of having to make one ourselves. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 16:17:00 -
[5] - Quote
I need to get on. |
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Deranged Disaster
Seraphim Initiative. CRONOS.
65
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Posted - 2013.01.30 16:29:00 -
[6] - Quote
Am I the only one so far that has noticed how terrible the sounds are working? Silent HMG, silent shotgun, silent tanks and you get your sound effects cut off every god damn second. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 17:39:00 -
[7] - Quote
I love the new AR sound so much. I tested it in ambush to hear it, and I was so happy I was smiling the entire time, I give the sound credit for getting 15 kills and no deaths with only militia crap and my exile AR.
CCP is awesome, I asked them on twitter to make it sound more like blasters, and thst's exactly what they did. This morning is off to a good start. |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.30 18:26:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I love the new AR sound so much. I tested it in ambush to hear it, and I was so happy I was smiling the entire time, I give the sound credit for getting 15 kills and no deaths with only militia crap and my exile AR.
CCP is awesome, I asked them on twitter to make it sound more like blasters, and thst's exactly what they did. This morning is off to a good start. Ill have to try this out , do they sound completely different? |
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.30 18:29:00 -
[9] - Quote
Never heard it yet. Weird how quite the game is now. |
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Vickers S Grunt
Seraphim Initiative. CRONOS.
67
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Posted - 2013.01.30 18:31:00 -
[10] - Quote
I really hope this is just a big bug with the new sounds as they are truly terrible  |
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Coleus Rattus
Villore Sec Ops Gallente Federation
25
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Posted - 2013.01.30 19:01:00 -
[11] - Quote
Deranged Disaster wrote:Am I the only one so far that has noticed how terrible the sounds are working? Silent HMG, silent shotgun, silent tanks and you get your sound effects cut off every god damn second. Yeah, for me too, the sounds cut off after a few moments. I like the new sounds, but sadly, I can hear them only for a fraction of the time I should be able to. |
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Sete Clifton
PSU GHOST SYNDICATE
67
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Posted - 2013.01.30 19:24:00 -
[12] - Quote
There appears to be new music for when you lose also, which to my knowledge wasn't there before. Liking the new sounds, but am also having the problem where they cut out and sound muffled every so often. This happened before the new sounds, but it seems more frequent now. |
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G Torq
ALTA B2O
88
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Posted - 2013.01.30 20:03:00 -
[13] - Quote
Vanda-Kon wrote:the AR sounds and now feels like a gun . . .
You have sounds from the AR now? Tried playing today, and besides the completely strange behaviour of the game (different discussion, the random lack of sounds from my AR made for a terri-bad experience. |
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mollerz
s1ck3r Corp
73
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Posted - 2013.01.30 22:17:00 -
[14] - Quote
yea.. my AR sounds cut in and out. |
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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.01.31 03:19:00 -
[15] - Quote
I really do like the new sounds dont get me wrong. They sound a little more real than what they used to. The only suggestion i could offer is to add some randomness to the sound. Mess with the deepness and volume or something. Currently it sounds a little repetitive. It could give me a headache or something |
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rpsx
Villore Sec Ops Gallente Federation
6
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Posted - 2013.01.31 03:53:00 -
[16] - Quote
Magpie Raven wrote:The only suggestion i could offer is to add some randomness to the sound. i totally agree with this. the sounds sound totally flat. the only modulation with them is just strictly volume (close slightly loud, far away quiet). there should be some kind of filtering, or "blurring" or effect on the sound for far away sounds or something. BF3 did really well with this idea.
also, noticed my footstep sounds (barely can here them at all) sound the same no matter what surface material i am walking on. sand or metal, exactly the same.
i only played with the "old" sounds for 2 days - but, i barely notice a difference. the overall sound "experience" is just not there. sound-wise i feel like i am playing quake 3 on a crappy old pc, not hearing the modern symphony of destruction i expect. |
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Cinnamon267
The Southern Legion
30
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Posted - 2013.01.31 03:57:00 -
[17] - Quote
I also enjoy how intense the new Laser Rifle sound is. Same with the small things, like, reloading and whatnot. |
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