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341. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Did a similar post in January. Did not get any dev response. The core idea in that post was to set a default character and after that give the user a "Fast Login?" question. If the answer was "Yes", skip everything and log into that character. ...
- by S Park Finner - at 2013.03.25 21:28:00
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342. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Kevall Longstride wrote: Sounds cool. The requests for scanner mechanics seems to be popular. We at D-UNI would be keen to know this kind of information finally so we can start putting classes together for this or at the least a Wiki page. ...
- by S Park Finner - at 2013.03.25 17:31:00
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343. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shields can they overlap? Co...
- by S Park Finner - at 2013.03.25 16:38:00
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344. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Wolfman -- thanks for the clarification on the impact of movement, shields and firing weapons on minimap visibility. To be sure I've got it straight, It sounds like minimap and 3D visibility are all related to scan profile and that is what does ...
- by S Park Finner - at 2013.03.25 16:22:00
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345. A article that might be of interest to people wondering why the forums are what ... - in General Discussions [original thread]
Here's a few excerpts from an article that appeared in The Register just recently on marketing techniques. "The canonical example of excellent community management is VMware's John Troyer. Credited by many for turning VMware's user community i...
- by S Park Finner - at 2013.03.25 14:06:00
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346. skill points - in Technical Support/Bugs [original thread]
If you are new to DUST 514 you may not know that there is a weekly skill cap to prevent older players from getting too far ahead of newer players. You may have hit that cap. After the cap you get only as many war points as skill points. Weekly Ca...
- by S Park Finner - at 2013.03.23 22:07:00
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347. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I've beaten this horse in a lot of other threads but I still think scaling WP on the basis of performance, not equipment, is a good idea for all types of players. Lots of things in this post suggest how to do it but I'll toss in the one...
- by S Park Finner - at 2013.03.23 20:27:00
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348. Some hints on the new build from the weekend event - in General Discussions [original thread]
The sky box and debris from the Titan crash may give us some hints about environments in the next build. Folks have said you can put things like drop uplinks inside the debris, hiding them. That suggests that various kinds of terrain decorations,...
- by S Park Finner - at 2013.03.23 14:40:00
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349. What questions would you ask a new player - in Rookie Training Grounds [original thread]
Mithridates VI wrote: I'll put together some sort of logic diagram later on. It's a reasonable criticism to say that if players have to go through 20 questions just to get started we've lost them anyway. But you don't have to watch too many Yo...
- by S Park Finner - at 2013.03.22 02:03:00
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350. What questions would you ask a new player - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Do you*, New Berry, know how to use Search in ... something? Anything? Could you at least try? * not you, you. New Berry you. Fair enough. But I was thinking about something like: "Do you get more fun out of up close and p...
- by S Park Finner - at 2013.03.22 01:49:00
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351. What questions would you ask a new player - in Rookie Training Grounds [original thread]
to help them pick a direction to take in DUST 514? We've got a lot of guides about how to get started as a "whatever". Since DUST 514 doesn't really have clearly defined roles and people can be whatever they want. So new players have to pretty cl...
- by S Park Finner - at 2013.03.22 01:10:00
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352. [Request] Fix the Tram System - in Feedback/Requests [original thread]
G Torq wrote: I'd just like updates on corp battles, tournaments, Faction Warfare and other in-game events to be given via the PA in the warbarge. Make it interesting. "As War Barge Artificial Intelligence I have evaluated the performance of y...
- by S Park Finner - at 2013.03.20 16:29:00
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353. [REQUEST] Batch Restocking of Olde - in Feedback/Requests [original thread]
G Torq wrote: Bojo The Mighty wrote: Actually that method doesn't work if you use the same module on multiple fittings, it makes restocking more of a constant chore. currently if you buy 10 of each fitting, you end up with Nx10 of the modul...
- by S Park Finner - at 2013.03.20 12:48:00
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354. [Request] Logi Tow Truck - in Feedback/Requests [original thread]
It's true you can use vehicles to get people out -- if they are stuck in a place accessible to vehicles, if you have a vehicle available that isn't doing duty for something else and/or if you want to risk bringing a vehicle in. It's certainly tr...
- by S Park Finner - at 2013.03.20 12:30:00
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355. [Request] Logi Tow Truck - in Feedback/Requests [original thread]
Since it looks like getting stuck in maps is going to be long term problem how about giving logistics suits the ability to pull stuck players out of the mud?
- by S Park Finner - at 2013.03.20 11:45:00
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356. Suggestion for future development of logi suits - in Feedback/Requests [original thread]
Ekla, those are great ideas but I would not get my hopes up for them being implemented any time SOON (tm). DUST 514 has no movable structures right now. Also, it doesn't have any destructible structures. I strongly suspect the total number of mo...
- by S Park Finner - at 2013.03.19 18:16:00
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357. new build - in General Discussions [original thread]
New build on April 16th with smaller, non-client updates on a regular basis until then.
- by S Park Finner - at 2013.03.19 17:47:00
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358. Spawn fix may have been undone - in Technical Support/Bugs [original thread]
Corn In TheSkidmark wrote: KAGEHOSHI Horned Wolf wrote: I'm noticing a lot of spawning right next to enemies in Ambush OMS when I use the default spawn points. On the Skim Junction, and and this map (happened a lot in this map). I was not ...
- by S Park Finner - at 2013.03.19 03:00:00
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359. [Suggestion] Players create characters from scratch (no preset skills and fits) - in Feedback/Requests [original thread]
This is a good idea but I think it needs a "guided" tutorial where the player has to answer questions about how they want to play and gets directed to skill and fitting options that will support the their answers. The difficulty, of course, is h...
- by S Park Finner - at 2013.03.19 01:01:00
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360. Drop suit counts out-of-sync with fitting details - in Technical Support/Bugs [original thread]
Strange issue with the fitting screen. I always restock to a defined amount -- like 15 suits. Today I had a series of matches where when I would die -- say 3 times -- I would go back to the fitting screen and it would still show 15 suits. The s...
- by S Park Finner - at 2013.03.19 00:23:00
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