Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:24:00 -
[61] - Quote
CCP Wolfman wrote:I canGÇÖt believe you guessed whiskey dispenser already
Camelbak full of single malt. Decrease in stamina, blurred vision, increased sniper sway, but dramatic increase in war point accrual.
|
Ryder Azorria
Amarr Templars Amarr Empire
154
|
Posted - 2013.03.25 16:24:00 -
[62] - Quote
Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem. Well, going by the blog, it would seem that cloaks are going to take an equipment slot - and going by every other piece of equipment we have, it will have to be equipped to be used meaning no invisible snipers (at least not when they have their rifle out). |
|
CCP Wolfman
C C P C C P Alliance
158
|
Posted - 2013.03.25 16:24:00 -
[63] - Quote
Terrain (nor cloak) will not protect you from the scanner and you will be able to scan out roof dwellers within the horizontal radius. |
|
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:27:00 -
[64] - Quote
You are going to have to make sure you figure out the geometry of shooting through solid/impenetrable objects before 'deploying the shield' because as of right now I've seen:
-Snipers 'shooting through hills' because the geometry lets them target things through a zoom in that means that they cannot be killed.
-Heavies/blasters shoot through boxes because they can just stick their gun through and fire
1) Will the intent of the shield mean that a sniper/heavy can deploy, stick their gun through the forcefield, and then fire while being more or less invulnerable?
1.1) Will repair tools work 'through' the shield'?
2) Will grenades be able to penetrate?
3) Can you hint at what the intended battlefield balance will be as a result of the shields? Will it have unique resists/vulerabilities like very susceptable to a laser/flux bombardment, while projectile/hybrid damage is much weaker?
IMO:
-I see it nerfing HAVs/vehicles from camping infantry -I see it buffing militia vehicles (and their use) against losses from orbitals -I see it as nerfing snipers who are camping an objective -I see it as buffing the CQC classes (HMG, shotgun, some MD users) -I see it buffing armor tanking (for defenders) as it will probably be used mostly in situations that negate shield user's ability to retreat and recharge (I support). -I see it buffing supply depots and CRUs from being camped/easily destroyed. Would it prevent lock ons...as a form of ECM? -Generally I think it will be a HUGE slap in the face to the vanilla shield strafing GEK user who thinks that he is "all that".
I think the shield could be the biggest change to battlefield mechanics we could possibly see. |
G Torq
ALTA B2O
107
|
Posted - 2013.03.25 16:29:00 -
[65] - Quote
Based on chatter on IRC, could we see Cloak and Shield being mutually exclusive?
I.e. if cloaked, you cannot be shielded and vice-versa?
(think Stargate Atlantis' cloak) |
Shadowswipe
WarRavens
24
|
Posted - 2013.03.25 16:30:00 -
[66] - Quote
What skills will effect Active Scanners? |
matsumoto yuichi san
SVER True Blood Unclaimed.
0
|
Posted - 2013.03.25 16:32:00 -
[67] - Quote
in terms of scanners, is there thought being put into assault suits and the 50 profile 55 precision thing, as it stand there are 2 skills for profile reduction but 1 for precision , so save using modules that eat a high slot it is nigh impossible to ever see someone on scan with assault |
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:33:00 -
[68] - Quote
Repair shields on vehicles as infantry:
Is there a way to have a portable shield charger as infantry to repair shields on vehicles? Maybe something that has an overcharge mode to beef up a shield tanked infantry alittle bit for a short time. maybe something with limited time uses and finite range like the overcharge in TF2 but doesn't make them invincible.
Smoke/flash/emp granades
Hack other dropsuits? maybe a benefit to disable someones dropsuit? only way to disable is is to have a friendly unhack it?
Something for maneuverability(I like the biotics ALOT): short range grappling hook or jump feet?
A utility to carry 2 light weapons?
|
|
CCP Wolfman
C C P C C P Alliance
158
|
Posted - 2013.03.25 16:37:00 -
[69] - Quote
There will be no sticking of the gun through the field to fire, that would suck :-) Repair tool usage is undecided. Grenades currently canGÇÖt penetrate. They will have similar properties to normal shields in terms of damage resistance. |
|
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:38:00 -
[70] - Quote
Also another thing that will probably take getting used to for the shield when designing its use, is its 'forgivability'. I mean that the exact edge of a shield will probably be very important, and if the equipment sort of randomly slides 2-3 meters each time you deploy it it may be very hard to make good strategic use of it then when you are trying to get the wall of it that is 8 meters from the unit to line up with something else.
One idea I have for a deployment is make it 'powered' by area:
So the stronger the shield, the better HP/ Pi*r it gets.
So to deploy the shield you'd aim at the ground and fire and hold to 'plant the unit' then as you hold the diameter of the shield grows. But based off of meta of the shield the greater the distance the fewer HP it can absorb. There would be a max diameter that each shield gets, but this mechanic could mean a much more forgivable and dynamic placement setup. |
|
S Park Finner
BetaMax. CRONOS.
107
|
Posted - 2013.03.25 16:38:00 -
[71] - Quote
Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shields can they overlap? Could you have reinforcing shield walls?
|
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:40:00 -
[72] - Quote
S Park Finner wrote:Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shields can they overlap? Could you have reinforcing shield walls?
LOL speaking of null canons, if you deploy a shield so that the NC is 'inside' of one what happens to its damage to the MCC?... :) |
|
CCP Wolfman
C C P C C P Alliance
159
|
Posted - 2013.03.25 16:42:00 -
[73] - Quote
You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you! |
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:43:00 -
[74] - Quote
CCP Wolfman wrote:You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you!
What kind of shield radius are we looking at? |
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:45:00 -
[75] - Quote
CCP Wolfman wrote:Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it.
Dude manus Peak with a sniper rifle while invisible can be really bad unless there is a counter: Can point the scanner at them and make them visible for a period of time? |
|
CCP Wolfman
C C P C C P Alliance
159
|
Posted - 2013.03.25 16:46:00 -
[76] - Quote
WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius. |
|
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2013.03.25 16:48:00 -
[77] - Quote
Will there be a time limit on the use of the cloaking equipment? or will it be a passive equipment, thus you just activate it and when you shoot it shuts down and has a cool down period. |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:49:00 -
[78] - Quote
Also, are the Randomly Drunkard Vehicle pilots being trained in how to drop vehicles on or around these sheilds?
IOW, will their deployments be affected by them? If dropsuits can walk through them I assume vehicles shouldn't collide with them. I'm guessing, technically, the client-server programming will have less to do with collision mechanics and more to do with hit detection. |
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:51:00 -
[79] - Quote
CCP Wolfman wrote:You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you!
cool |
|
CCP Wolfman
C C P C C P Alliance
160
|
Posted - 2013.03.25 16:51:00 -
[80] - Quote
The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) |
|
|
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:51:00 -
[81] - Quote
Is the scanner a point and shoot weapon? so say if a sniper is invisible on a ridge you can shoot it and see if there is one? |
G Torq
ALTA B2O
107
|
Posted - 2013.03.25 16:53:00 -
[82] - Quote
CCP Wolfman wrote:WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius. A proposal I had in a separate thread was to be able to daisy-chain shield-emitters to create a wall/line of defense. Distance between emitters then dictating strength and visibility.
Tighter = stronger + less visible. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
87
|
Posted - 2013.03.25 16:53:00 -
[83] - Quote
CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
Create a way for opponents to overload enemy cloaking devices, possibly doing damage when overloaded. |
|
CCP Wolfman
C C P C C P Alliance
160
|
Posted - 2013.03.25 16:54:00 -
[84] - Quote
yups point and shoot |
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:54:00 -
[85] - Quote
CCP Wolfman wrote:WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius.
Yeah, that sounds cool. Either different models or "hold and charge" to make shield expand so you can select based on situation.
|
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:55:00 -
[86] - Quote
CCP Wolfman wrote:yups point and shoot
thanks, cant wait to see what the effects guys do with the inviso stuff. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:56:00 -
[87] - Quote
CCP Wolfman wrote:yups point and shoot
Will it mark them and then have the point fade over a short time? When I'm sniper hunting and a squad mate looks at the sniper to highlight them we sometimes have trouble with the marker blinking away too fast as the guy pointing takes cover. It'd be nice to have a few seconds of "where he was".
|
EnIgMa99
Imperfects Negative-Feedback
245
|
Posted - 2013.03.25 16:57:00 -
[88] - Quote
Reav Hannari wrote:CCP Wolfman wrote:WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius. Yeah, that sounds cool. Either different models or "hold and charge" to make shield expand so you can select based on situation.
Yeah it would be cool if you heard the OB come in and all your team huddles around your like you have the last umbrella on the planet and and it rains laser beams from space |
|
CCP Wolfman
C C P C C P Alliance
160
|
Posted - 2013.03.25 16:57:00 -
[89] - Quote
I like the overload idea, thats pretty interesting |
|
Nova Knife
Seituoda Taskforce Command Caldari State
813
|
Posted - 2013.03.25 16:57:00 -
[90] - Quote
CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
If you can't shoot... Make it like a nanohive where you need to hold the cloaking thing to remain cloaked.
A normal gun you could still sort of line up a shot... but for sniper rifles this makes a massive different to prevent sniper lamesauce. Also prevents shotgun and nova knife lamesauce to a lot of degrees. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |