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Thread Statistics | Show CCP posts - 27 post(s) |
GeneralButtNaked
ZionTCD Legacy Rising
247
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Posted - 2013.03.25 15:37:00 -
[31] - Quote
Is the cloaking device going to require a boatload of CPU/PG?
Seems like the best way to balance the stealth advantage would be to require the sacrifice of other modules. I get that having it in an equipment slot takes away the ability of a scout to use an uplink, but I do not think that will be enough. |
G Torq
ALTA B2O
107
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Posted - 2013.03.25 15:39:00 -
[32] - Quote
Severus Smith wrote:CCP Wolfman wrote:No, don't worry, you can't shoot from the inside out. Laser boys would have a field day! I am assuming it's similar to the bubble shield from Halo 3. Surrounds you in a bubble and no fire (friendly or enemy) can penetrate it but you can walk through it. Lasts for X amount of time. Yeah Resistance had a similar thing, but where a specific weapon (the Auger) could shoot through in both directions. Wraith HMG had a portable version, where the business-part of the HMG stuck out ...
Overall , I think I like this shield, will be good to drop before hacking, or just to cover a section against incoming fire. |
Severus Smith
ZionTCD Legacy Rising
186
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Posted - 2013.03.25 15:39:00 -
[33] - Quote
CCP Wolfman wrote:Similar yes, but the idea is that over time we'll be able to develop different types of shields with different applications. This is just where we're starting. Its a great place to start. I know I'm looking forward to it. (Even though I play a Heavy so it will just make killing those pesky Proto Assaults even harder)
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Kushmir Nadian
Valor Coalition RISE of LEGION
99
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Posted - 2013.03.25 15:39:00 -
[34] - Quote
Thank you for answering our questions, does the addition of the active scanner mean we'll now get the full info on how detection works as a whole?
We still dont know if sprinting/walking/crouching makes us show up on an enemy minimap and how far away we can detect others. also how each suits differs in detection.
P.S. Fingers crossed that the 450% headshot modifier for scrambler pistols gets fixed in the next build. |
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CCP Wolfman
C C P C C P Alliance
141
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Posted - 2013.03.25 15:43:00 -
[35] - Quote
It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-) |
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Severus Smith
ZionTCD Legacy Rising
186
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Posted - 2013.03.25 15:46:00 -
[36] - Quote
Kushmir Nadian wrote:P.S. Fingers crossed that the 450% headshot modifier for scrambler pistols gets fixed in the next build. I still don't understand why there even is a headshot bonus (except to keep the FPS crowd content). We're surrounded in energy shields and nanoscale reactive magnetic armor. Both of these technologies will take the hit equally regardless of if its our head or our pinky toe.
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CCP Wolfman
C C P C C P Alliance
141
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Posted - 2013.03.25 15:47:00 -
[37] - Quote
Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 15:49:00 -
[38] - Quote
CCP Wolfman wrote:It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-)
Will you be reworking the dropsuits for role bonuses? Such as, Amarr suits get heat build up reduction for lasers, Logistics get remote repair bonuses, Scouts get CPU decrease for cloaking?
Will you be adding skill effects to suits and equipment so that highly trained mercs using lower grade gear still get some sort of bonus? If I have Armor Remote Repair V and I'm using a standard repair tool on my Type-I suit should I still get some benefit? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 15:51:00 -
[39] - Quote
CCP Wolfman wrote:Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it.
Seriously? I thought sprinting and firing made you easier to spot. Maybe it should. Guess I won't bother sneaking up on snipers anymore and just sprint to them from behind.
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GeneralButtNaked
ZionTCD Legacy Rising
247
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Posted - 2013.03.25 15:52:00 -
[40] - Quote
CCP Wolfman wrote:It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-)
Right, and I see how that could be an issue.
Obviously, a heavy won't be able to use it, which makes sense. But if you could use an atlas suit, which may or may not have an equipment slot(more info on THAT would be greatly appreciated BTW), then you might have that type of player able to use it if you don't make it come with a high enough cost.
If we use a Scout suit as a base, then the requirements for fitting it would have to be low enough due to the relatively low CPU/PG of the suit. That would mean that a Logi for example, would be able to put one on for very little sacrifice. It would also mean an Assault suit would be able to jam one in and still run several shield mods.
Ultimately, I think forcing the player to make a real choice between stealth of protection is a great choice. It really then comes down to a tactical utility versus survivability argument, which are the best types of choices in Dust right now. I just don't want to (not) see invisible logis who appear, rez someone, then poof their gone.
Actually, that raises another question: If a logi fits a cloak, will they have to de-cloak to use the rep tool or nanite injectors?
Also, will the cloak require a power up phase, or be an instant on once you select it?
So many questions, sorry Wolfman. |
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
77
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Posted - 2013.03.25 15:52:00 -
[41] - Quote
Severus Smith wrote:Kushmir Nadian wrote:P.S. Fingers crossed that the 450% headshot modifier for scrambler pistols gets fixed in the next build. I still don't understand why there even is a headshot bonus ( except to keep the FPS crowd content). We're surrounded in energy shields and nanoscale reactive magnetic armor. Both of these technologies will take the hit equally regardless of if its our head or our pinky toe. Well, it scrambles your brain. Perhaps the bullet scrambles brains around it for a set distance. So if it hits those shields within 3" of your head the scramble signal turns you into a well-geared vegetable. |
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CCP Wolfman
C C P C C P Alliance
146
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Posted - 2013.03.25 15:54:00 -
[42] - Quote
Can't talk about dropsuits right now I'm afraid, or any rumours you may have heard from Imperial Armaments. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 15:56:00 -
[43] - Quote
CCP Wolfman wrote:Can't talk about dropsuits right now I'm afraid, or any rumours you may have heard from Imperial Armaments.
You guys are driving me crazy.
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G Torq
ALTA B2O
107
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Posted - 2013.03.25 15:56:00 -
[44] - Quote
CCP Wolfman wrote:Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it. If you have a signature of x dB, and my suit has y dB precision, is detection simply if x >= y then detected() or something more complex?
Is range part of it ? Is firing a gun affecting signature ? Will the active scanner simply have a much smaller precision ? How much do shields (on suit/vehicles) affection the signature ? How much do firing the active scanner increase your signature ? |
Liner ReXiandra
Zumari Force Projection Caldari State
22
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Posted - 2013.03.25 15:58:00 -
[45] - Quote
Regarding the active scanner and workings, you could have added some workings information into that devblog. There were a ton of questions like these once they first came out and didn't get answered then.
That screenshot on the devblog also isn't very clear along with the workings.
Is there a scan-radius we can set (range and or angle) or get a visual representation of where our scan reaches?
Results get transferred to the TACNET; will that be: show up on the minimap and blip in plain view, for all my team mates, or just squad mates?
Will revealing an enemy position like this give us Warpoints? and/or: Will squad members killing an enemy that got previously spotted with the scanner give warpoints?
Thanks for stopping by this thread to answer some bits :)
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CCP Wolfman
C C P C C P Alliance
156
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Posted - 2013.03.25 16:01:00 -
[46] - Quote
ItGÇÖs similar, range is dependent on the scanner you are using, shields and shooting donGÇÖt play in to it (currently) and using it does change your profile for the worse |
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CCP Wolfman
C C P C C P Alliance
156
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Posted - 2013.03.25 16:04:00 -
[47] - Quote
Scan angle and range varies per scanner. You can see that on the minimap. You will see the blips on the minimap and 3D HUD along with a GÇ£ratingGÇ¥ of how successful the scan was. It will also be shared with your squad. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
405
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Posted - 2013.03.25 16:06:00 -
[48] - Quote
Instant battles is already causing peoples fun to go soft from afk farmers and the sniper epidemic.
If people want to go snipers thats fine. But the game rewards sniping disproportionately.
Isn't a stealth field going to make this worse? The sniping epidemic I mean. Cloaking snipers .
Don't get me wrong I want a stealth field, but I'll use it as a run about infiltrator, not to hang back shooting folks risk free. I am totally looking forward to the next release. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 16:07:00 -
[49] - Quote
CCP Wolfman wrote:Scan angle and range varies per scanner. You can see that on the minimap. You will see the blips on the minimap and 3D HUD along with a GÇ£ratingGÇ¥ of how successful the scan was. It will also be shared with your squad.
Are current radar results only shared with squad?
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CCP Wolfman
C C P C C P Alliance
157
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Posted - 2013.03.25 16:09:00 -
[50] - Quote
No, current is team. We've changed that now as it was creating a lot of noise. |
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Citpaan Hacos
BetaMax. CRONOS.
29
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Posted - 2013.03.25 16:12:00 -
[51] - Quote
Quote:motion will disrupt the field to some extent
Can you tell us Wolfman... Predator effect? |
GeneralButtNaked
ZionTCD Legacy Rising
247
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Posted - 2013.03.25 16:13:00 -
[52] - Quote
Regarding the scanner, will it produce an effect similar to a sonar ping? As in, it produces a wave of detection, and items detected are shown where they were when the ping hit them, or will it produce the effect over the zone and all the info will be displayed at once? |
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CCP Wolfman
C C P C C P Alliance
157
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Posted - 2013.03.25 16:15:00 -
[53] - Quote
Over the zone and all the info at once. As for the Predator effect, we'll have to wait and see what the effects guys come up with :-) |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 16:16:00 -
[54] - Quote
CCP Wolfman wrote:No, current is team. We've changed that now as it was creating a lot of noise.
I'm not sure I like that change. Good squads are already rather independent of the team in pub matches. Maybe bigger squads will help. With only 4 per squad its kind of hard to give up one slot to a real intel type scout.
If we get team hierarchies of leadership I hope they'll be able to access radar results of all squads so they can see the big picture. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
87
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Posted - 2013.03.25 16:16:00 -
[55] - Quote
oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem. |
iceyburnz
Crux Special Tasks Group Gallente Federation
405
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Posted - 2013.03.25 16:17:00 -
[56] - Quote
W...
Weapon mods? Warp field generator? Whiskey dispensor?
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
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Posted - 2013.03.25 16:18:00 -
[57] - Quote
Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem.
Invisible snipers shooting at invisible snipers.
*crickets*
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GeneralButtNaked
ZionTCD Legacy Rising
247
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Posted - 2013.03.25 16:20:00 -
[58] - Quote
How does terrain affect the scanner? Is there any method to hide from it other than having dampener modules/low signature?
Does it calculate range vertically as well, or will you be able to find people on roofs provided they are within the horizontal radius? |
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CCP Wolfman
C C P C C P Alliance
158
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Posted - 2013.03.25 16:21:00 -
[59] - Quote
I canGÇÖt believe you guessed whiskey dispenser already
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S Park Finner
BetaMax. CRONOS.
107
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Posted - 2013.03.25 16:22:00 -
[60] - Quote
Wolfman -- thanks for the clarification on the impact of movement, shields and firing weapons on minimap visibility.
To be sure I've got it straight, It sounds like minimap and 3D visibility are all related to scan profile and that is what does not change by any of those things -- at least right now.
A few (new?) questions about scanning ...
Are the ranges for minimap and 3D spotting the same? Will you see a ^ over a player in the 3D view if you don't see them on the minimap (or vice-a-versa)?
Do the Dropsuit Command, Long Range Scanning, Profile Analysis, and Profile Dampening skills work as described in the current build? If they don't will they in the next build? How do they stack?
Do the Range Amplifier, Profile Dampener and Precision Enhancer modules work as described in the current build? If they don't will they in the next build? How do they stack?
How do the combination of skills and modules stack? |
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