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141. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Reimus Klinsman wrote: a varient that uses a boresight would be rad. Long flight time. Medium speed, low damage. Maybe 2 per round and a clip of 2-4. You could fire multiple rounds into the sky and apply the boresigh...
- by Reimus Klinsman - at 2012.11.12 17:39:00
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142. holographic sight - in Feedback/Requests [original thread]
Paint us a picture. Edit. With words... Bonus points if it is an Ascii picture.
- by Reimus Klinsman - at 2012.11.12 00:15:00
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143. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
I love the idea. They could introduce modifications for the dropsuits too. It would cost a little bit of aurum and you could modify the electronics to display differently. 1-2 aurum a suit.
- by Reimus Klinsman - at 2012.11.12 00:13:00
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144. charging up Rail ARs - in Feedback/Requests [original thread]
I believe in Dust we are going to get lots of different spins of technology. An AR will have a gallente, caldari, minmatar, and amarr varient. I'm bored of just having a Gallente AR and just an amarr pistol, and just a Caldari assault suit... I l...
- by Reimus Klinsman - at 2012.11.12 00:10:00
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145. More detailed building interiors! - in Feedback/Requests [original thread]
I love maps with inside parts. Even though the skyfire node gives awful lag (almost unplayable), it's one of my favorites.
- by Reimus Klinsman - at 2012.11.11 22:30:00
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146. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Currently there is no reason to use anything but missiles. Each weapon type needs a role. Railguns for Anti Vehicle. Blasters for Anti Infantry. Missiles should be a balance between the two. This is merely an Idea of how the weapon systems shoul...
- by Reimus Klinsman - at 2012.11.11 19:02:00
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147. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
a varient that uses a boresight would be rad. Long flight time. Medium speed, low damage. Maybe 2 per round and a clip of 2-4. You could fire multiple rounds into the sky and apply the boresight to your target. All active missiles would home in on...
- by Reimus Klinsman - at 2012.11.11 17:54:00
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148. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
immortal ironhide wrote: 1. a forge can pop a dropship out of the sky the breach has poor range because its a breach varient 2. thats a issue with the heavy suit 3. theres nothing to hear any way 4. thats the heavy suit not the forge 5....
- by Reimus Klinsman - at 2012.11.09 18:54:00
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149. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Accuracy on Forge guns is total crap. Not only that, but they seem to have poor range too. Not only that, but speed and mobility and steal are all crap because you have to be a heavy. Not only that, but you can't hear a thing when you are charg...
- by Reimus Klinsman - at 2012.11.09 06:37:00
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150. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
I doubt flames would dent our dropsuits.
- by Reimus Klinsman - at 2012.11.08 19:46:00
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151. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Missiles are OP _AND_ rails/blasters are severly Underpowered. Theres no reason to use the other two weapon systemms.
- by Reimus Klinsman - at 2012.11.08 19:45:00
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152. Making YOUR mark - in Feedback/Requests [original thread]
Yeah. I'd really like to test the planetary conquest portion of dust.
- by Reimus Klinsman - at 2012.11.08 19:43:00
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153. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Vehicles should NEVER be restricted, they should just be less ideal to deploy in certain maps/nodes.
- by Reimus Klinsman - at 2012.11.08 19:41:00
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154. Return isk to the way it was - in Feedback/Requests [original thread]
I love the isk payout the way it is. It baffles me that so many people can afford Protogear so freaking often (~130k for an AR 0.o)
- by Reimus Klinsman - at 2012.11.06 23:06:00
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155. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
I love this idea. Adds a little more to the scout. I'd like to see more manipulation on the radar/chevron system.
- by Reimus Klinsman - at 2012.11.06 04:51:00
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156. [Request] Missile Turret change - in Feedback/Requests [original thread]
CCP should load the game with several varieties of missile turrets. - One for very strong Anti Vehicle (Very poort against infantry) - One for being very strong against Infantry but has a very slow rate of fire (6 rpm) - One that requires a lock...
- by Reimus Klinsman - at 2012.11.06 04:45:00
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157. [Request] Leaderboards - in Feedback/Requests [original thread]
You shouldn't be able to make the leaderboards with anything short of 5k kills. Edit: Also it'd be nice if kills in a Vehicle were kept seperate from those out of Vehicles.
- by Reimus Klinsman - at 2012.11.05 20:34:00
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158. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Out of all the time I've played this Patch I've only encountered crippling lag twice.. So yeah, its not bad on all machines and that could present a problem for CCPs QA team. I wouldn't be surprised if they had to buy all new(old) PS3s from ebay o...
- by Reimus Klinsman - at 2012.11.02 15:02:00
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159. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
I like it. Also make giving squad orders not suck so much.. Hold R2 down, struggle to click R3 down and hold. Move the already down R3 to the order you want on the wheel that sucks so bad. Let go of R2 and R3 hoping you didn't wiggle the R stick....
- by Reimus Klinsman - at 2012.11.02 14:57:00
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160. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Don't forget infantry that armor tank. I feel all alone down here... Cold.... help me.. heeeeeeellllp
- by Reimus Klinsman - at 2012.11.02 14:54:00
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