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41. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Too much ISK is a bad thing - no incentive for ppl to band in corps and play together to survive since loadouts are dirt cheap and loosing a game with a terrible KDR is ok. I think CCP may be doing the cheap isk reward on p...
- by Reimus Klinsman - at 2012.12.21 08:24:00
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42. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
The dark cloud wrote: Oh dear do you have any idea how expensive a full proto suit is? Obviously not. I get between 200-300k ISK (usually 1st or 2nd place on my team) per match. Its not to much its allright how it is at the moment. After all on...
- by Reimus Klinsman - at 2012.12.21 02:03:00
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43. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Nova Knife wrote: What you're asking for is an ISK barrier for item usage, it sounds like. There is only one problem with ISK barriers. They hurt brand new players and buff established ones. Titans in Eve are the best example of this. CCP crea...
- by Reimus Klinsman - at 2012.12.20 21:48:00
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44. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
I-Shayz-I wrote: Without the extra isk, we can't exactly try out the best fittings in battle all the time. I would love to throw an expensive suit out there and see how it runs at least a couple times during a match, but I know that if I die i...
- by Reimus Klinsman - at 2012.12.20 17:06:00
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45. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Tmills6 wrote: no just no..... I'm pullin out 200k isk on a good match but I'm also losing a lot of that if I am running a non full BPO suit. I think the isk rewards are just about right. Really, Im getting nearly half a million SP for some ...
- by Reimus Klinsman - at 2012.12.20 04:47:00
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46. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
There is now little challenge in the game since ISK rewards have been increased.
- by Reimus Klinsman - at 2012.12.20 03:57:00
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47. My Experience With The New Build - in Feedback/Requests [original thread]
frfqq wrote: Whine whine No one cares about you.
- by Reimus Klinsman - at 2012.12.19 07:17:00
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48. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
+1 on this. It was pretty cool. And since you can't adjust your aim when down, it wasn't much of an issue if you knew to get out of the way.
- by Reimus Klinsman - at 2012.12.16 20:32:00
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49. NEW MICRO TRANSACTION SUGESTION - in Feedback/Requests [original thread]
Most/All of the Aurum items that are better than Isk need to be fixed.
- by Reimus Klinsman - at 2012.12.15 02:03:00
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50. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
Yeah. Fall damage is insane on scouts. It should be reduced being that they are far more nimbal and can dampen the fall easier.
- by Reimus Klinsman - at 2012.12.15 02:02:00
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51. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
I'd like to see each planets gravity and other attributes effect battles. Though CCP would need to fix all those stats because I remember seeing some planets that should really be black holes.
- by Reimus Klinsman - at 2012.12.14 16:02:00
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52. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
As a TAC AR user, I LOVE seeing a persons shots disappear meters they hit me while they are still in my optimal and hitting them for 60 damage a shot. BUT, it is dumb that theres a hard cap to range. Really, natural firing dispersion should be th...
- by Reimus Klinsman - at 2012.12.13 19:39:00
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53. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
I don't understand peoples obsession with Iron sights. They'd be nice but the emorage everyone is having is idiotic. Animations for changing seats and getting into or out of a vehicle is vital.
- by Reimus Klinsman - at 2012.12.13 19:36:00
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54. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
This is definitely needed.
- by Reimus Klinsman - at 2012.12.13 19:36:00
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55. weapon switching is to finicky - in Feedback/Requests [original thread]
+1000000 Its a pain in the ass being a forge gunner and having to struggle to get to my sidearm to kill an infantry. It sucks losing a 110k suit because the game can't see that I'm switching weapons.
- by Reimus Klinsman - at 2012.12.13 19:34:00
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56. Shotgun skills - in Feedback/Requests [original thread]
At very close ranges and pin point aiming, the shotgun can miss at stationary target. The spread is far too large to hit anything. The skill itself is fine and definitely worth getting to Lv5. The tighter the shot, the higher chance you have to hi...
- by Reimus Klinsman - at 2012.12.13 19:33:00
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57. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Yeah. Partial damage needs to be brought back and it needs to be based on the tanks primary defensive systems rather than just armor. Previously it seemed like attacking armor tankers was much more profitable than shield tankers. Also they could i...
- by Reimus Klinsman - at 2012.12.12 23:04:00
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58. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Jetpacks just scream 50s scifi. I'd add a sadface to this post but I know every single one of you now has a sadface after thinking about that.
- by Reimus Klinsman - at 2012.12.11 08:30:00
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59. [Idea] Conquering EVE Spaceships - in Feedback/Requests [original thread]
This is an interesting Idea, but it has one major problem. There is no advantage to the players in Eve for this mechanic. Even the player whose ship is being invaded needs to have some advantage and way to fight back. I think that in Eve, exotic d...
- by Reimus Klinsman - at 2012.12.11 08:28:00
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60. [request] more militia gear. - in Feedback/Requests [original thread]
I'd have loved a militia Forge gun before I put SP into it. Turns out that I like using it despite how unprofitable it is to use. They also need militia varients of the weapon varients... Like Tac AR, Burst AR, etc.
- by Reimus Klinsman - at 2012.12.11 08:25:00
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