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Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.10.31 13:25:00 -
[1] - Quote
I think you should add these two things too our armoury , currently in dust there are no weapons that lets burn our enemies and I think this will be a great addition , it satisfies the urge to really torture our opponents and for up-close combat it can really be a good counter to shotguns , cause as of right now shotguns dominate at close range cause we have no flamethrower to counter it . as for the napalm grenade it can really be a good support for taking out players , like make it do some damage to shields but not that much damage and make it do a small amount of damage to the players health that way it still requires us to shoot our gun, I've been playing mass effect 3 lately and I got the idea from using "dark channel" and the "N7-Hurricane" the dark channel does small damage over time (like 1 bar of health or shield at a time ) but when I fire that hurricane with the dark channel on it makes for some great kills |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.10.31 14:53:00 -
[2] - Quote
Nstomper wrote:I think you should add these two things too our armoury , currently in dust there are no weapons that lets burn our enemies and I think this will be a great addition , it satisfies the urge to really torture our opponents and for up-close combat it can really be a good counter to shotguns , cause as of right now shotguns dominate at close range cause we have no flamethrower to counter it . as for the napalm grenade it can really be a good support for taking out players , like make it do some damage to shields but not that much damage and make it do a small amount of damage to the players health that way it still requires us to shoot our gun, I've been playing mass effect 3 lately and I got the idea from using "dark channel" and the "N7-Hurricane" the dark channel does small damage over time (like 1 bar of health or shield at a time ) but when I fire that hurricane with the dark channel on it makes for some great kills
shotguns dominate at close range because it's all they are good. flame thrower just wouldn't fit into the lore of the game. it's too.... 20th century.
napalm grenade... yeah can imagine that being real useful when friendly fire is turned on :p |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.10.31 15:36:00 -
[3] - Quote
Like I said on your other post about this. Dust:Vietnam isn't due for quite some time. As for why there is no flame weapons, not all of the planets are guaranteed to have an O2 atmosphere. No oxygen, no fire. It just doesn't fit.
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Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.10.31 21:12:00 -
[4] - Quote
Mister Hunt wrote:Like I said on your other post about this. Dust:Vietnam isn't due for quite some time. As for why there is no flame weapons, not all of the planets are guaranteed to have an O2 atmosphere. No oxygen, no fire. It just doesn't fit.
Haha, ya had to give me that image. Dust in a jungle environment Flame throwers don't always need O2. They can be created in the same manor as an acetylene touch, by using different gases depending on the circumstance. Thermite grenades would be more my cup of tea, as a common napalm replacer, or even include it in the flame thrower for longer range and damage. Although, seeing as this is futuristic, thermite is probably like a square wheel. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.31 21:31:00 -
[5] - Quote
Flame thrower on a Gas planet. sounds OP. I can't see a weapon that relies on an open flame to be reliable on all the planets in this game. Thermite might be useful for anti vehicle / anti installation warfare. |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.11.08 18:40:00 -
[6] - Quote
ugg reset wrote:Flame thrower on a Gas planet. sounds OP. I can't see a weapon that relies on an open flame to be reliable on all the planets in this game. Thermite might be useful for anti vehicle / anti installation warfare. Haha, kaboom. Seriously though, nearly all the weapons have the same potential of ignition so a flame thrower wouldn't be introducing a problem. The thing is though that a flame thrower would be a bit stone age for DUST. An Arc cannon like people has suggested would seem a worthy substitute. |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.11.08 19:46:00 -
[7] - Quote
I doubt flames would dent our dropsuits. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.08 20:15:00 -
[8] - Quote
Flame throwers are not a flame, it's a stream of burning liquid. Depending on what that liquid is it may be hot enough. Nitromethane will burn with out oxygen, so will hydrazine(well it doesn't technically burn, but reacts to release heat and gas).
A separate oxidizer and fuel flame thrower could spray say, a boron-enhanced methyl-benzene with liquid fluorine gas for oxidizer. This would give a sticky napalm like material that would burn much hotter, and give off poison gas as smoke. The smoke is also very sooty, so it is black like a oil fire. It will ignite in air with no ignition source. Florine is more fire supporting then oxygen, you can burn water in a room filled with Florine gas.
I could see the flame thrower as a Minmatar weapon, fits there make it effective even if it's low tech style. The arc cannon would be great for the Amarr.
A damage over time effect would be nice, it may not kill a drop suit. It could defiantly soften them up for others.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.08 21:04:00 -
[9] - Quote
I would prefer some kind of plasma flamethrower considering dropsuits can probably survive fire easily. I have been wanting this for a long time, also a lightning, or arc, rifle. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.08 21:45:00 -
[10] - Quote
Napalm... Flames....
I smell...
LAG. =/ |
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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.09 00:11:00 -
[11] - Quote
"I love the smell of naplam in the morning" thats all I could think of
Well a plasma plasm flame might work it is a video game so physics dont really apply. However flames that would stick to walls and floors would make this a useful quick area denial device not to mention the shock and awe power of it. I think pyre grenades and a light weapon pyre launcher would be useful in certian situations not to mention it be pretty fun.
Maybe a arc/lightning gun for heavys as a heavy varient of a constant damage weapon though it would be as useful for a quick denial weapon it be pretty badass.
Also let it be known I coin the name pyre nades and pyre launcher for the eve names of the weapons of mass terror cuase flame just aint cool enough. |
nix zaroch
Villore Sec Ops Gallente Federation
32
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Posted - 2012.11.09 01:47:00 -
[12] - Quote
remember: dropsuits are able to withstand extreme heat so flames wouldn't work. they should be some sort of heated plasma weapon that causes burn damage similar to a flame thrower. same idea of weapon just a sci-fi version. |
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