Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. [feedback] new player's impression. - in Feedback/Requests [original thread]
1. I had no idea where my character came from or what his objective was, or even what type of world he was in. - perhaps the intro cinematic could be a PvE mission and tutorial to help new players know how to work their characters and give some ba...
- by Reimus Klinsman - at 2012.11.25 06:28:00
|
102. [Idea] Ingame Report Tool aka Helps the Devs - in Feedback/Requests [original thread]
I've always wondered why something like this hasn't already been ingame.
- by Reimus Klinsman - at 2012.11.24 20:05:00
|
103. Control Remapping for Keyboard & mouse - in Feedback/Requests [original thread]
This is much needed. I can't wrap my head around the current control system. I need my own (ESDF instead of WASD
- by Reimus Klinsman - at 2012.11.24 17:14:00
|
104. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Zat Earthshatter wrote: >Amarr: The Scrambler Pistol already has great range. 18m isn't great range. It can shoot out to maybe 30m but its falloff is huge.
- by Reimus Klinsman - at 2012.11.24 07:13:00
|
105. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Actual Minmatar SMG: SMG with solid rounds Amarr SMG: the one we got now the SMG we currently have is minmatar.
- by Reimus Klinsman - at 2012.11.24 07:11:00
|
106. The feel of the weapons - in Feedback/Requests [original thread]
Currently the AR feels pretty bland. I especially hate how theres little to no recoil in this game... But when you require 20 rounds into someone, recoil would just be a hinderance.
- by Reimus Klinsman - at 2012.11.24 07:08:00
|
107. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
Also, I must mention that with my system, the points you could expect would be roughly the weekly SP pool divided by the amount of matches the game thinks you will play. There is more to it, but for the majority of your gameplay, that would be the...
- by Reimus Klinsman - at 2012.11.24 06:06:00
|
108. Request - release full map sized games - in Feedback/Requests [original thread]
Edu Ashbourne wrote: IK0 Golden Blade wrote: We need an increase in players size 30 feet high mercenaries?! That's scary! This doesn't have enough likes.
- by Reimus Klinsman - at 2012.11.24 05:19:00
|
109. [request] purchasing ammo - in Feedback/Requests [original thread]
I like it. The interface in battle needs to be lightning quick or even automatic. If you have Ammo cached, it should only require being near a supply depot. Also, how would nanohives work. Take ammo from the person who deployed it?
- by Reimus Klinsman - at 2012.11.24 05:18:00
|
110. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Yeah I don't see the harm in having this in the controller options menu ... I might use crouch a bit more if it was just a matter of letting go to get moving quick, I use kbm and have always found ctrl key tricky to ...
- by Reimus Klinsman - at 2012.11.24 05:15:00
|
111. Request - AV Small turrets - in Feedback/Requests [original thread]
Rhadiem wrote: Paran Tadec wrote: Or just make missile turrets lock onto vehicles only, and make railguns not worthless. Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both type...
- by Reimus Klinsman - at 2012.11.24 05:11:00
|
112. AV Grernades Bouncing off LAVs? No Explosion - in Feedback/Requests [original thread]
Yes. I've had this happen several times and its very frusterating. It seems like if the AV nade hits the vehicle too soon, it either turns to a stone or zips off in a random direction.
- by Reimus Klinsman - at 2012.11.24 05:09:00
|
113. [Request] Program acceptance of M/KB as controlled - in Feedback/Requests [original thread]
Yeah. I've not had a problem like that. Although, it would be nice if Dust could detect that that feature was on if you are using a KBM
- by Reimus Klinsman - at 2012.11.23 06:31:00
|
114. Ambush : Making it fun again - in Feedback/Requests [original thread]
Mira Adari wrote: Is anyone actually still playing ambush? Yes, because ambush is the only fun mode (when you get the installation drops.).
- by Reimus Klinsman - at 2012.11.23 06:29:00
|
115. Slaughter Rule - in Feedback/Requests [original thread]
I approve.
- by Reimus Klinsman - at 2012.11.23 06:26:00
|
116. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
Addicted Merc Matches: 84 - Points gained: 226262.0 - Pool left: 273738.0 - Average points: 2693.6 Matches: 102 - Points gained: 983409.0 - Pool left: 16591.0 - Average points: 7423.0 Matches: 93 - Points gained: 1460222.0 - Pool left: 39778.0 - A...
- by Reimus Klinsman - at 2012.11.21 16:24:00
|
117. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
==Points given for each match in Week 2== Match___#:__Addicted____Average_____Casual____Inactive Match___1:______9211_____24035_____33333_____33333 Match___2:______9200_____23966_____33333_____33333 Match___3:______9189_____23896_____33333_____333...
- by Reimus Klinsman - at 2012.11.21 16:24:00
|
118. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
==Points given for each match in Week 3== Match___#:__Addicted____Average_____Casual____Inactive Match___1:______5555_____13332_____33333_____33333 Match___2:______5549_____13297_____33333_____33333 Match___3:______5543_____13262_____33333_____333...
- by Reimus Klinsman - at 2012.11.21 16:24:00
|
119. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
==Points given for each match in Week 4== Match___#:__Addicted____Average_____Casual____Inactive Match___1:______5804_____16358_____33333_____33333 Match___2:______5798_____16313_____33333_____33333 Match___3:______5791_____16266_____33333_____333...
- by Reimus Klinsman - at 2012.11.21 16:24:00
|
120. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
Currently the program runs only with Python 2x and tested only with Python 2.7.3 on Linux. Everything should work on Python 3 except for the map function in the detailed point output and the lines with print. Variables that can be changed are: Th...
- by Reimus Klinsman - at 2012.11.21 16:24:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |