Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.09 18:19:00 -
[31] - Quote
+1 to Kain Spero and Imortal Ironhide |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.09 18:54:00 -
[32] - Quote
immortal ironhide wrote: 1. a forge can pop a dropship out of the sky the breach has poor range because its a breach varient 2. thats a issue with the heavy suit 3. theres nothing to hear any way 4. thats the heavy suit not the forge 5. thats the type your using get a different forge 6. the rounds also one shot everything 7. forges are shock and awe people scatter when they see that christmas tree 8. you should be able to one shot anything with a forge if you can aim 9. thats the price of having damage measured in 1000s
this wouldnt even affect thier ability to kill tanks its a nerf aimed at stopping thier AI uses whats the problem with stopping a weapon from being used as a AI when its clearly meant to be AV?
edit: obviously they dont one shot tanks or dropships but thats not what this tread is aimed at its aimed at stopping a AV weapon from being used as a AI weapon which the forges is fairly effective at
So what you are suggesting is that AV can not kill infantry. What will that do? It will reduce the amount of people bringing out AV weapons because they become infinitely more vulnerable to infantry. Now what effect will that have? More people will bring out vehicles which can kill vehicles AND infantry. Now the only counter to vehicles are vehicles.
You must remember than Any vehicle can kill a solder with AV. A Tank can tank the AV damage and have 3 people firing at the AV. A Lav can run down or run away from any AV. A dropship can outrun any swarms and evade most forge gun shots and with the power of missiles they can one shot ANY infantry.
Now lets look at what AV can currently do against infantry. A direct shot from a forgegun will kill every infantry. Splash damage sometimes kills infantry. Forge guns can be decent at sniping but their typical accuracy makes sniping a gamble. forge guns only have 4 rounds a clip and a total of 16 rounds with no chance of independantly refilling their ammo. It takes 1 to 2 hits to kill an infantry when you hit it. It takes 1-4 rounds to kill a dropship. It takes 3-12 rounds to kill a tank. It takes 1-2 rounds to kill a LAV. Charge up time takes 4-6 seconds without skills.
How long does it take to kill a heavy? With a pistol I've killed a heavy in two shots. sometimes it takes two clips with misses but thats still only maybe 4 seconds. With an AR I've killed heavies in a fraction of a second. They are exceptionally vulnverable with coutching or charging.
Heavies and forgeguns are pathetic. The only reason why people even mess with them is because they are the only thing that can currently hit a decent dropship and because they are a unique weapon. |
exegr
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.09 18:57:00 -
[33] - Quote
Ops Fox wrote:exegr wrote:The dark cloud wrote:Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1.0m that should prevent it to be missused as AV weapon. Dont see a reason why a weapon that acts like a railgun shouldnt share the same penalty. Oh and reduce the blast damage to something like 100HP max. If it is not a direct hit, you need 2-3 shots to down a militia assault. With a breach forge that sums up to approx 20-30 seconds. If you cant get out of there in half a minute or kill the (defenseless) forge gunner then you fail. wow you must be horrible at aim since a forge one shots everything +1 forge dont need splash being AV weapons. not realy a nerf it still have the smae killing power vs tanks and dropships since you dont really use splash to take them out your use the direct damage makes sense all it would do is stop people from using it as a AI weapon
How did you know Im so horrible? I tried keeping it a secret...
I'll give you 2mil isk if you run a forge only alt and get a K/D ratio of over 1 with a minimum sample of 200 kills or deaths, whichever happens first.
EDIT: And of course by forge only alt I mean no shooting at vehicles and no sidearms as this would skew the K/D ratio. But Im sure you can pull it off. |
exegr
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.09 19:04:00 -
[34] - Quote
exegr wrote:Ops Fox wrote:exegr wrote:The dark cloud wrote:Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1.0m that should prevent it to be missused as AV weapon. Dont see a reason why a weapon that acts like a railgun shouldnt share the same penalty. Oh and reduce the blast damage to something like 100HP max. If it is not a direct hit, you need 2-3 shots to down a militia assault. With a breach forge that sums up to approx 20-30 seconds. If you cant get out of there in half a minute or kill the (defenseless) forge gunner then you fail. wow you must be horrible at aim since a forge one shots everything +1 forge dont need splash being AV weapons. not realy a nerf it still have the smae killing power vs tanks and dropships since you dont really use splash to take them out your use the direct damage makes sense all it would do is stop people from using it as a AI weapon How did you know Im so horrible? I tried keeping it a secret... I'll give you 2mil isk if you run a forge only alt and get a K/D ratio of over 1 with a minimum sample of 200 kills or deaths, whichever happens first. EDIT: And of course by forge only alt I mean no shooting at vehicles and no sidearms as this would skew the K/D ratio. But Im sure you can pull it off.
EDIT2: Scrap that, I give you sidearms for free coz im feeling generous. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.11.09 20:28:00 -
[35] - Quote
The dark cloud wrote:Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1.0m that should prevent it to be missused as AV weapon. Dont see a reason why a weapon that acts like a railgun shouldnt share the same penalty. Oh and reduce the blast damage to something like 100HP max.
No |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.11.09 20:43:00 -
[36] - Quote
The Ishukone Assault Forge Gun has a blast radius of 3m and a base splash damage of 252. With the gunners skills the splash alone will kill all militia suits and most fits of the basic suits. It's a very precisie grenade.
Overall the entire AV concept needs to be looked at but the splash damage on this thing has turned into a longer range heavy anti-infantry weapon. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.09 22:23:00 -
[37] - Quote
The dark cloud wrote:Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1.0m that should prevent it to be missused as AV weapon. Dont see a reason why a weapon that acts like a railgun shouldnt share the same penalty. Oh and reduce the blast damage to something like 100HP max. I really don't see any issue. I haven't been killed by a Forge Gun so far, and that's counting all the way back to the beginning of this build. If you're getting killed by those, the guy using it obviously knows what he's doing. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.09 23:02:00 -
[38] - Quote
No, the blast radius of the forge gun does not need to be reduced.
As with the other dedicated Heavies in this thread and having used forge guns for 3 builds now, the splash damage is one of the only things that can aid against run-ins with infantry. Sidearms alone are not justification enough to reduce the splash. Plus, taking that into account with other disadvantages to Heavies, splash damage is one of the few plus sides we scrape by with. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.11.09 23:28:00 -
[39] - Quote
I never had a problem with forge guns. Sure they will kill you every now and then as an infantry unit, but seriously? They have to charge and light up like a UFO, so its not like its a surprise they are going to shoot at you. Besides while they charge its easy to go for the head |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.10 05:51:00 -
[40] - Quote
Regardless of all the points and counter-points given in this thread, it all boils down to one simple fact.
Hardly ANYONE playing this game runs around using a forge. If it was so "great and over-powered", then more people would use it, but they don't.
Also none of the forge gunners i've seen in battle have actually lived very long.
So after all the factors are added up, it sure as heck isn't something that needs nerfing. Buffing perhaps.
|
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.10 12:52:00 -
[41] - Quote
The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently
The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an anti-vehicle/installation weapon
Now the large railgun got nerfed because it killed infantry a bit too much, but yet the forge remains untouched
So the solution is to make the forge gun only anti-vehicle/installation so it cannot be used for fighting infantry, instead they will have to rely on ther sidearm slot to defend themselves in CQC |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.10 15:20:00 -
[42] - Quote
EnglishSnake wrote:The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently
The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an anti-vehicle/installation weapon
Now the large railgun got nerfed because it killed infantry a bit too much, but yet the forge remains untouched
So the solution is to make the forge gun only anti-vehicle/installation so it cannot be used for fighting infantry, instead they will have to rely on ther sidearm slot to defend themselves in CQC
no its not. You can easily kill infantry with a forge if they are standing still - more fool them if they are doing this in open play. I can be sniped in 1 or 2 rounds (the later if a militia sniper with no sp) while trying to use a proto forge - and I often am as I try and chase tanks, whilst running at a snails pace. The splash damage for a forge is what? the size of a militia grenade?
The heavy can have a side weapon? Whoopee as opponents stay mid to long range. Heavies cant carry a nanohive. So no individual restocking.
Tank railguns may have had the splash damaged nerfed v infantry - and so what? A tank can have two other missile launchers that are still effective anti-infantry.
|
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.10 17:42:00 -
[43] - Quote
xAckie wrote:EnglishSnake wrote:The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently
The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an anti-vehicle/installation weapon
Now the large railgun got nerfed because it killed infantry a bit too much, but yet the forge remains untouched
So the solution is to make the forge gun only anti-vehicle/installation so it cannot be used for fighting infantry, instead they will have to rely on ther sidearm slot to defend themselves in CQC no its not. You can easily kill infantry with a forge if they are standing still - more fool them if they are doing this in open play. I can be sniped in 1 or 2 rounds (the later if a militia sniper with no sp) while trying to use a proto forge - and I often am as I try and chase tanks, whilst running at a snails pace. The splash damage for a forge is what? the size of a militia grenade? The heavy can have a side weapon? Whoopee as opponents stay mid to long range. Heavies cant carry a nanohive. So no individual restocking. Tank railguns may have had the splash damaged nerfed v infantry - and so what? A tank can have two other missile launchers that are still effective anti-infantry.
Thisthisthisthisthis^ |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.10 17:50:00 -
[44] - Quote
LOL make a vehicle with 3 different types of ways to boost shields harder for infantry to kill. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.10 18:04:00 -
[45] - Quote
so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think about if for a moment, you have a giant machine with a giant cannon on it...
with enough firepower you'd think it would do alot of damage. But they dont and you can have something smaller and hand held and its ok for it to do more damage than something bigger than it O.o... wheres the fun in this game again? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.10 18:15:00 -
[46] - Quote
DarkShadowFox wrote:so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think about if for a moment, you have a giant machine with a giant cannon on it...
with enough firepower you'd think it would do alot of damage. But they dont and you can have something smaller and hand held and its ok for it to do more damage than something bigger than it O.o... wheres the fun in this game again?
So then buff the tank cannons then....lord knows infantry can't survive the "nerfed" damage anyway. infantry doesn't have shield boosters and shield resistance on top of shield extenders.
But don't make them harder to kill. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.11 02:19:00 -
[47] - Quote
Ydubbs81 RND wrote:DarkShadowFox wrote:so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think about if for a moment, you have a giant machine with a giant cannon on it...
with enough firepower you'd think it would do alot of damage. But they dont and you can have something smaller and hand held and its ok for it to do more damage than something bigger than it O.o... wheres the fun in this game again? So then buff the tank cannons then....lord knows infantry can't survive the "nerfed" damage anyway. infantry doesn't have shield boosters and shield resistance on top of shield extenders. But don't make them harder to kill.
but if dont make them harder to kill than people will be losing lots and lots of money especially people like me the grinders with no funds in their corp to back them... Like come now, we already have hard to kill heavy troops their the infantry support, why cant the tanks be hard to kill that actually require SOME TACTICS. Instead of stupid free swarm launchers being the end all to end all.
|
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.11.11 04:13:00 -
[48] - Quote
Kill this thread with fire. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.11 07:53:00 -
[49] - Quote
DarkShadowFox wrote:Ydubbs81 RND wrote:DarkShadowFox wrote:so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think about if for a moment, you have a giant machine with a giant cannon on it...
with enough firepower you'd think it would do alot of damage. But they dont and you can have something smaller and hand held and its ok for it to do more damage than something bigger than it O.o... wheres the fun in this game again? So then buff the tank cannons then....lord knows infantry can't survive the "nerfed" damage anyway. infantry doesn't have shield boosters and shield resistance on top of shield extenders. But don't make them harder to kill. but if dont make them harder to kill than people will be losing lots and lots of money especially people like me the grinders with no funds in their corp to back them... Like come now, we already have hard to kill heavy troops their the infantry support, why cant the tanks be hard to kill that actually require SOME TACTICS. Instead of stupid free swarm launchers being the end all to end all.
You should join our corp to finance you :)
But getting back to your points.....The point is for tank drivers to lose money. You guys can't expect to have a rolling death machine that's hard to take out. Infantry has proto gear that is very expensive and we are likely to die more than a tank. We are all at risk for losing money. But that's the point.
Having to hit a heavy guy with 2 missiles instead of 1 does not make heavies hard to kill. If you want to talk about requiring "SOME TACTICS", then hop out the tank and try capping a letter with the rest of the infantry. There is more tact required by being infantry then there is for driving a tank and blowing everyone up. |
Snagman 313
Carbon 7
41
|
Posted - 2012.11.11 09:24:00 -
[50] - Quote
Forge guns should be left alone yes I have managed to take out a couple of guys with it at close range when my pistol ran out of ammo but at the end on the day the forge gun is a handheld anti tank gun firing a KEP shell you do not want to be hit by it!!! Now in RL when these things hit anything it's bloody horrendous, everything around the impact site gets turned into shrapnel (stones, rebar and anything else....) I should know as 20m away is a bit too close for comfort. Anyway I digress basically if you keep moving it's damn near impossible to hit you guys and usually I die while trying to get to a firing position on a HAV which if I do is usually a 1 way trip unless it's a militia tank which is always a nice surprise. So leave it as it is it's useable right now lets not go down the same road as the HMG folks. Snag out. |
|
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.11 10:08:00 -
[51] - Quote
The splash damage is the issue. No AV weapon should be able to snipe/oneshot infantry with splash damage, it's a joke.
Anybody who's worth mentioning with a forge is more than capable of this and anybody who disagree's must be crap with it.
The fact remains it's a swiss army knife at the minute and for very little investment. It can snipe, AI, AV and AA. That's pretty much the definition of OP for one guy and one weapon yet none of you see that obviously.
I'm sure you'd all have a massive problem with it if it was one guy in a tank no?, yet this is obviously balanced yes?. lol |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.11 10:57:00 -
[52] - Quote
Ty 'SweetCheeks' Borg wrote:The splash damage is the issue. No AV weapon should be able to snipe/oneshot infantry with splash damage, it's a joke.
Anybody who's worth mentioning with a forge is more than capable of this and anybody who disagree's must be crap with it.
The fact remains it's a swiss army knife at the minute and for very little investment. It can snipe, AI, AV and AA. That's pretty much the definition of OP for one guy and one weapon yet none of you see that obviously.
I'm sure you'd all have a massive problem with it if it was one guy in a tank no?, yet this is obviously balanced yes?. lol
WTF?
The splash radius is the size of a militia grenade. The splash damage is less than a decent assault fit hp.
People standing still get sniped. Answer? Dont stand still. I have no sympathy for people who crouch and shoot etc. If the infantry is running? its more miss than hit.
I dont drive vehicles as a rule in any build (though playing around with basic fits), so my experience is mainly assault class. And in all builds since the one where you took down A and B and moved on to C - cant remember how many builds ago - being hit or sniped as a forge gunner is so rare, it makes me laugh that this is even being brought up as an issue.
Forge isn't a swiss army knife. Your pretty much taken out of the game as a forge gunner. You cant engage mid to close range action as you will be killed.
And what, you think the HAV isn't one? 2 missile turrets and a rail gun? or 3 missile turrets or 3 rail guns or blasters or whatever you want to fit. HAV's aren't specialised. They are a jack of all trades. They aren't about providing area denial stuff they just merc everything.
You think missiles dont have a splash damage? I get 'sniped' by them all the time across the map - particularly when trying to use a forge gun, as a forge gunners location is instantly known. What happens? The missiles come in a general direction - and ooops dead.
As for costs proto forge is 110K and it takes a team of gunners to take out decent tanks and die often trying - either from the missiles on the tanks or by no cost /risk snipers or militia assault who can stay at the mid to close range and kill you.
I know, lets remove AV altogether.
I am beginning to think those that are calling for this nerf are trolls. |
exegr
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.11 13:11:00 -
[53] - Quote
xAckie wrote:
I am beginning to think those that are calling for this nerf are trolls.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |