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81. CODEWISH DUVALL TACTICAL - in Feedback/Requests [original thread]
This has been posted many times. You can't really lower the ROF to a point where there is no point in using a modded controller without nerfing the whole item. I would like to see a variable ROF that should screw up autofire hardware. Start at ...
- by Reimus Klinsman - at 2012.12.03 16:58:00
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82. [REQUEST]- Mouse Scroll Cycle Up and Down and Include Non-weapon Equipment. - in Feedback/Requests [original thread]
+1 to this.
- by Reimus Klinsman - at 2012.12.03 16:55:00
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83. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
My solution is a variable ROF on tacs. 500RPM for the first hafl second. Drops to 300rpm over the next half second. Give TAC a 5% boost to damage to compinsate.
- by Reimus Klinsman - at 2012.12.03 16:53:00
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84. Your experiences with Server Swarm Saturday - in Feedback/Requests [original thread]
Had problems login in and disconnected. Got the Login->Disco about 6 times. When I got itno a match it wasn't half bad. Made some great scores too.
- by Reimus Klinsman - at 2012.12.03 16:49:00
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85. How I'd fix the skill points system - in Feedback/Requests [original thread]
This appears to be similar to my idea that I stated in another thread. - SP gains are distibuted evenly per match so you don't experience a harsh diminishing returns. - SP Rolls over to the next pool period if its not all used. - SP can take a pe...
- by Reimus Klinsman - at 2012.12.03 07:09:00
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86. Racial weapons - in Feedback/Requests [original thread]
I believe that each weapon type will have racial varients. One amasing thing with Eve, is that no matter what race you are, you can do everything the other races can do. It really doesn't allow you to gimp your character. I want dust to have that...
- by Reimus Klinsman - at 2012.12.03 07:05:00
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87. Equipment GUI - in Feedback/Requests [original thread]
I approve (Though nothing should be selected at first.) Also, loading the Merc shouldn't lag the menu for a few seconds like it currently does.
- by Reimus Klinsman - at 2012.12.03 07:03:00
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88. FIX REQ:Colission with other players - in Feedback/Requests [original thread]
Yeah. You get hooked on them. I hate that. It also makes it so you can't really knife the person either if they are your enemy.
- by Reimus Klinsman - at 2012.12.03 07:01:00
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89. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Forge guns are far from OP. + In a tank you can take on several AV infantry at the same times and still live. + Tanks can fill every roll in the game. + Tanks can have two dedicated gunners to protect it. + Tanks can go toe to toe with a forg...
- by Reimus Klinsman - at 2012.12.03 05:25:00
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90. So, keyboard and mouse is STILL gimped, 3 months later - in Feedback/Requests [original thread]
HECATONCHIRES GYGES wrote: Iso Shalim wrote: 1. We can't remap 2. The controls suck compared to the controller. It should be equal, NOT inferior 3. Did I mention remap? Please fix this CCP, it's really preventing a lot of people (myself i...
- by Reimus Klinsman - at 2012.12.03 04:57:00
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91. [Suggestion] Countdown timer for supply depos - in Feedback/Requests [original thread]
Seriously? No one is for/against this suggestion? Thats a bit of a surprise.
- by Reimus Klinsman - at 2012.11.30 01:16:00
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92. [Request] Tank buff/nerf - in Feedback/Requests [original thread]
I was thinking that the most needed HP type refills half way to full or something. Kind of like overheating the systems. But either way really works.
- by Reimus Klinsman - at 2012.11.30 01:15:00
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93. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
I really think that free stuff shouldn't be allowed for anything aside from militia. Including the tourny rewards.
- by Reimus Klinsman - at 2012.11.29 04:44:00
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94. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
If you mean BPOs, absolutely not. This game is based on risk Vs reward. You take out the risk to fight, then theres no reward.
- by Reimus Klinsman - at 2012.11.29 04:11:00
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95. [Request] Tank buff/nerf - in Feedback/Requests [original thread]
Yeah. I think that it kind of rewards both parties. If the tank gets in a sticky situation he will have more time to retreat, though his ability to push forward is gimped for a time. Those attacking the tank get two oppertunities for victory. For ...
- by Reimus Klinsman - at 2012.11.29 03:58:00
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96. inappropriate content - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: Major Argos wrote: Could you please find a way to eliminate the players that have inappropriate names on their characters. The game has a T rating, not an M. Thank you. WHO CARES!? No one but you.... if you don't lik...
- by Reimus Klinsman - at 2012.11.29 03:42:00
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97. [Request] Tank buff/nerf - in Feedback/Requests [original thread]
I don't use tanks, I don't even like being in tanks. I just took down a Gunnlogi in 5 Advanced Forge gun shots and two Swarm missiles from a blueberry. We deserved the kill but I was thinking that Tanks could use a bit of an HP buff. What I was ...
- by Reimus Klinsman - at 2012.11.28 23:58:00
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98. [Suggestion] Countdown timer for supply depos - in Feedback/Requests [original thread]
I love maps with supply depos. Every one should have at least one. But when changing a suit there should be a count down timer for when you can change suits. Say 30 seconds or a minute. This way you wont have heavies switching suits every 5 second...
- by Reimus Klinsman - at 2012.11.28 23:52:00
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99. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
AV nades are fine. Most bounce off vehicles anyways. It takes 2 or 3 to kill a militia LAV which is fine.
- by Reimus Klinsman - at 2012.11.27 01:08:00
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100. Nova knives - in Feedback/Requests [original thread]
Also, widen the hit area for knives a bit. Fix the player hooking so whenever we attack someone we don't 'doosie doe' on them and ultimately miss them.
- by Reimus Klinsman - at 2012.11.25 06:30:00
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